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Unified Diff: ash/common/wm/overview/window_selector_item.cc

Issue 2239233002: [ash-md] Fades overview header in and out (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: [ash-md] Fades overview header in and out (fixed a new test assertion) Created 4 years, 3 months ago
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Index: ash/common/wm/overview/window_selector_item.cc
diff --git a/ash/common/wm/overview/window_selector_item.cc b/ash/common/wm/overview/window_selector_item.cc
index 91d08e97c7bf56069619e81a3fe30c6f596d2c6e..27286d15b658f06e3a43f1eea57e784bc7a499b7 100644
--- a/ash/common/wm/overview/window_selector_item.cc
+++ b/ash/common/wm/overview/window_selector_item.cc
@@ -10,6 +10,7 @@
#include "ash/common/material_design/material_design_controller.h"
#include "ash/common/metrics/user_metrics_action.h"
#include "ash/common/shell_window_ids.h"
+#include "ash/common/wm/overview/cleanup_animation_observer.h"
#include "ash/common/wm/overview/overview_animation_type.h"
#include "ash/common/wm/overview/scoped_overview_animation_settings.h"
#include "ash/common/wm/overview/scoped_overview_animation_settings_factory.h"
@@ -30,7 +31,10 @@
#include "grit/ash_strings.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/resource/resource_bundle.h"
+#include "ui/compositor/layer_animation_sequence.h"
+#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/gfx/canvas.h"
+#include "ui/gfx/color_utils.h"
#include "ui/gfx/geometry/safe_integer_conversions.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/paint_vector_icon.h"
@@ -39,7 +43,6 @@
#include "ui/strings/grit/ui_strings.h"
#include "ui/views/background.h"
#include "ui/views/border.h"
-#include "ui/views/controls/button/image_button.h"
#include "ui/views/layout/box_layout.h"
#include "ui/views/window/non_client_view.h"
#include "ui/wm/core/shadow.h"
@@ -66,10 +69,12 @@ static const SkColor kLabelColor = SK_ColorWHITE;
// TODO(tdanderson): Move this to a central location.
static const SkColor kCloseButtonColor = SK_ColorWHITE;
-// Label background color used with Material Design.
-// TODO(varkha): Make background color conform to window header.
+// Label background color used with Material Design once in overview mode.
static const SkColor kLabelBackgroundColor = SkColorSetARGB(25, 255, 255, 255);
+// Label background color used with Material Design when exiting overview mode.
+static const SkColor kLabelExitColor = SkColorSetARGB(255, 90, 90, 90);
+
// Corner radius for the selection tiles used with Material Design.
static int kLabelBackgroundRadius = 2;
@@ -97,9 +102,20 @@ static const float kDimmedItemOpacity = 0.5f;
// Opacity for fading out during closing a window.
static const float kClosingItemOpacity = 0.8f;
+// Opacity for the item header.
+static const float kHeaderOpacity =
+ (SkColorGetA(kLabelBackgroundColor) / 255.f);
+
+// Duration it takes for the header to shift from opaque header color to
+// |kLabelBackgroundColor|.
+static const int kSelectorColorSlideMilliseconds = 240;
+
// Duration of background opacity transition for the selected label.
static const int kSelectorFadeInMilliseconds = 350;
+// Duration of background opacity transition when exiting overview mode.
+static const int kExitFadeInMilliseconds = 30;
+
// Before closing a window animate both the window and the caption to shrink by
// this fraction of size.
static const float kPreCloseScale = 0.02f;
@@ -120,19 +136,10 @@ void SetupFadeInAfterLayout(views::Widget* widget) {
window->SetOpacity(1.0f);
}
-// An image button with a close window icon.
