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Unified Diff: ash/common/system/chromeos/palette/tools/laser_pointer_points.cc

Issue 2239743004: Palette tool laser prototype. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@patch
Patch Set: Addressed comments from issue 2231533004. Created 4 years, 4 months ago
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Index: ash/common/system/chromeos/palette/tools/laser_pointer_points.cc
diff --git a/ash/common/system/chromeos/palette/tools/laser_pointer_points.cc b/ash/common/system/chromeos/palette/tools/laser_pointer_points.cc
new file mode 100644
index 0000000000000000000000000000000000000000..01b3368d48201afff1176af874f70bfd803296dc
--- /dev/null
+++ b/ash/common/system/chromeos/palette/tools/laser_pointer_points.cc
@@ -0,0 +1,182 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/common/system/chromeos/palette/tools/laser_pointer_points.h"
+
+#include "ui/gfx/geometry/cubic_bezier.h"
+
+namespace ash {
+
+LaserPointerPoints::LaserPointerPoints(base::TimeDelta life_duration) {
+ life_duration_ = life_duration;
+}
+
+LaserPointerPoints::LaserPointerPoints(const LaserPointerPoints& old) {
+ bounds_ = old.bounds_;
+ points_ = old.points_;
+ life_duration_ = old.life_duration_;
+}
+
+LaserPointerPoints::~LaserPointerPoints() {}
+
+void LaserPointerPoints::AddPoint(const gfx::Point& point) {
+ // Creates and adds the new point. Updates the collection and bounding box
+ // accordingly.
+ base::Time pointTime = base::Time::Now();
+ LaserPoint newPoint;
+ newPoint.location = point;
+ newPoint.creationTime = pointTime;
+
+ if (points_.empty())
+ bounds_.SetRect(point.x(), point.y(), 0, 0);
+ else {
+ std::vector<LaserPoint> generatedPoints;
+ // GenerateCurvePoints(newPoint, generatedPoints);
+ for (size_t j = 0; j < generatedPoints.size(); j++) {
+ points_.push_back(generatedPoints[j]);
+ }
+ CalculateBounds(newPoint.location);
+ }
+ points_.push_back(newPoint);
+ ClearOldPoints();
+}
+
+void LaserPointerPoints::Clear() {
+ points_.clear();
+}
+
+gfx::Rect LaserPointerPoints::GetBoundingBox() const {
+ return bounds_;
+}
+
+LaserPointerPoints::LaserPoint LaserPointerPoints::GetOldest() const {
+ if (!points_.empty())
+ return points_.front();
+ return LaserPoint();
+}
+
+LaserPointerPoints::LaserPoint LaserPointerPoints::GetMostRecent() const {
+ if (!points_.empty())
+ return points_.back();
+ return LaserPoint();
+}
+
+bool LaserPointerPoints::IsEmpty() const {
+ return points_.empty();
+}
+
+int LaserPointerPoints::GetNumberOfPoints() const {
+ return points_.size();
+}
+
+std::deque<LaserPointerPoints::LaserPoint>::const_iterator
+LaserPointerPoints::PointsStart() const {
+ return points_.cbegin();
+}
+
+std::deque<LaserPointerPoints::LaserPoint>::const_iterator
+LaserPointerPoints::PointsEnd() const {
+ return points_.cend();
+}
+
+void LaserPointerPoints::CalculateBounds(const gfx::Point& point) {
+ gfx::Rect oldBounds;
jdufault 2016/08/12 19:57:58 This just expands the rect so it contains the poin
sammiequon 2016/08/16 17:00:05 I removed Recalculate bounds instead of CaculateBo
+ oldBounds.SetRect(bounds_.x(), bounds_.y(), bounds_.width(),
+ bounds_.height());
+ // This will do nothing if the point is within the current bounds.
+ bool xChanged = false;
jdufault 2016/08/12 19:57:58 Can we find the min/max points and use gfx::Boundi
sammiequon 2016/08/16 17:00:05 Done.
