Chromium Code Reviews| Index: ash/common/system/chromeos/palette/tools/laser_pointer_points.cc |
| diff --git a/ash/common/system/chromeos/palette/tools/laser_pointer_points.cc b/ash/common/system/chromeos/palette/tools/laser_pointer_points.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..01b3368d48201afff1176af874f70bfd803296dc |
| --- /dev/null |
| +++ b/ash/common/system/chromeos/palette/tools/laser_pointer_points.cc |
| @@ -0,0 +1,182 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ash/common/system/chromeos/palette/tools/laser_pointer_points.h" |
| + |
| +#include "ui/gfx/geometry/cubic_bezier.h" |
| + |
| +namespace ash { |
| + |
| +LaserPointerPoints::LaserPointerPoints(base::TimeDelta life_duration) { |
| + life_duration_ = life_duration; |
| +} |
| + |
| +LaserPointerPoints::LaserPointerPoints(const LaserPointerPoints& old) { |
| + bounds_ = old.bounds_; |
| + points_ = old.points_; |
| + life_duration_ = old.life_duration_; |
| +} |
| + |
| +LaserPointerPoints::~LaserPointerPoints() {} |
| + |
| +void LaserPointerPoints::AddPoint(const gfx::Point& point) { |
| + // Creates and adds the new point. Updates the collection and bounding box |
| + // accordingly. |
| + base::Time pointTime = base::Time::Now(); |
| + LaserPoint newPoint; |
| + newPoint.location = point; |
| + newPoint.creationTime = pointTime; |
| + |
| + if (points_.empty()) |
| + bounds_.SetRect(point.x(), point.y(), 0, 0); |
| + else { |
| + std::vector<LaserPoint> generatedPoints; |
| + // GenerateCurvePoints(newPoint, generatedPoints); |
| + for (size_t j = 0; j < generatedPoints.size(); j++) { |
| + points_.push_back(generatedPoints[j]); |
| + } |
| + CalculateBounds(newPoint.location); |
| + } |
| + points_.push_back(newPoint); |
| + ClearOldPoints(); |
| +} |
| + |
| +void LaserPointerPoints::Clear() { |
| + points_.clear(); |
| +} |
| + |
| +gfx::Rect LaserPointerPoints::GetBoundingBox() const { |
| + return bounds_; |
| +} |
| + |
| +LaserPointerPoints::LaserPoint LaserPointerPoints::GetOldest() const { |
| + if (!points_.empty()) |
| + return points_.front(); |
| + return LaserPoint(); |
| +} |
| + |
| +LaserPointerPoints::LaserPoint LaserPointerPoints::GetMostRecent() const { |
| + if (!points_.empty()) |
| + return points_.back(); |
| + return LaserPoint(); |
| +} |
| + |
| +bool LaserPointerPoints::IsEmpty() const { |
| + return points_.empty(); |
| +} |
| + |
| +int LaserPointerPoints::GetNumberOfPoints() const { |
| + return points_.size(); |
| +} |
| + |
| +std::deque<LaserPointerPoints::LaserPoint>::const_iterator |
| +LaserPointerPoints::PointsStart() const { |
| + return points_.cbegin(); |
| +} |
| + |
| +std::deque<LaserPointerPoints::LaserPoint>::const_iterator |
| +LaserPointerPoints::PointsEnd() const { |
| + return points_.cend(); |
| +} |
| + |
| +void LaserPointerPoints::CalculateBounds(const gfx::Point& point) { |
| + gfx::Rect oldBounds; |
|
jdufault
2016/08/12 19:57:58
This just expands the rect so it contains the poin
sammiequon
2016/08/16 17:00:05
I removed Recalculate bounds instead of CaculateBo
|
| + oldBounds.SetRect(bounds_.x(), bounds_.y(), bounds_.width(), |
| + bounds_.height()); |
| + // This will do nothing if the point is within the current bounds. |
| + bool xChanged = false; |
|
jdufault
2016/08/12 19:57:58
Can we find the min/max points and use gfx::Boundi
sammiequon
2016/08/16 17:00:05
Done.