-class OverviewCloseButton : public views::ImageButton {
- public:
- explicit OverviewCloseButton(views::ButtonListener* listener);
- ~OverviewCloseButton() override;
-
- private:
- gfx::ImageSkia icon_image_;
-
- DISALLOW_COPY_AND_ASSIGN(OverviewCloseButton);
-};
+} // namespace
-OverviewCloseButton::OverviewCloseButton(views::ButtonListener* listener)
+WindowSelectorItem::OverviewCloseButton::OverviewCloseButton(
+ views::ButtonListener* listener)
: views::ImageButton(listener) {
if (ash::MaterialDesignController::IsOverviewMaterial()) {
icon_image_ = gfx::CreateVectorIcon(gfx::VectorIconId::WINDOW_CONTROL_CLOSE,
@@ -154,45 +161,176 @@ OverviewCloseButton::OverviewCloseButton(views::ButtonListener* listener)
}
}
-OverviewCloseButton::~OverviewCloseButton() {}
+WindowSelectorItem::OverviewCloseButton::~OverviewCloseButton() {}
-// A View having rounded corners and a specified background color which is
+// A View having rounded top corners and a specified background color which is
// only painted within the bounds defined by the rounded corners.
-// TODO(varkha): This duplicates code from RoundedImageView. Refactor these
-// classes and move into ui/views.
-class RoundedContainerView : public views::View {
+// This class coordinates the transitions of the overview mode header when
+// entering the overview mode. Those animations are:
+// - Opacity animation. The header is initially same color as the original
+// window's header. It starts as transparent and is faded in. When the full
+// opacity is reached the original header is hidden (which is nearly
+// imperceptable because this view obscures the original header) and a color
+// animation starts.
+// - Color animation is used to change the color from the opaque color of the
+// original window's header to semi-transparent color of the overview mode
+// header (on entry to overview). It is also used on exit from overview to
+// quickly change the color to a close opaque color in parallel with an
+// opacity transition to mask the original header reappearing.
+class WindowSelectorItem::RoundedContainerView
+ : public views::View,
+ public gfx::AnimationDelegate,
+ public ui::LayerAnimationObserver {
public:
- RoundedContainerView(int corner_radius, SkColor background)
- : corner_radius_(corner_radius), background_(background) {}
+ RoundedContainerView(WindowSelectorItem* item,
+ WmWindow* item_window,
+ int corner_radius,
+ SkColor background)
+ : item_(item),
+ item_window_(item_window),
+ corner_radius_(corner_radius),
+ initial_color_(background),
+ target_color_(background),
+ current_value_(0),
+ layer_(nullptr),
+ animation_(new gfx::SlideAnimation(this)) {}
+
+ ~RoundedContainerView() override { StopObservingLayerAnimations(); }
+
+ void OnItemRestored() { item_ = nullptr; }
+
+ // Starts observing layer animations so that actions can be taken when
+ // particular animations (opacity) complete. It should only be called once
+ // when the initial fade in animation is started.
+ void ObserveLayerAnimations(ui::Layer* layer) {
+ DCHECK(!layer_);
+ layer_ = layer;
+ layer_->GetAnimator()->AddObserver(this);
+ }
- ~RoundedContainerView() override {}
+ // Stops observing layer animations
+ void StopObservingLayerAnimations() {
+ if (!layer_)
+ return;
+ layer_->GetAnimator()->RemoveObserver(this);
+ layer_ = nullptr;
+ }
+ void set_color(SkColor target_color) { target_color_ = target_color; }
+
+ // Starts a color animation using |tween_type|. The animation will change the
+ // color from |initial_color_| to |target_color_| over |duration| specified
+ // in milliseconds.
+ // This animation can start once the implicit layer fade-in opacity animation
+ // is completed. It is used to transition color from the opaque original
+ // window header color to |kLabelBackgroundColor| on entry into overview mode
+ // and from |kLabelBackgroundColor| back to the original window header color
+ // on exit from the overview mode.
+ void AnimateColor(gfx::Tween::Type tween_type, int duration) {
+ DCHECK(!layer_); // layer animations should be completed.
+ animation_->SetSlideDuration(duration);
+ animation_->SetTweenType(tween_type);
+ animation_->Reset(0);
+ animation_->Show();
+
+ // Tests complete animations immediately. Emulate by invoking the callback.
+ if (ui::ScopedAnimationDurationScaleMode::duration_scale_mode() ==
+ ui::ScopedAnimationDurationScaleMode::ZERO_DURATION) {
+ AnimationEnded(animation_.get());
+ }
+ }
+
+ // Changes the view opacity by animating its background color. The animation
+ // will change the alpha value in |target_color_| from its current value to
+ // |opacity| * 255 but preserve the RGB values.
