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Side by Side Diff: ash/common/system/chromeos/palette/tools/laser_pointer_points.cc

Issue 2239743004: Palette tool laser prototype. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@patch
Patch Set: Addressed comments from issue 2231533004. Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/common/system/chromeos/palette/tools/laser_pointer_points.h"
6
7 #include "ui/gfx/geometry/cubic_bezier.h"
8
9 namespace ash {
10
11 LaserPointerPoints::LaserPointerPoints(base::TimeDelta life_duration) {
12 life_duration_ = life_duration;
13 }
14
15 LaserPointerPoints::LaserPointerPoints(const LaserPointerPoints& old) {
16 bounds_ = old.bounds_;
17 points_ = old.points_;
18 life_duration_ = old.life_duration_;
19 }
20
21 LaserPointerPoints::~LaserPointerPoints() {}
22
23 void LaserPointerPoints::AddPoint(const gfx::Point& point) {
24 // Creates and adds the new point. Updates the collection and bounding box
25 // accordingly.
26 base::Time pointTime = base::Time::Now();
27 LaserPoint newPoint;
28 newPoint.location = point;
29 newPoint.creationTime = pointTime;
30
31 if (points_.empty())
32 bounds_.SetRect(point.x(), point.y(), 0, 0);
33 else {
34 std::vector<LaserPoint> generatedPoints;
35 // GenerateCurvePoints(newPoint, generatedPoints);
36 for (size_t j = 0; j < generatedPoints.size(); j++) {
37 points_.push_back(generatedPoints[j]);
38 }
39 CalculateBounds(newPoint.location);
40 }
41 points_.push_back(newPoint);
42 ClearOldPoints();
43 }
44
45 void LaserPointerPoints::Clear() {
46 points_.clear();
47 }
48
49 gfx::Rect LaserPointerPoints::GetBoundingBox() const {
50 return bounds_;
51 }
52
53 LaserPointerPoints::LaserPoint LaserPointerPoints::GetOldest() const {
54 if (!points_.empty())
55 return points_.front();
56 return LaserPoint();
57 }
58
59 LaserPointerPoints::LaserPoint LaserPointerPoints::GetMostRecent() const {
60 if (!points_.empty())
61 return points_.back();
62 return LaserPoint();
63 }
64
65 bool LaserPointerPoints::IsEmpty() const {
66 return points_.empty();
67 }
68
69 int LaserPointerPoints::GetNumberOfPoints() const {
70 return points_.size();
71 }
72
73 std::deque<LaserPointerPoints::LaserPoint>::const_iterator
74 LaserPointerPoints::PointsStart() const {
75 return points_.cbegin();
76 }
77
78 std::deque<LaserPointerPoints::LaserPoint>::const_iterator
79 LaserPointerPoints::PointsEnd() const {
80 return points_.cend();
81 }
82
83 void LaserPointerPoints::CalculateBounds(const gfx::Point& point) {
84 gfx::Rect oldBounds;
jdufault 2016/08/12 19:57:58 This just expands the rect so it contains the poin
sammiequon 2016/08/16 17:00:05 I removed Recalculate bounds instead of CaculateBo
85 oldBounds.SetRect(bounds_.x(), bounds_.y(), bounds_.width(),
86 bounds_.height());
87 // This will do nothing if the point is within the current bounds.
88 bool xChanged = false;
jdufault 2016/08/12 19:57:58 Can we find the min/max points and use gfx::Boundi
sammiequon 2016/08/16 17:00:05 Done.
