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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkBitmapProvider.h" | 9 #include "SkBitmapProvider.h" |
| 10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
| 11 #include "SkColorTable.h" | 11 #include "SkColorTable.h" |
| 12 #include "SkEmptyShader.h" | 12 #include "SkEmptyShader.h" |
| 13 #include "SkImage_Base.h" | 13 #include "SkImage_Base.h" |
| 14 #include "SkImageShader.h" | 14 #include "SkImageShader.h" |
| 15 #include "SkReadBuffer.h" | 15 #include "SkReadBuffer.h" |
| 16 #include "SkWriteBuffer.h" | 16 #include "SkWriteBuffer.h" |
| 17 | 17 |
| 18 SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, con
st SkMatrix* matrix) | 18 SkImageShader::SkImageShader(sk_sp<SkImage> img, TileMode tmx, TileMode tmy, con
st SkMatrix* matrix) |
| 19 : INHERITED(matrix) | 19 : INHERITED(matrix) |
| 20 , fImage(SkRef(img)) | 20 , fImage(std::move(img)) |
| 21 , fTileModeX(tmx) | 21 , fTileModeX(tmx) |
| 22 , fTileModeY(tmy) | 22 , fTileModeY(tmy) |
| 23 {} | 23 {} |
| 24 | 24 |
| 25 sk_sp<SkFlattenable> SkImageShader::CreateProc(SkReadBuffer& buffer) { | 25 sk_sp<SkFlattenable> SkImageShader::CreateProc(SkReadBuffer& buffer) { |
| 26 const TileMode tx = (TileMode)buffer.readUInt(); | 26 const TileMode tx = (TileMode)buffer.readUInt(); |
| 27 const TileMode ty = (TileMode)buffer.readUInt(); | 27 const TileMode ty = (TileMode)buffer.readUInt(); |
| 28 SkMatrix matrix; | 28 SkMatrix matrix; |
| 29 buffer.readMatrix(&matrix); | 29 buffer.readMatrix(&matrix); |
| 30 sk_sp<SkImage> img = buffer.readImage(); | 30 sk_sp<SkImage> img = buffer.readImage(); |
| 31 if (!img) { | 31 if (!img) { |
| 32 return nullptr; | 32 return nullptr; |
| 33 } | 33 } |
| 34 return SkImageShader::Make(img.release(), tx, ty, &matrix); | 34 return SkImageShader::Make(std::move(img), tx, ty, &matrix); |
| 35 } | 35 } |
| 36 | 36 |
| 37 void SkImageShader::flatten(SkWriteBuffer& buffer) const { | 37 void SkImageShader::flatten(SkWriteBuffer& buffer) const { |
| 38 buffer.writeUInt(fTileModeX); | 38 buffer.writeUInt(fTileModeX); |
| 39 buffer.writeUInt(fTileModeY); | 39 buffer.writeUInt(fTileModeY); |
| 40 buffer.writeMatrix(this->getLocalMatrix()); | 40 buffer.writeMatrix(this->getLocalMatrix()); |
| 41 buffer.writeImage(fImage); | 41 buffer.writeImage(fImage.get()); |
| 42 } | 42 } |
| 43 | 43 |
| 44 bool SkImageShader::isOpaque() const { | 44 bool SkImageShader::isOpaque() const { |
| 45 return fImage->isOpaque(); | 45 return fImage->isOpaque(); |
| 46 } | 46 } |
| 47 | 47 |
| 48 size_t SkImageShader::onContextSize(const ContextRec& rec) const { | 48 size_t SkImageShader::onContextSize(const ContextRec& rec) const { |
| 49 return SkBitmapProcLegacyShader::ContextSize(rec, SkBitmapProvider(fImage).i
nfo()); | 49 return SkBitmapProcLegacyShader::ContextSize(rec, SkBitmapProvider(fImage.ge
t()).info()); |
| 50 } | 50 } |
| 51 | 51 |
| 52 SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* s
torage) const { | 52 SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* s
torage) const { |
| 53 return SkBitmapProcLegacyShader::MakeContext(*this, fTileModeX, fTileModeY, | 53 return SkBitmapProcLegacyShader::MakeContext(*this, fTileModeX, fTileModeY, |
| 54 SkBitmapProvider(fImage), rec, storag
e); | 54 SkBitmapProvider(fImage.get()),
rec, storage); |
| 55 } | 55 } |
| 56 | 56 |
| 57 SkImage* SkImageShader::onIsAImage(SkMatrix* texM, TileMode xy[]) const { | 57 SkImage* SkImageShader::onIsAImage(SkMatrix* texM, TileMode xy[]) const { |
| 58 if (texM) { | 58 if (texM) { |
| 59 *texM = this->getLocalMatrix(); | 59 *texM = this->getLocalMatrix(); |
| 60 } | 60 } |
| 61 if (xy) { | 61 if (xy) { |
| 62 xy[0] = (TileMode)fTileModeX; | 62 xy[0] = (TileMode)fTileModeX; |
| 63 xy[1] = (TileMode)fTileModeY; | 63 xy[1] = (TileMode)fTileModeY; |
| 64 } | 64 } |
| (...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 122 const SkColorTable& ctable = *pmap.ctable(); | 122 const SkColorTable& ctable = *pmap.ctable(); |
| 123 *color = SkUnPreMultiply::PMColorToColor(ctable[*pmap.addr8(0, 0)]); | 123 *color = SkUnPreMultiply::PMColorToColor(ctable[*pmap.addr8(0, 0)]); |
| 124 return true; | 124 return true; |
| 125 } | 125 } |
| 126 default: // just skip the other configs for now | 126 default: // just skip the other configs for now |
| 127 break; | 127 break; |
| 128 } | 128 } |
| 129 return false; | 129 return false; |
| 130 } | 130 } |
| 131 | 131 |
| 132 sk_sp<SkShader> SkImageShader::Make(const SkImage* image, TileMode tx, TileMode
ty, | 132 sk_sp<SkShader> SkImageShader::Make(sk_sp<SkImage> image, TileMode tx, TileMode