+ void AnimateBackgroundOpacity(float opacity) {
+ animation_->SetSlideDuration(kSelectorFadeInMilliseconds);
+ animation_->SetTweenType(gfx::Tween::EASE_OUT);
+ animation_->Reset(0);
+ animation_->Show();
+ target_color_ = SkColorSetA(target_color_, opacity * 255);
+ }
+
+ // views::View:
void OnPaint(gfx::Canvas* canvas) override {
views::View::OnPaint(canvas);
-
SkScalar radius = SkIntToScalar(corner_radius_);
- const SkScalar kRadius[8] = {radius, radius, radius, radius,
- radius, radius, radius, radius};
+ const SkScalar kRadius[8] = {radius, radius, radius, radius, 0, 0, 0, 0};
SkPath path;
gfx::Rect bounds(size());
- bounds.set_height(bounds.height() + radius);
path.addRoundRect(gfx::RectToSkRect(bounds), kRadius);
SkPaint paint;
paint.setAntiAlias(true);
canvas->ClipPath(path, true);
- canvas->DrawColor(background_);
+
+ SkColor target_color = initial_color_;
+ if (target_color_ != target_color) {
+ target_color = color_utils::AlphaBlend(target_color_, initial_color_,
+ current_value_);
+ }
+ canvas->DrawColor(target_color);
}
private:
+ // gfx::AnimationDelegate:
+ void AnimationEnded(const gfx::Animation* animation) override {
+ initial_color_ = target_color_;
+ // Tabbed browser windows show the overview mode header behind the window
+ // during the initial animation. Once the initial fade-in completes and the
+ // overview header is fully exposed update stacking to keep the label above
+ // the item which prevents input events from reaching the window.
+ WmWindow* label_window = WmLookup::Get()->GetWindowForWidget(GetWidget());
+ if (label_window && item_window_)
+ label_window->GetParent()->StackChildAbove(label_window, item_window_);
+ item_window_ = nullptr;
+ }
+
+ void AnimationProgressed(const gfx::Animation* animation) override {
+ current_value_ = animation_->CurrentValueBetween(0, 255);
+ SchedulePaint();
+ }
+
+ void AnimationCanceled(const gfx::Animation* animation) override {
+ item_window_ = nullptr;
+ initial_color_ = target_color_;
+ current_value_ = 255;
+ SchedulePaint();
+ }
+
+ // ui::LayerAnimationObserver:
+ void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override {
+ if (0 != (sequence->properties() &
+ ui::LayerAnimationElement::AnimatableProperty::OPACITY)) {
+ if (item_)
+ item_->HideHeaderAndSetShape(0);
+ StopObservingLayerAnimations();
+ AnimateColor(gfx::Tween::EASE_IN, kSelectorColorSlideMilliseconds);
+ }
+ }
+
+ void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override {
+ if (0 != (sequence->properties() &
+ ui::LayerAnimationElement::AnimatableProperty::OPACITY)) {
+ StopObservingLayerAnimations();
+ }
+ }
+
+ void OnLayerAnimationScheduled(
+ ui::LayerAnimationSequence* sequence) override {}
+
+ WindowSelectorItem* item_;
+ WmWindow* item_window_;
int corner_radius_;
- SkColor background_;
+ SkColor initial_color_;
+ SkColor target_color_;
+ int current_value_;
+ ui::Layer* layer_;
+ std::unique_ptr<gfx::SlideAnimation> animation_;
DISALLOW_COPY_AND_ASSIGN(RoundedContainerView);
};
-} // namespace
-
bool WindowSelectorItem::use_mask_ = false;
bool WindowSelectorItem::use_shape_ = false;
@@ -223,8 +361,10 @@ gfx::Rect WindowSelectorItem::OverviewLabelButton::GetChildAreaBounds() {
class WindowSelectorItem::CaptionContainerView : public views::View {
public:
CaptionContainerView(WindowSelectorItem::OverviewLabelButton* label,
- views::ImageButton* close_button)
- : label_(label), close_button_(close_button) {
+ views::ImageButton* close_button,
+ WindowSelectorItem::RoundedContainerView* background)
+ : label_(label), close_button_(close_button), background_(background) {
+ AddChildView(background_);
AddChildView(label_);
AddChildView(close_button_);
}
@@ -239,6 +379,10 @@ class WindowSelectorItem::CaptionContainerView : public views::View {
// events from reaching the transformed window in overview.
