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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/overview/scoped_overview_animation_settings_aura.h" | 5 #include "ash/wm/overview/scoped_overview_animation_settings_aura.h" |
6 | 6 |
7 #include "ash/common/material_design/material_design_controller.h" | 7 #include "ash/common/material_design/material_design_controller.h" |
8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
9 #include "ui/aura/window.h" | 9 #include "ui/aura/window.h" |
10 #include "ui/compositor/layer.h" | 10 #include "ui/compositor/layer.h" |
| 11 #include "ui/compositor/layer_animation_observer.h" |
| 12 #include "ui/compositor/scoped_layer_animation_settings.h" |
11 #include "ui/gfx/animation/tween.h" | 13 #include "ui/gfx/animation/tween.h" |
12 | 14 |
13 namespace ash { | 15 namespace ash { |
14 | 16 |
15 namespace { | 17 namespace { |
16 | 18 |
17 // The time duration for transformation animations. | 19 // The time duration for transformation animations. |
18 const int kTransitionMilliseconds = 200; | 20 const int kTransitionMilliseconds = 300; |
19 | 21 |
20 // The time duration for fading out when closing an item. Only used with | 22 // The time duration for fading out when closing an item. Only used with |
21 // Material Design. | 23 // Material Design. |
22 const int kCloseFadeOutMillisecondsMd = 50; | 24 const int kCloseFadeOutMillisecondsMd = 50; |
23 | 25 |
24 // The time duration for scaling down when an item is closed. Only used with | 26 // The time duration for scaling down when an item is closed. Only used with |
25 // Material Design. | 27 // Material Design. |
26 const int kCloseScaleMillisecondsMd = 100; | 28 const int kCloseScaleMillisecondsMd = 100; |
27 | 29 |
28 // The time duration for widgets to fade in. | 30 // The time duration for widgets to fade in. |
29 const int kFadeInMilliseconds = 80; | 31 const int kFadeInMilliseconds = 60; |
| 32 |
| 33 // The time duration for widgets to fade out. |
| 34 const int kFadeOutDelayMilliseconds = kTransitionMilliseconds * 1 / 5; |
| 35 const int kFadeOutMilliseconds = kTransitionMilliseconds * 3 / 5; |
30 | 36 |
31 base::TimeDelta GetAnimationDuration(OverviewAnimationType animation_type) { | 37 base::TimeDelta GetAnimationDuration(OverviewAnimationType animation_type) { |
| 38 const bool material = ash::MaterialDesignController::IsOverviewMaterial(); |
32 switch (animation_type) { | 39 switch (animation_type) { |
33 case OVERVIEW_ANIMATION_NONE: | 40 case OVERVIEW_ANIMATION_NONE: |
34 return base::TimeDelta(); | 41 return base::TimeDelta(); |
35 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN: | 42 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN: |
36 return base::TimeDelta::FromMilliseconds(kFadeInMilliseconds); | 43 return base::TimeDelta::FromMilliseconds( |
| 44 material ? kFadeInMilliseconds : kTransitionMilliseconds); |
| 45 case OVERVIEW_ANIMATION_EXIT_OVERVIEW_MODE_FADE_OUT: |
| 46 return base::TimeDelta::FromMilliseconds(kFadeOutMilliseconds); |
37 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS: | 47 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS: |
38 case OVERVIEW_ANIMATION_RESTORE_WINDOW: | 48 case OVERVIEW_ANIMATION_RESTORE_WINDOW: |
39 case OVERVIEW_ANIMATION_HIDE_WINDOW: | |
40 return base::TimeDelta::FromMilliseconds(kTransitionMilliseconds); | 49 return base::TimeDelta::FromMilliseconds(kTransitionMilliseconds); |
41 case OVERVIEW_ANIMATION_CLOSING_SELECTOR_ITEM: | 50 case OVERVIEW_ANIMATION_CLOSING_SELECTOR_ITEM: |
42 return base::TimeDelta::FromMilliseconds(kCloseScaleMillisecondsMd); | 51 return base::TimeDelta::FromMilliseconds(kCloseScaleMillisecondsMd); |
43 case OVERVIEW_ANIMATION_CLOSE_SELECTOR_ITEM: | 52 case OVERVIEW_ANIMATION_CLOSE_SELECTOR_ITEM: |
44 return base::TimeDelta::FromMilliseconds(kCloseFadeOutMillisecondsMd); | 53 return base::TimeDelta::FromMilliseconds(kCloseFadeOutMillisecondsMd); |
45 } | 54 } |
46 NOTREACHED(); | 55 NOTREACHED(); |
47 return base::TimeDelta(); | 56 return base::TimeDelta(); |
48 } | 57 } |
49 | 58 |
50 } // namespace | 59 } // namespace |
51 | 60 |
52 ScopedOverviewAnimationSettingsAura::ScopedOverviewAnimationSettingsAura( | 61 ScopedOverviewAnimationSettingsAura::ScopedOverviewAnimationSettingsAura( |
