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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/paint/PaintInvalidator.h" | 5 #include "core/paint/PaintInvalidator.h" |
6 | 6 |
7 #include "core/editing/FrameSelection.h" | 7 #include "core/editing/FrameSelection.h" |
8 #include "core/frame/FrameView.h" | 8 #include "core/frame/FrameView.h" |
9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
10 #include "core/frame/Settings.h" | 10 #include "core/frame/Settings.h" |
11 #include "core/layout/LayoutObject.h" | 11 #include "core/layout/LayoutObject.h" |
12 #include "core/layout/LayoutTable.h" | 12 #include "core/layout/LayoutTable.h" |
13 #include "core/layout/svg/SVGLayoutSupport.h" | 13 #include "core/layout/svg/SVGLayoutSupport.h" |
14 #include "core/paint/ObjectPaintProperties.h" | |
14 #include "core/paint/PaintLayer.h" | 15 #include "core/paint/PaintLayer.h" |
15 #include "core/paint/PaintLayerScrollableArea.h" | 16 #include "core/paint/PaintLayerScrollableArea.h" |
17 #include "core/paint/PaintPropertyTreeBuilder.h" | |
16 | 18 |
17 namespace blink { | 19 namespace blink { |
18 | 20 |
19 void PaintInvalidatorContext::mapLocalRectToPaintInvalidationBacking(const Layou tObject& object, LayoutRect& rect) const | 21 // TODO(wangxianzhu): Combine this into PaintInvalidator::mapLocalRectToPaintInv alidationBacking() when removing PaintInvalidationState. |
22 static LayoutRect mapLocalRectToPaintInvalidationBacking(GeometryMapper& geometr yMapper, const LayoutObject& object, const FloatRect& localRect, const PaintInva lidatorContext& context) | |
20 { | 23 { |
21 // TODO(wangxianzhu): For now this is the same as the slow path in PaintInva lidationState.cpp | 24 // TODO(wkorman): The flip below is required because visual rects are |
22 // (slowMapToVisualRectInAncestorSpace()). Should implement this with Geomet ryMapper. | 25 // currently in "physical coordinates with flipped block-flow direction" |
26 // (see LayoutBoxModelObject.h) but we need them to be in physical | |
27 // coordinates. | |
28 FloatRect rect = localRect; | |
23 if (object.isBox()) | 29 if (object.isBox()) |
24 toLayoutBox(object).flipForWritingMode(rect); | 30 toLayoutBox(object).flipForWritingMode(rect); |
25 | 31 |
26 if (object.isLayoutView()) | 32 LayoutRect result; |
27 toLayoutView(object).mapToVisualRectInAncestorSpace(paintInvalidationCon tainer, rect, InputIsInFrameCoordinates, DefaultVisualRectFlags); | 33 if (object == context.paintInvalidationContainer) { |
28 else | 34 result = LayoutRect(rect); |
29 object.mapToVisualRectInAncestorSpace(paintInvalidationContainer, rect); | 35 } else { |
36 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)); | |
37 | |
38 bool success = false; | |
39 PropertyTreeState currentTreeState(context.treeBuilderContext.current.tr ansform, context.treeBuilderContext.current.clip, context.treeBuilderContext.cur rentEffect); | |
40 const PropertyTreeState& containerTreeState = context.paintInvalidationC ontainer->objectPaintProperties()->localBorderBoxProperties()->propertyTreeState ; | |
41 result = LayoutRect(GeometryMapper().mapToVisualRectInDestinationSpace(r ect, currentTreeState, containerTreeState, success)); | |
42 DCHECK(success); | |
43 } | |
44 | |
45 if (context.paintInvalidationContainer->layer()->groupedMapping()) | |
46 PaintLayer::mapRectInPaintInvalidationContainerToBacking(*context.paintI nvalidationContainer, result); | |
47 return result; | |
30 } | 48 } |
31 | 49 |
32 static LayoutRect computePaintInvalidationRectInBacking(const LayoutObject& obje ct, const PaintInvalidatorContext& context) | 50 void PaintInvalidatorContext::mapLocalRectToPaintInvalidationBacking(const Layou tObject& object, LayoutRect& rect) const |
33 { | 51 { |
34 if (object.isSVG() && !object.isSVGRoot()) { | 52 GeometryMapper geometryMapper; |
35 // TODO(wangxianzhu): For now this is the same as the slow path in Paint InvalidationState.cpp | 53 rect = blink::mapLocalRectToPaintInvalidationBacking(geometryMapper, object, FloatRect(rect), *this); |
36 // (PaintInvalidationState::computePaintInvalidationRectInBackingForSVG( )). Should implement this with GeometryMapper. | |
37 LayoutRect rect = SVGLayoutSupport::clippedOverflowRectForPaintInvalidat ion(object, *context.paintInvalidationContainer); | |