gfx::Rect bounds(GetLocalBounds());
bounds.Inset(kWindowSelectorMargin, kWindowSelectorMargin);
+ gfx::Rect background_bounds(bounds);
+ background_bounds.set_height(close_button_->GetPreferredSize().height());
+ background_->SetBoundsRect(background_bounds);
+
const int visible_height = close_button_->GetPreferredSize().height();
gfx::Insets label_padding(0, 0, bounds.height() - visible_height,
visible_height);
@@ -250,11 +394,10 @@ class WindowSelectorItem::CaptionContainerView : public views::View {
close_button_->SetBoundsRect(bounds);
}
- void OnBoundsChanged(const gfx::Rect& previous_bounds) override { Layout(); }
-
private:
WindowSelectorItem::OverviewLabelButton* label_;
views::ImageButton* close_button_;
+ WindowSelectorItem::RoundedContainerView* background_;
DISALLOW_COPY_AND_ASSIGN(CaptionContainerView);
};
@@ -265,10 +408,12 @@ WindowSelectorItem::WindowSelectorItem(WmWindow* window,
root_window_(window->GetRootWindow()),
transform_window_(window),
in_bounds_update_(false),
+ selected_(false),
caption_container_view_(nullptr),
window_label_button_view_(nullptr),
close_button_(new OverviewCloseButton(this)),
- window_selector_(window_selector) {
+ window_selector_(window_selector),
+ background_view_(nullptr) {
CreateWindowLabel(window->GetTitle());
if (!ash::MaterialDesignController::IsOverviewMaterial()) {
views::Widget::InitParams params;
@@ -300,6 +445,8 @@ WindowSelectorItem::WindowSelectorItem(WmWindow* window,
}
WindowSelectorItem::~WindowSelectorItem() {
+ if (background_view_)
+ background_view_->OnItemRestored();
GetWindow()->RemoveObserver(this);
}
@@ -308,7 +455,28 @@ WmWindow* WindowSelectorItem::GetWindow() {
}
void WindowSelectorItem::RestoreWindow() {
+ window_label_button_view_->ResetListener();
+ close_button_->ResetListener();
transform_window_.RestoreWindow();
+ if (background_view_)
+ background_view_->OnItemRestored();
+ UpdateHeaderLayout(
+ HeaderFadeInMode::EXIT,
+ OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS);
+}
+
+void WindowSelectorItem::Shutdown() {
+ if (transform_window_.GetTopInset()) {
+ // Activating a window (even when it is the window that was active before
+ // overview) results in stacking it at the top. Maintain the label window
+ // stacking position above the item to make the header transformation more
+ // gradual upon exiting the overview mode.
+ WmWindow* label_window =
+ WmLookup::Get()->GetWindowForWidget(window_label_.get());
+ label_window->GetParent()->StackChildAbove(label_window,
+ transform_window_.window());
+ }
+ FadeOut(std::move(window_label_));
}
void WindowSelectorItem::ShowWindowOnExit() {
@@ -339,7 +507,7 @@ void WindowSelectorItem::SetBounds(const gfx::Rect& target_bounds,
// SetItemBounds is called before UpdateHeaderLayout so the header can
// properly use the updated windows bounds.