+ bool yChanged = false;
+ if (point.x() <= oldBounds.x()) {
+ bounds_.set_x(point.x());
+ xChanged = true;
+ }
+ if (point.y() <= oldBounds.y()) {
+ bounds_.set_y(point.y());
+ yChanged = true;
+ }
+ if (point.x() >= oldBounds.right()) {
+ bounds_.set_width(std::abs(point.x() - bounds_.x()));
+ } else if (xChanged)
+ bounds_.set_width(std::abs(oldBounds.right() - bounds_.x()));
+ if (point.y() >= oldBounds.bottom()) {
+ bounds_.set_height(std::abs(point.y() - bounds_.y()));
+ } else if (yChanged)
+ bounds_.set_height(std::abs(oldBounds.bottom() - bounds_.y()));
+}
+
+void LaserPointerPoints::ClearOldPoints() {
+ if (!points_.empty()) {
+ bool needRecalculateBounds = false;
+ LaserPoint newest = points_.back();
+ for (auto it = points_.begin(); it != points_.end(); it++) {
jdufault 2016/08/12 19:57:58 It looks like this is effectively computing the bo
sammiequon 2016/08/16 17:00:05 I removed Recalculate bounds instead of CaculateBo
+ if (newest.creationTime - it->creationTime > life_duration_) {
+ if (!needRecalculateBounds || it->location.x() <= bounds_.x() ||
+ it->location.x() >= bounds_.right() ||
+ it->location.y() <= bounds_.y() ||
+ it->location.y() >= bounds_.bottom()) {
+ // If the point was on of the outermost points we have to recalculate
+ // the bounds.
+ needRecalculateBounds = true;
+ }
+ points_.erase(it);
+ } else {
+ // Since the points are sorted by time we can end the loop early once
+ // the condition fails.
+ break;
+ }
+ }
+ if (needRecalculateBounds)
+ RecalculateBounds();
+ }
+}
+
+float LaserPointerPoints::DistanceMousePoints(const LaserPoint& point1,
+ const LaserPoint& point2) {
+ return sqrt((point2.location.y() - point1.location.y()) *
+ (point2.location.y() - point1.location.y()) +
+ (point2.location.x() - point1.location.x()) *
+ (point2.location.x() - point1.location.x()));
+}
+
+void LaserPointerPoints::GenerateCurvePoints(
+ const LaserPoint& newPoint,
jdufault 2016/08/12 19:57:58 new_point
sammiequon 2016/08/16 17:00:05 Done.
+ std::vector<LaserPoint>& generatedPoints) {
jdufault 2016/08/12 19:57:58 generated_points
sammiequon 2016/08/16 17:00:05 Done.
+ if (points_.empty())
+ return;
+
+ LaserPoint lastPoint = points_.back();
jdufault 2016/08/12 19:57:59 laser_point
sammiequon 2016/08/16 17:00:05 Done.
+ gfx::CubicBezier bezier = gfx::CubicBezier(0.25, 0.0, 0.75, 1.0);
+ float distance = DistanceMousePoints(newPoint, lastPoint);
+
+ // Generate some equidistant points using the bezier.
+ for (float j = 1; j <= distance - 1; j += 3) {
+ float normalized = 1 - ((distance - j) / distance);
+ base::Time generatedTime =
jdufault 2016/08/12 19:57:58 generated_time
sammiequon 2016/08/16 17:00:04 Done.
+ lastPoint.creationTime +
+ base::TimeDelta::FromMillisecondsD(double{
+ normalized * float{(newPoint.creationTime - lastPoint.creationTime)
jdufault 2016/08/12 19:57:58 Store normalized as a double and all of the casts
sammiequon 2016/08/16 17:00:04 Done.
+ .InMillisecondsF()}});
+ LaserPoint generatedPoint;
jdufault 2016/08/12 19:57:58 generated_point
sammiequon 2016/08/16 17:00:04 Done.
+ float currentX =
+ lastPoint.location.x() +
+ normalized * (newPoint.location.x() - lastPoint.location.x());
+ float currentY = lastPoint.location.y() +
+ float{bezier.Solve(normalized)} *
+ (newPoint.location.y() - lastPoint.location.y());
+ generatedPoint.creationTime = generatedTime;
+ generatedPoint.location = gfx::Point(currentX, currentY);
+ generatedPoints.push_back(generatedPoint);
+ }
+}
+
+void LaserPointerPoints::RecalculateBounds() {
+ if (points_.empty())
+ bounds_.SetRect(0, 0, 0, 0);
+ auto it = points_.begin();
+ bounds_.SetRect(it->location.x(), it->location.y(), 0, 0);
+ for (; it != points_.end(); it++) {
+ CalculateBounds(it->location);
jdufault 2016/08/12 19:57:58 Find the min/max points and build bounding box fro
sammiequon 2016/08/16 17:00:04 Done.
+ }
+}
+} // namespace ash

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