38 if (context.paintInvalidationContainer->layer()->groupedMapping()) | |
39 PaintLayer::mapRectInPaintInvalidationContainerToBacking(*context.pa intInvalidationContainer, rect); | |
40 return rect; | |
41 } | |
42 | |
43 LayoutRect rect = object.localOverflowRectForPaintInvalidation(); | |
44 context.mapLocalRectToPaintInvalidationBacking(object, rect); | |
45 return rect; | |
46 } | 54 } |
47 | 55 |
48 static LayoutPoint computeLocationFromPaintInvalidationBacking(const LayoutObjec t& object, const PaintInvalidatorContext& context) | 56 LayoutRect PaintInvalidator::mapLocalRectToPaintInvalidationBacking(const Layout Object& object, const FloatRect& localRect, const PaintInvalidatorContext& conte xt) |
49 { | 57 { |
50 // TODO(wangxianzhu): For now this is the same as the slow path in PaintInva lidationState.cpp | 58 return blink::mapLocalRectToPaintInvalidationBacking(m_geometryMapper, objec t, localRect, context); |
51 // (slowLocalToAncestorPoint()). Should implement this with GeometryMapper. | 59 } |
60 | |
61 LayoutRect PaintInvalidator::computePaintInvalidationRectInBacking(const LayoutO bject& object, const PaintInvalidatorContext& context) | |
62 { | |
63 FloatRect localRect; | |
64 if (object.isSVG() && !object.isSVGRoot()) | |
65 localRect = SVGLayoutSupport::localOverflowRectForPaintInvalidation(obje ct); | |
66 else | |
67 localRect = FloatRect(object.localOverflowRectForPaintInvalidation()); | |
68 | |
69 return mapLocalRectToPaintInvalidationBacking(object, localRect, context); | |
70 } | |
71 | |
72 LayoutPoint PaintInvalidator::computeLocationFromPaintInvalidationBacking(const LayoutObject& object, const PaintInvalidatorContext& context) | |
73 { | |
52 FloatPoint point; | 74 FloatPoint point; |
53 if (object != context.paintInvalidationContainer) { | 75 if (object != context.paintInvalidationContainer) { |
54 if (object.isLayoutView()) { | 76 point.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)) ; |
55 point = toLayoutView(object).localToAncestorPoint(point, context.pai ntInvalidationContainer, TraverseDocumentBoundaries | InputIsInFrameCoordinates) ; | 77 |
56 } else { | 78 bool success = false; |
57 point = object.localToAncestorPoint(point, context.paintInvalidation Container, TraverseDocumentBoundaries); | 79 PropertyTreeState currentTreeState(context.treeBuilderContext.current.tr ansform, context.treeBuilderContext.current.clip, context.treeBuilderContext.cur rentEffect); |
58 // Paint invalidation does not include scroll of paintInvalidationCo ntainer. | 80 const PropertyTreeState& containerTreeState = context.paintInvalidationC ontainer->objectPaintProperties()->localBorderBoxProperties()->propertyTreeState ; |
59 if (context.paintInvalidationContainer->isBox()) { | 81 point = GeometryMapper().mapRectToDestinationSpace(FloatRect(point, Floa tSize()), currentTreeState, containerTreeState, success).location(); |
chrishtr
2016/08/12 19:46:11
What about this one?
Xianzhu
2016/08/13 00:51:16
Sorry, missed this one. Change to m_geometryMapper
| |
60 const LayoutBox* box = toLayoutBox(context.paintInvalidationCont ainer); | 82 DCHECK(success); |
61 if (box->hasOverflowClip()) | |
62 point.move(box->scrolledContentOffset()); | |
63 } | |
64 } | |
65 } | 83 } |
66 | 84 |
67 | |
68 if (context.paintInvalidationContainer->layer()->groupedMapping()) | 85 if (context.paintInvalidationContainer->layer()->groupedMapping()) |
69 PaintLayer::mapPointInPaintInvalidationContainerToBacking(*context.paint InvalidationContainer, point); | 86 PaintLayer::mapPointInPaintInvalidationContainerToBacking(*context.paint InvalidationContainer, point); |
70 | 87 |
71 return LayoutPoint(point); | 88 return LayoutPoint(point); |
72 } | 89 } |
73 | 90 |
74 static void updatePaintingLayer(const LayoutObject& object, PaintInvalidatorCont ext& context) | 91 void PaintInvalidator::updatePaintingLayer(const LayoutObject& object, PaintInva lidatorContext& context) |
75 { | 92 { |
76 if (object.hasLayer() && toLayoutBoxModelObject(object).hasSelfPaintingLayer ()) | 93 if (object.hasLayer() && toLayoutBoxModelObject(object).hasSelfPaintingLayer ()) |
77 context.paintingLayer = toLayoutBoxModelObject(object).layer(); | 94 context.paintingLayer = toLayoutBoxModelObject(object).layer(); |
78 | 95 |
