Index: ui/wm/core/shadow.cc |
diff --git a/ui/wm/core/shadow.cc b/ui/wm/core/shadow.cc |
index 26ebde6ee3335b2b3bfa4756317c07c69d342543..7783386e994fe699c369ceb7a759ffde5dc42d20 100644 |
--- a/ui/wm/core/shadow.cc |
+++ b/ui/wm/core/shadow.cc |
@@ -195,11 +195,11 @@ void Shadow::UpdateLayerBounds() { |
gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); |
// The content bounds in the shadow's layer space are offsetted by |
- // |interior_inset_|. The occlusion area also has to be shrinked to |
+ // |interior_inset_|. The occlusion area also has to be shrunk to |
// allow rounded corners overdrawing on top of the window's content. |
gfx::Rect content_bounds( |
- content_bounds_.x() + interior_inset_ + kRoundedCornerRadius, |
- content_bounds_.y() + interior_inset_ + kRoundedCornerRadius, |
+ interior_inset_ + kRoundedCornerRadius, |
+ interior_inset_ + kRoundedCornerRadius, |
varkha
2016/09/02 11:22:51
This small bug is fairly recent - https://coderevi
varkha
2016/09/02 15:43:56
Done. https://codereview.chromium.org/2302773005/
|
content_bounds_.width() - 2 * kRoundedCornerRadius, |
content_bounds_.height() - 2 * kRoundedCornerRadius); |
shadow_layer_->UpdateNinePatchOcclusion(content_bounds); |