|
| + bool yChanged = false; |
| + if (point.x() <= oldBounds.x()) { |
| + bounds_.set_x(point.x()); |
| + xChanged = true; |
| + } |
| + if (point.y() <= oldBounds.y()) { |
| + bounds_.set_y(point.y()); |
| + yChanged = true; |
| + } |
| + if (point.x() >= oldBounds.right()) { |
| + bounds_.set_width(std::abs(point.x() - bounds_.x())); |
| + } else if (xChanged) |
| + bounds_.set_width(std::abs(oldBounds.right() - bounds_.x())); |
| + if (point.y() >= oldBounds.bottom()) { |
| + bounds_.set_height(std::abs(point.y() - bounds_.y())); |
| + } else if (yChanged) |
| + bounds_.set_height(std::abs(oldBounds.bottom() - bounds_.y())); |
| +} |
| + |
| +void LaserPointerPoints::ClearOldPoints() { |
| + if (!points_.empty()) { |
| + bool needRecalculateBounds = false; |
| + LaserPoint newest = points_.back(); |
| + for (auto it = points_.begin(); it != points_.end(); it++) { |
|
jdufault
2016/08/12 19:57:58
It looks like this is effectively computing the bo
sammiequon
2016/08/16 17:00:05
I removed Recalculate bounds instead of CaculateBo
|
| + if (newest.creationTime - it->creationTime > life_duration_) { |
| + if (!needRecalculateBounds || it->location.x() <= bounds_.x() || |
| + it->location.x() >= bounds_.right() || |
| + it->location.y() <= bounds_.y() || |
| + it->location.y() >= bounds_.bottom()) { |
| + // If the point was on of the outermost points we have to recalculate |
| + // the bounds. |
| + needRecalculateBounds = true; |
| + } |
| + points_.erase(it); |
| + } else { |
| + // Since the points are sorted by time we can end the loop early once |
| + // the condition fails. |
| + break; |
| + } |
| + } |
| + if (needRecalculateBounds) |
| + RecalculateBounds(); |
| + } |
| +} |
| + |
| +float LaserPointerPoints::DistanceMousePoints(const LaserPoint& point1, |
| + const LaserPoint& point2) { |
| + return sqrt((point2.location.y() - point1.location.y()) * |
| + (point2.location.y() - point1.location.y()) + |
| + (point2.location.x() - point1.location.x()) * |
| + (point2.location.x() - point1.location.x())); |
| +} |
| + |
| +void LaserPointerPoints::GenerateCurvePoints( |
| + const LaserPoint& newPoint, |
|
jdufault
2016/08/12 19:57:58
new_point
sammiequon
2016/08/16 17:00:05
Done.
|
| + std::vector<LaserPoint>& generatedPoints) { |
|
jdufault
2016/08/12 19:57:58
generated_points
sammiequon
2016/08/16 17:00:05
Done.
|
| + if (points_.empty()) |
| + return; |
| + |
| + LaserPoint lastPoint = points_.back(); |
|
jdufault
2016/08/12 19:57:59
laser_point
sammiequon
2016/08/16 17:00:05
Done.
|
| + gfx::CubicBezier bezier = gfx::CubicBezier(0.25, 0.0, 0.75, 1.0); |
| + float distance = DistanceMousePoints(newPoint, lastPoint); |
| + |
| + // Generate some equidistant points using the bezier. |
| + for (float j = 1; j <= distance - 1; j += 3) { |
| + float normalized = 1 - ((distance - j) / distance); |
| + base::Time generatedTime = |
|
jdufault
2016/08/12 19:57:58
generated_time
sammiequon
2016/08/16 17:00:04
Done.
|
| + lastPoint.creationTime + |
| + base::TimeDelta::FromMillisecondsD(double{ |
| + normalized * float{(newPoint.creationTime - lastPoint.creationTime) |
|
jdufault
2016/08/12 19:57:58
Store normalized as a double and all of the casts
sammiequon
2016/08/16 17:00:04
Done.
|
| + .InMillisecondsF()}}); |
| + LaserPoint generatedPoint; |
|
jdufault
2016/08/12 19:57:58
generated_point
sammiequon
2016/08/16 17:00:04
Done.
|
| + float currentX = |
| + lastPoint.location.x() + |
| + normalized * (newPoint.location.x() - lastPoint.location.x()); |
| + float currentY = lastPoint.location.y() + |
| + float{bezier.Solve(normalized)} * |
| + (newPoint.location.y() - lastPoint.location.y()); |
| + generatedPoint.creationTime = generatedTime; |
| + generatedPoint.location = gfx::Point(currentX, currentY); |
| + generatedPoints.push_back(generatedPoint); |
| + } |
| +} |
| + |
| +void LaserPointerPoints::RecalculateBounds() { |
| + if (points_.empty()) |
| + bounds_.SetRect(0, 0, 0, 0); |
| + auto it = points_.begin(); |
| + bounds_.SetRect(it->location.x(), it->location.y(), 0, 0); |
| + for (; it != points_.end(); it++) { |
| + CalculateBounds(it->location); |
|
jdufault
2016/08/12 19:57:58
Find the min/max points and build bounding box fro
sammiequon
2016/08/16 17:00:04
Done.
|
| + } |
| +} |
| +} // namespace ash |