Index: media/renderers/audio_renderer_impl_unittest.cc |
diff --git a/media/renderers/audio_renderer_impl_unittest.cc b/media/renderers/audio_renderer_impl_unittest.cc |
index 8397cb44748467c5961c9da5791cd46a0dbb5865..bc80b03f020d5993b76c4a24f834172f869fa989 100644 |
--- a/media/renderers/audio_renderer_impl_unittest.cc |
+++ b/media/renderers/audio_renderer_impl_unittest.cc |
@@ -693,17 +693,10 @@ TEST_F(AudioRendererImplTest, CurrentMediaTimeBehavior) { |
// delayed OS callback. The value should be clamped to whats been rendered. |
timestamp_helper.AddFrames(frames_to_consume.value); |
tick_clock_->Advance(kConsumptionDuration * 2); |
- const base::TimeDelta last_media_time = CurrentMediaTime(); |
- EXPECT_EQ(timestamp_helper.GetTimestamp(), last_media_time); |
- |
- // Consume some more audio data, but provide a delay value which is at odds |
- // with the amount of time advanced so far; this would normally cause the |
- // media time to go backwards relative to its last value. |
- EXPECT_TRUE(ConsumeBufferedData(frames_to_consume, 1)); |
+ EXPECT_EQ(timestamp_helper.GetTimestamp(), CurrentMediaTime()); |
- // Current time should never go backwards even for irregular OS callbacks and |
- // those with odd / wrong delay values. |
- EXPECT_EQ(last_media_time, CurrentMediaTime()); |
+ // Consume some more audio data. |
+ EXPECT_TRUE(ConsumeBufferedData(frames_to_consume)); |
// Stop ticking, the media time should be clamped to what's been rendered. |
StopTicking(); |