- UpdateHeaderLayout(animation_type);
+ UpdateHeaderLayout(HeaderFadeInMode::UPDATE, animation_type);
if (!ash::MaterialDesignController::IsOverviewMaterial())
UpdateWindowLabel(target_bounds, animation_type);
}
@@ -347,28 +515,21 @@ void WindowSelectorItem::SetBounds(const gfx::Rect& target_bounds,
void WindowSelectorItem::SetSelected(bool selected) {
if (!ash::MaterialDesignController::IsOverviewMaterial())
return;
- WmWindow* window =
- WmLookup::Get()->GetWindowForWidget(window_label_selector_.get());
- ui::ScopedLayerAnimationSettings animation_settings(
- window->GetLayer()->GetAnimator());
- animation_settings.SetTransitionDuration(
- base::TimeDelta::FromMilliseconds(kSelectorFadeInMilliseconds));
- animation_settings.SetTweenType(selected ? gfx::Tween::FAST_OUT_LINEAR_IN
- : gfx::Tween::LINEAR_OUT_SLOW_IN);
- animation_settings.SetPreemptionStrategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- window->SetOpacity(selected ? 0.0f : 1.0f);
-
- ui::ScopedLayerAnimationSettings animation_settings_shadow(
- shadow_->shadow_layer()->GetAnimator());
- animation_settings_shadow.SetTransitionDuration(
- base::TimeDelta::FromMilliseconds(kSelectorFadeInMilliseconds));
- animation_settings_shadow.SetTweenType(selected
- ? gfx::Tween::FAST_OUT_LINEAR_IN
- : gfx::Tween::LINEAR_OUT_SLOW_IN);
- animation_settings_shadow.SetPreemptionStrategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- shadow_->shadow_layer()->SetOpacity(selected ? 0.0f : 1.0f);
+ selected_ = selected;
+ background_view_->AnimateBackgroundOpacity(selected ? 0.f : kHeaderOpacity);
+
+ if (shadow_) {
+ ui::ScopedLayerAnimationSettings animation_settings_shadow(
+ shadow_->shadow_layer()->GetAnimator());
+ animation_settings_shadow.SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(kSelectorFadeInMilliseconds));
+ animation_settings_shadow.SetTweenType(
+ selected ? gfx::Tween::FAST_OUT_LINEAR_IN
+ : gfx::Tween::LINEAR_OUT_SLOW_IN);
+ animation_settings_shadow.SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+ shadow_->shadow_layer()->SetOpacity(selected ? 0.0f : 1.0f);
+ }
}
void WindowSelectorItem::RecomputeWindowTransforms() {
@@ -381,7 +542,8 @@ void WindowSelectorItem::RecomputeWindowTransforms() {
else
inset_bounds.Inset(kWindowMargin, kWindowMargin);
SetItemBounds(inset_bounds, OverviewAnimationType::OVERVIEW_ANIMATION_NONE);
- UpdateHeaderLayout(OverviewAnimationType::OVERVIEW_ANIMATION_NONE);
+ UpdateHeaderLayout(HeaderFadeInMode::UPDATE,
+ OverviewAnimationType::OVERVIEW_ANIMATION_NONE);
}
void WindowSelectorItem::SendAccessibleSelectionEvent() {
@@ -409,6 +571,10 @@ void WindowSelectorItem::CloseWindow() {
transform_window_.Close();
}
+void WindowSelectorItem::HideHeaderAndSetShape(int radius) {
+ transform_window_.HideHeaderAndSetShape(use_mask_, use_shape_, radius);
+}
+
void WindowSelectorItem::SetDimmed(bool dimmed) {
dimmed_ = dimmed;
SetOpacity(dimmed ? kDimmedItemOpacity : 1.0f);
@@ -473,17 +639,17 @@ void WindowSelectorItem::SetItemBounds(const gfx::Rect& target_bounds,
screen_rect, selector_item_bounds);
ScopedTransformOverviewWindow::ScopedAnimationSettings animation_settings;
transform_window_.BeginScopedAnimation(animation_type, &animation_settings);
- // Rounded corners are achieved by using a mask layer on the original window
- // before the transform. Dividing by scale factor obtains the corner radius
- // which when scaled will yield |kLabelBackgroundRadius|.