53 OverviewAnimationType animation_type, | 62 OverviewAnimationType animation_type, |
54 aura::Window* window) | 63 aura::Window* window) |
55 : animation_settings_(window->layer()->GetAnimator()) { | 64 : animation_settings_(new ui::ScopedLayerAnimationSettings( |
| 65 window->layer()->GetAnimator())) { |
| 66 const bool material = ash::MaterialDesignController::IsOverviewMaterial(); |
56 switch (animation_type) { | 67 switch (animation_type) { |
57 case OVERVIEW_ANIMATION_NONE: | 68 case OVERVIEW_ANIMATION_NONE: |
58 animation_settings_.SetPreemptionStrategy( | 69 animation_settings_->SetPreemptionStrategy( |
59 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 70 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
60 break; | 71 break; |
61 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN: | 72 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN: |
| 73 if (material) { |
| 74 animation_settings_->SetTweenType(gfx::Tween::EASE_IN); |
| 75 } else { |
| 76 window->layer()->GetAnimator()->SchedulePauseForProperties( |
| 77 GetAnimationDuration(OverviewAnimationType:: |
| 78 OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS), |
| 79 ui::LayerAnimationElement::OPACITY); |
| 80 } |
| 81 animation_settings_->SetPreemptionStrategy( |
| 82 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| 83 break; |
| 84 case OVERVIEW_ANIMATION_EXIT_OVERVIEW_MODE_FADE_OUT: |
62 window->layer()->GetAnimator()->SchedulePauseForProperties( | 85 window->layer()->GetAnimator()->SchedulePauseForProperties( |
63 GetAnimationDuration( | 86 base::TimeDelta::FromMilliseconds(kFadeOutDelayMilliseconds), |
64 OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS), | |
65 ui::LayerAnimationElement::OPACITY); | 87 ui::LayerAnimationElement::OPACITY); |
66 animation_settings_.SetPreemptionStrategy( | 88 animation_settings_->SetTweenType(gfx::Tween::EASE_OUT); |
| 89 animation_settings_->SetPreemptionStrategy( |
67 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 90 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
68 break; | 91 break; |
69 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS: | 92 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS: |
70 case OVERVIEW_ANIMATION_RESTORE_WINDOW: | 93 case OVERVIEW_ANIMATION_RESTORE_WINDOW: |
71 animation_settings_.SetPreemptionStrategy( | 94 animation_settings_->SetPreemptionStrategy( |
72 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 95 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
73 animation_settings_.SetTweenType( | 96 animation_settings_->SetTweenType( |
74 ash::MaterialDesignController::IsOverviewMaterial() | 97 material ? gfx::Tween::EASE_OUT : gfx::Tween::FAST_OUT_SLOW_IN); |
75 ? gfx::Tween::EASE_IN_2 | |
76 : gfx::Tween::FAST_OUT_SLOW_IN); | |
77 break; | 98 break; |
78 case OVERVIEW_ANIMATION_CLOSING_SELECTOR_ITEM: | 99 case OVERVIEW_ANIMATION_CLOSING_SELECTOR_ITEM: |
79 case OVERVIEW_ANIMATION_CLOSE_SELECTOR_ITEM: | 100 case OVERVIEW_ANIMATION_CLOSE_SELECTOR_ITEM: |
80 animation_settings_.SetPreemptionStrategy( | 101 animation_settings_->SetPreemptionStrategy( |
81 ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); | 102 ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); |
82 animation_settings_.SetTweenType(gfx::Tween::EASE_OUT); | 103 animation_settings_->SetTweenType(gfx::Tween::EASE_OUT); |
83 break; | |
84 case OVERVIEW_ANIMATION_HIDE_WINDOW: | |
85 animation_settings_.SetPreemptionStrategy( | |
86 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
87 break; | 104 break; |
88 } | 105 } |
89 animation_settings_.SetTransitionDuration( | 106 animation_settings_->SetTransitionDuration( |
90 GetAnimationDuration(animation_type)); | 107 GetAnimationDuration(animation_type)); |
91 } | 108 } |
92 | 109 |
93 ScopedOverviewAnimationSettingsAura::~ScopedOverviewAnimationSettingsAura() {} | 110 ScopedOverviewAnimationSettingsAura::~ScopedOverviewAnimationSettingsAura() {} |
94 | 111 |
| 112 void ScopedOverviewAnimationSettingsAura::AddObserver( |
| 113 ui::ImplicitAnimationObserver* observer) { |
| 114 animation_settings_->AddObserver(observer); |
| 115 } |
| 116 |
95 } // namespace ash | 117 } // namespace ash |
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