ty, |
| 133 const SkMatrix* localMatrix, | 133 const SkMatrix* localMatrix, |
| 134 SkTBlitterAllocator* allocator) { | 134 SkTBlitterAllocator* allocator) { |
| 135 SkShader* shader; | 135 SkShader* shader; |
| 136 SkColor color; | 136 SkColor color; |
| 137 if (!image || bitmap_is_too_big(image->width(), image->height())) { | 137 if (!image || bitmap_is_too_big(image->width(), image->height())) { |
| 138 if (nullptr == allocator) { | 138 if (nullptr == allocator) { |
| 139 shader = new SkEmptyShader; | 139 shader = new SkEmptyShader; |
| 140 } else { | 140 } else { |
| 141 shader = allocator->createT<SkEmptyShader>(); | 141 shader = allocator->createT<SkEmptyShader>(); |
| 142 } | 142 } |
| 143 } else if (can_use_color_shader(image, &color)) { | 143 } else if (can_use_color_shader(image.get(), &color)) { |
| 144 if (nullptr == allocator) { | 144 if (nullptr == allocator) { |
| 145 shader = new SkColorShader(color); | 145 shader = new SkColorShader(color); |
| 146 } else { | 146 } else { |
| 147 shader = allocator->createT<SkColorShader>(color); | 147 shader = allocator->createT<SkColorShader>(color); |
| 148 } | 148 } |
| 149 } else { | 149 } else { |
| 150 if (nullptr == allocator) { | 150 if (nullptr == allocator) { |
| 151 shader = new SkImageShader(image, tx, ty, localMatrix); | 151 shader = new SkImageShader(image, tx, ty, localMatrix); |
| 152 } else { | 152 } else { |
| 153 shader = allocator->createT<SkImageShader>(image, tx, ty, localMatri
x); | 153 shader = allocator->createT<SkImageShader>(image, tx, ty, localMatri
x); |
| (...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 234 | 234 |
| 235 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode tmx, | 235 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode tmx, |
| 236 SkShader::TileMode tmy, const SkMatrix* local
Matrix, | 236 SkShader::TileMode tmy, const SkMatrix* local
Matrix, |
| 237 SkCopyPixelsMode cpm, SkTBlitterAllocator* al
locator) { | 237 SkCopyPixelsMode cpm, SkTBlitterAllocator* al
locator) { |
| 238 // Until we learn otherwise, it seems that any caller that is passing an all
ocator must be | 238 // Until we learn otherwise, it seems that any caller that is passing an all
ocator must be |
| 239 // assuming that the returned shader will have a stack-frame lifetime, so we
assert that | 239 // assuming that the returned shader will have a stack-frame lifetime, so we
assert that |
| 240 // they are also asking for kNever_SkCopyPixelsMode. If that proves otherwis
e, we can remove | 240 // they are also asking for kNever_SkCopyPixelsMode. If that proves otherwis
e, we can remove |
| 241 // or modify this assert. | 241 // or modify this assert. |
| 242 SkASSERT(!allocator || (kNever_SkCopyPixelsMode == cpm)); | 242 SkASSERT(!allocator || (kNever_SkCopyPixelsMode == cpm)); |
| 243 | 243 |
| 244 return SkImageShader::Make(SkMakeImageFromRasterBitmap(src, cpm, allocator).
get(), | 244 return SkImageShader::Make(SkMakeImageFromRasterBitmap(src, cpm, allocator), |
| 245 tmx, tmy, localMatrix, allocator); | 245 tmx, tmy, localMatrix, allocator); |
| 246 } | 246 } |
| 247 | 247 |
| 248 static sk_sp<SkFlattenable> SkBitmapProcShader_CreateProc(SkReadBuffer& buffer)
{ | 248 static sk_sp<SkFlattenable> SkBitmapProcShader_CreateProc(SkReadBuffer& buffer)
{ |
| 249 SkMatrix lm; | 249 SkMatrix lm; |
| 250 buffer.readMatrix(&lm); | 250 buffer.readMatrix(&lm); |
| 251 sk_sp<SkImage> image = buffer.readBitmapAsImage(); | 251 sk_sp<SkImage> image = buffer.readBitmapAsImage(); |
| 252 SkShader::TileMode mx = (SkShader::TileMode)buffer.readUInt(); | 252 SkShader::TileMode mx = (SkShader::TileMode)buffer.readUInt(); |
| 253 SkShader::TileMode my = (SkShader::TileMode)buffer.readUInt(); | 253 SkShader::TileMode my = (SkShader::TileMode)buffer.readUInt(); |
| 254 return image ? image->makeShader(mx, my, &lm) : nullptr; | 254 return image ? image->makeShader(mx, my, &lm) : nullptr; |
| 255 } | 255 } |
| 256 | 256 |
| 257 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkShader) | 257 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkShader) |
| 258 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkImageShader) | 258 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkImageShader) |
| 259 SkFlattenable::Register("SkBitmapProcShader", SkBitmapProcShader_CreateProc, kSk
Shader_Type); | 259 SkFlattenable::Register("SkBitmapProcShader", SkBitmapProcShader_CreateProc, kSk
Shader_Type); |
| 260 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 260 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 261 | 261 |
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