- transform_window_.SetTransform(
- root_window_, transform, use_mask_, use_shape_,
- (kLabelBackgroundRadius / GetItemScale(target_bounds.size())));
+ transform_window_.SetTransform(root_window_, transform, use_mask_);
transform_window_.set_overview_transform(transform);
}
void WindowSelectorItem::SetOpacity(float opacity) {
window_label_->SetOpacity(opacity);
+ if (background_view_) {
+ background_view_->AnimateBackgroundOpacity(
+ selected_ ? 0.f : kHeaderOpacity * opacity);
+ }
+
if (!ash::MaterialDesignController::IsOverviewMaterial())
close_button_widget_->SetOpacity(opacity);
@@ -514,23 +680,47 @@ void WindowSelectorItem::UpdateWindowLabel(
void WindowSelectorItem::CreateWindowLabel(const base::string16& title) {
const bool material = ash::MaterialDesignController::IsOverviewMaterial();
- window_label_.reset(new views::Widget);
- views::Widget::InitParams params;
- params.type = views::Widget::InitParams::TYPE_POPUP;
- params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
- params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
- params.visible_on_all_workspaces = true;
- params.name = "OverviewModeLabel";
- window_label_->set_focus_on_creation(false);
+ if (material) {
+ background_view_ = new RoundedContainerView(
+ this, transform_window_.window(), kLabelBackgroundRadius,
+ transform_window_.GetTopColor());
+ // |background_view_| will get added as a child to CaptionContainerView.
+ }
+ views::Widget::InitParams params_label;
+ params_label.type = views::Widget::InitParams::TYPE_POPUP;
+ params_label.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
+ params_label.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
+ params_label.visible_on_all_workspaces = true;
+ params_label.name = "OverviewModeLabel";
+ params_label.activatable =
+ views::Widget::InitParams::Activatable::ACTIVATABLE_DEFAULT;
+ params_label.accept_events = true;
root_window_->GetRootWindowController()
->ConfigureWidgetInitParamsForContainer(
- window_label_.get(), kShellWindowId_StatusContainer, &params);
- window_label_->Init(params);
+ window_label_.get(),
+ transform_window_.window()->GetParent()->GetShellWindowId(),
+ &params_label);
+ window_label_.reset(new views::Widget);
+ window_label_->set_focus_on_creation(false);
+ window_label_->Init(params_label);
window_label_button_view_ = new OverviewLabelButton(this, title);
window_label_button_view_->SetBorder(views::Border::NullBorder());
window_label_button_view_->SetEnabledTextColors(kLabelColor);
window_label_button_view_->set_animate_on_state_change(false);
if (material) {
+ WmWindow* label_window =
+ WmLookup::Get()->GetWindowForWidget(window_label_.get());
+ if (transform_window_.GetTopInset()) {
+ // For windows with headers the overview header fades in above the
+ // original window header.
+ label_window->GetParent()->StackChildAbove(label_window,
+ transform_window_.window());
+ } else {
+ // For tabbed windows the overview header slides from behind. The stacking
+ // is then corrected when the animation completes.
+ label_window->GetParent()->StackChildBelow(label_window,
+ transform_window_.window());
+ }
window_label_button_view_->SetHorizontalAlignment(gfx::ALIGN_LEFT);
} else {
window_label_button_view_->SetHorizontalAlignment(gfx::ALIGN_CENTER);
@@ -545,28 +735,27 @@ void WindowSelectorItem::CreateWindowLabel(const base::string16& title) {
// Hint at the background color that the label will be drawn onto (for
// subpixel antialiasing). Does not actually set the background color.
window_label_button_view_->SetBackgroundColorHint(kLabelBackgroundColor);
- caption_container_view_ =
- new CaptionContainerView(window_label_button_view_, close_button_);
+ caption_container_view_ = new CaptionContainerView(
+ window_label_button_view_, close_button_, background_view_);
window_label_->SetContentsView(caption_container_view_);
window_label_button_view_->SetVisible(false);
+ window_label_->SetOpacity(0);
window_label_->Show();
- shadow_.reset(new ::wm::Shadow());
- shadow_->Init(::wm::Shadow::STYLE_INACTIVE);
- shadow_->layer()->SetVisible(true);
- window_label_->GetLayer()->Add(shadow_->layer());
+ // TODO(varkha): Restore shadows when programmatic shadows exist.