79 if (object.isLayoutBlockFlow() && toLayoutBlockFlow(object).containsFloats() ) | 96 if (object.isLayoutBlockFlow() && toLayoutBlockFlow(object).containsFloats() ) |
80 context.paintingLayer->setNeedsPaintPhaseFloat(); | 97 context.paintingLayer->setNeedsPaintPhaseFloat(); |
81 | 98 |
82 if (object == context.paintingLayer->layoutObject()) | 99 if (object == context.paintingLayer->layoutObject()) |
83 return; | 100 return; |
84 | 101 |
85 if (object.styleRef().hasOutline()) | 102 if (object.styleRef().hasOutline()) |
86 context.paintingLayer->setNeedsPaintPhaseDescendantOutlines(); | 103 context.paintingLayer->setNeedsPaintPhaseDescendantOutlines(); |
87 | 104 |
88 if (object.hasBoxDecorationBackground() | 105 if (object.hasBoxDecorationBackground() |
89 // We also paint overflow controls in background phase. | 106 // We also paint overflow controls in background phase. |
90 || (object.hasOverflowClip() && toLayoutBox(object).getScrollableArea()- >hasOverflowControls())) { | 107 || (object.hasOverflowClip() && toLayoutBox(object).getScrollableArea()- >hasOverflowControls())) { |
91 context.paintingLayer->setNeedsPaintPhaseDescendantBlockBackgrounds(); | 108 context.paintingLayer->setNeedsPaintPhaseDescendantBlockBackgrounds(); |
92 } | 109 } |
93 | 110 |
94 if (object.isTable()) { | 111 if (object.isTable()) { |
95 const LayoutTable& table = toLayoutTable(object); | 112 const LayoutTable& table = toLayoutTable(object); |
96 if (table.collapseBorders() && !table.collapsedBorders().isEmpty()) | 113 if (table.collapseBorders() && !table.collapsedBorders().isEmpty()) |
97 context.paintingLayer->setNeedsPaintPhaseDescendantBlockBackgrounds( ); | 114 context.paintingLayer->setNeedsPaintPhaseDescendantBlockBackgrounds( ); |
98 } | 115 } |
99 } | 116 } |
100 | 117 |
101 static void updateContext(const LayoutObject& object, PaintInvalidatorContext& c ontext) | 118 void PaintInvalidator::updateContext(const LayoutObject& object, PaintInvalidato rContext& context) |
102 { | 119 { |
103 if (object.isPaintInvalidationContainer()) { | 120 if (object.isPaintInvalidationContainer()) { |
104 context.paintInvalidationContainer = toLayoutBoxModelObject(&object); | 121 context.paintInvalidationContainer = toLayoutBoxModelObject(&object); |
105 if (object.styleRef().isStackingContext()) | 122 if (object.styleRef().isStackingContext()) |
106 context.paintInvalidationContainerForStackedContents = toLayoutBoxMo delObject(&object); | 123 context.paintInvalidationContainerForStackedContents = toLayoutBoxMo delObject(&object); |
107 } else if (object.isLayoutView()) { | 124 } else if (object.isLayoutView()) { |
108 // paintInvalidationContainerForStackedContents is only for stacked desc endants in its own frame, | 125 // paintInvalidationContainerForStackedContents is only for stacked desc endants in its own frame, |
109 // because it doesn't establish stacking context for stacked contents in sub-frames. | 126 // because it doesn't establish stacking context for stacked contents in sub-frames. |
110 // Contents stacked in the root stacking context in this frame should us e this frame's paintInvalidationContainer. | 127 // Contents stacked in the root stacking context in this frame should us e this frame's paintInvalidationContainer. |
111 context.paintInvalidationContainerForStackedContents = context.paintInva lidationContainer; | 128 context.paintInvalidationContainerForStackedContents = context.paintInva lidationContainer; |
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215 object.getMutableForPainting().clearPaintInvalidationFlags(); | 232 object.getMutableForPainting().clearPaintInvalidationFlags(); |
216 } | 233 } |
217 | 234 |
218 void PaintInvalidator::processPendingDelayedPaintInvalidations() | 235 void PaintInvalidator::processPendingDelayedPaintInvalidations() |
219 { | 236 { |
220 for (auto target : m_pendingDelayedPaintInvalidations) | 237 for (auto target : m_pendingDelayedPaintInvalidations) |
221 target->getMutableForPainting().setShouldDoFullPaintInvalidation(PaintIn validationDelayedFull); | 238 target->getMutableForPainting().setShouldDoFullPaintInvalidation(PaintIn validationDelayedFull); |
222 } | 239 } |
223 | 240 |
224 } // namespace blink | 241 } // namespace blink |
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