89 bool yChanged = false;
90 if (point.x() <= oldBounds.x()) {
91 bounds_.set_x(point.x());
92 xChanged = true;
93 }
94 if (point.y() <= oldBounds.y()) {
95 bounds_.set_y(point.y());
96 yChanged = true;
97 }
98 if (point.x() >= oldBounds.right()) {
99 bounds_.set_width(std::abs(point.x() - bounds_.x()));
100 } else if (xChanged)
101 bounds_.set_width(std::abs(oldBounds.right() - bounds_.x()));
102 if (point.y() >= oldBounds.bottom()) {
103 bounds_.set_height(std::abs(point.y() - bounds_.y()));
104 } else if (yChanged)
105 bounds_.set_height(std::abs(oldBounds.bottom() - bounds_.y()));
106 }
107
108 void LaserPointerPoints::ClearOldPoints() {
109 if (!points_.empty()) {
110 bool needRecalculateBounds = false;
111 LaserPoint newest = points_.back();
112 for (auto it = points_.begin(); it != points_.end(); it++) {
jdufault 2016/08/12 19:57:58 It looks like this is effectively computing the bo
sammiequon 2016/08/16 17:00:05 I removed Recalculate bounds instead of CaculateBo
113 if (newest.creationTime - it->creationTime > life_duration_) {
114 if (!needRecalculateBounds || it->location.x() <= bounds_.x() ||
115 it->location.x() >= bounds_.right() ||
116 it->location.y() <= bounds_.y() ||
117 it->location.y() >= bounds_.bottom()) {
118 // If the point was on of the outermost points we have to recalculate
119 // the bounds.
120 needRecalculateBounds = true;
121 }
122 points_.erase(it);
123 } else {
124 // Since the points are sorted by time we can end the loop early once
125 // the condition fails.
126 break;
127 }
128 }
129 if (needRecalculateBounds)
130 RecalculateBounds();
131 }
132 }
133
134 float LaserPointerPoints::DistanceMousePoints(const LaserPoint& point1,
135 const LaserPoint& point2) {
136 return sqrt((point2.location.y() - point1.location.y()) *
137 (point2.location.y() - point1.location.y()) +
138 (point2.location.x() - point1.location.x()) *
139 (point2.location.x() - point1.location.x()));
140 }
141
142 void LaserPointerPoints::GenerateCurvePoints(
143 const LaserPoint& newPoint,
jdufault 2016/08/12 19:57:58 new_point
sammiequon 2016/08/16 17:00:05 Done.
144 std::vector<LaserPoint>& generatedPoints) {
jdufault 2016/08/12 19:57:58 generated_points
sammiequon 2016/08/16 17:00:05 Done.
145 if (points_.empty())
146 return;
147
148 LaserPoint lastPoint = points_.back();
jdufault 2016/08/12 19:57:59 laser_point
sammiequon 2016/08/16 17:00:05 Done.
149 gfx::CubicBezier bezier = gfx::CubicBezier(0.25, 0.0, 0.75, 1.0);
150 float distance = DistanceMousePoints(newPoint, lastPoint);
151
152 // Generate some equidistant points using the bezier.
153 for (float j = 1; j <= distance - 1; j += 3) {
154 float normalized = 1 - ((distance - j) / distance);
155 base::Time generatedTime =
jdufault 2016/08/12 19:57:58 generated_time
sammiequon 2016/08/16 17:00:04 Done.
156 lastPoint.creationTime +
157 base::TimeDelta::FromMillisecondsD(double{
158 normalized * float{(newPoint.creationTime - lastPoint.creationTime)
jdufault 2016/08/12 19:57:58 Store normalized as a double and all of the casts
sammiequon 2016/08/16 17:00:04 Done.
159 .InMillisecondsF()}});
160 LaserPoint generatedPoint;
jdufault 2016/08/12 19:57:58 generated_point
sammiequon 2016/08/16 17:00:04 Done.
161 float currentX =
162 lastPoint.location.x() +
163 normalized * (newPoint.location.x() - lastPoint.location.x());
164 float currentY = lastPoint.location.y() +
165 float{bezier.Solve(normalized)} *
166 (newPoint.location.y() - lastPoint.location.y());
167 generatedPoint.creationTime = generatedTime;
168 generatedPoint.location = gfx::Point(currentX, currentY);
169 generatedPoints.push_back(generatedPoint);
170 }
171 }
172
173 void LaserPointerPoints::RecalculateBounds() {
174 if (points_.empty())
175 bounds_.SetRect(0, 0, 0, 0);
176 auto it = points_.begin();
177 bounds_.SetRect(it->location.x(), it->location.y(), 0, 0);
178 for (; it != points_.end(); it++) {
179 CalculateBounds(it->location);
jdufault 2016/08/12 19:57:58 Find the min/max points and build bounding box fro
sammiequon 2016/08/16 17:00:04 Done.
180 }
181 }
182 } // namespace ash
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