+ // Note: current shadow implementation does not allow proper animation when
+ // the parent layer bounds change during the animation since
+ // Shadow::UpdateLayerBounds() only happens before the animation starts.
+ if (ash::MaterialDesignController::GetMode() ==
+ ash::MaterialDesignController::Mode::MATERIAL_EXPERIMENTAL) {
+ shadow_.reset(new ::wm::Shadow());
+ shadow_->Init(::wm::Shadow::STYLE_INACTIVE);
+ shadow_->layer()->SetVisible(true);
+ window_label_->GetLayer()->Add(shadow_->layer());
+ }
window_label_->GetLayer()->SetMasksToBounds(false);
-
- views::View* background_view =
- new RoundedContainerView(kLabelBackgroundRadius, kLabelBackgroundColor);
- window_label_selector_.reset(new views::Widget);
- params.activatable = views::Widget::InitParams::Activatable::ACTIVATABLE_NO;
- params.accept_events = false;
- params.name = "OverviewModeLabelSelector";
- window_label_selector_->Init(params);
- window_label_selector_->set_focus_on_creation(false);
- window_label_selector_->SetContentsView(background_view);
- window_label_selector_->Show();
+ UpdateHeaderLayout(HeaderFadeInMode::ENTER,
+ OverviewAnimationType::OVERVIEW_ANIMATION_NONE);
} else {
// Indicate that the label will be drawn onto a transparent background
// (disables subpixel antialiasing).
@@ -576,50 +765,65 @@ void WindowSelectorItem::CreateWindowLabel(const base::string16& title) {
}
void WindowSelectorItem::UpdateHeaderLayout(
+ HeaderFadeInMode mode,
OverviewAnimationType animation_type) {
gfx::Rect transformed_window_bounds = root_window_->ConvertRectFromScreen(
transform_window_.GetTransformedBounds(hide_header()));
if (ash::MaterialDesignController::IsOverviewMaterial()) {
gfx::Rect label_rect(close_button_->GetPreferredSize());
- label_rect.set_y(-label_rect.height());
label_rect.set_width(transformed_window_bounds.width());
-
+ // For tabbed windows the initial bounds of the caption are set such that it
+ // appears to be "growing" up from the window content area.
+ label_rect.set_y(
+ (mode != HeaderFadeInMode::ENTER || transform_window_.GetTopInset())
+ ? -label_rect.height()
+ : 0);
+ if (background_view_) {
+ if (mode == HeaderFadeInMode::ENTER) {
+ background_view_->ObserveLayerAnimations(window_label_->GetLayer());
+ background_view_->set_color(kLabelBackgroundColor);
+ // The color will be animated only once the label widget is faded in.
+ } else if (mode == HeaderFadeInMode::EXIT) {
+ // Normally the observer is disconnected when the fade-in animations
+ // complete but some tests invoke animations with |NON_ZERO_DURATION|
+ // without waiting for completion so do it here.
+ background_view_->StopObservingLayerAnimations();
+ // Make the header visible above the window. It will be faded out when
+ // the Shutdown() is called.
+ background_view_->AnimateColor(gfx::Tween::EASE_OUT,
+ kExitFadeInMilliseconds);
+ background_view_->set_color(kLabelExitColor);
+ }
+ }
if (!window_label_button_view_->visible()) {
window_label_button_view_->SetVisible(true);
SetupFadeInAfterLayout(window_label_.get());
- SetupFadeInAfterLayout(window_label_selector_.get());
}
WmWindow* window_label_window =
WmLookup::Get()->GetWindowForWidget(window_label_.get());
- WmWindow* window_label_selector_window =
- WmLookup::Get()->GetWindowForWidget(window_label_selector_.get());
std::unique_ptr<ScopedOverviewAnimationSettings> animation_settings =
ScopedOverviewAnimationSettingsFactory::Get()
->CreateOverviewAnimationSettings(animation_type,
window_label_window);
- std::unique_ptr<ScopedOverviewAnimationSettings>
- animation_settings_selector =
- ScopedOverviewAnimationSettingsFactory::Get()
- ->CreateOverviewAnimationSettings(animation_type,
- window_label_selector_window);
- window_label_selector_window->SetBounds(label_rect);
// |window_label_window| covers both the transformed window and the header
// as well as the gap between the windows to prevent events from reaching
// the window including its sizing borders.
- label_rect.set_height(label_rect.height() +
- transformed_window_bounds.height());
- gfx::Rect shadow_bounds(label_rect.size());
+ if (mode != HeaderFadeInMode::ENTER) {
+ label_rect.set_height(close_button_->GetPreferredSize().height() +
+ transformed_window_bounds.height());
+ }
label_rect.Inset(-kWindowSelectorMargin, -kWindowSelectorMargin);
window_label_window->SetBounds(label_rect);
gfx::Transform label_transform;
label_transform.Translate(transformed_window_bounds.x(),
transformed_window_bounds.y());
window_label_window->SetTransform(label_transform);
- window_label_selector_window->SetTransform(label_transform);
- shadow_bounds.Offset(kWindowSelectorMargin, kWindowSelectorMargin);
- shadow_->SetContentBounds(shadow_bounds);
+ gfx::Rect shadow_bounds(label_rect.size());
+ shadow_bounds.Inset(kWindowSelectorMargin, kWindowSelectorMargin);
+ if (shadow_)
+ shadow_->SetContentBounds(shadow_bounds);
} else {
if (!close_button_->visible()) {
close_button_->SetVisible(true);
@@ -647,21 +851,14 @@ void WindowSelectorItem::AnimateOpacity(float opacity,
transform_window_.BeginScopedAnimation(animation_type, &animation_settings);
transform_window_.SetOpacity(opacity);
+ const float header_opacity = selected_ ? 0.f : kHeaderOpacity * opacity;
WmWindow* window_label_window =
WmLookup::Get()->GetWindowForWidget(window_label_.get());
std::unique_ptr<ScopedOverviewAnimationSettings> animation_settings_label =
ScopedOverviewAnimationSettingsFactory::Get()
->CreateOverviewAnimationSettings(animation_type,
window_label_window);
- window_label_window->SetOpacity(opacity);
-
- WmWindow* window_label_selector_window =
- WmLookup::Get()->GetWindowForWidget(window_label_selector_.get());
- std::unique_ptr<ScopedOverviewAnimationSettings> animation_settings_selector =
- ScopedOverviewAnimationSettingsFactory::Get()
- ->CreateOverviewAnimationSettings(animation_type,
- window_label_selector_window);
- window_label_selector_window->SetOpacity(opacity);
+ window_label_window->SetOpacity(header_opacity);
}
void WindowSelectorItem::UpdateCloseButtonAccessibilityName() {
@@ -670,4 +867,29 @@ void WindowSelectorItem::UpdateCloseButtonAccessibilityName() {
GetWindow()->GetTitle()));
}
+void WindowSelectorItem::FadeOut(std::unique_ptr<views::Widget> widget) {
+ widget->SetOpacity(1.f);
+
+ // Fade out the widget. This animation continues past the lifetime of |this|.
+ WmWindow* widget_window = WmLookup::Get()->GetWindowForWidget(widget.get());
+ std::unique_ptr<ScopedOverviewAnimationSettings> animation_settings =
+ ScopedOverviewAnimationSettingsFactory::Get()
+ ->CreateOverviewAnimationSettings(
+ OverviewAnimationType::
+ OVERVIEW_ANIMATION_EXIT_OVERVIEW_MODE_FADE_OUT,
+ widget_window);
+ // CleanupAnimationObserver will delete itself (and the widget) when the
+ // opacity animation is complete.
+ // Ownership over the observer is passed to the window_selector_->delegate()
+ // which has longer lifetime so that animations can continue even after the
+ // overview mode is shut down.
+ views::Widget* widget_ptr = widget.get();
+ std::unique_ptr<CleanupAnimationObserver> observer(
+ new CleanupAnimationObserver(std::move(widget)));
+ animation_settings->AddObserver(observer.get());
+ window_selector_->delegate()->AddDelayedAnimationObserver(
+ std::move(observer));
+ widget_ptr->SetOpacity(0.f);
+}
+
} // namespace ash
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