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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintInvalidator.cpp

Issue 2238853005: Use GeometryMapper in PaintInvalidator (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@GeometryMapperMore
Patch Set: - Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/PaintInvalidator.h" 5 #include "core/paint/PaintInvalidator.h"
6 6
7 #include "core/editing/FrameSelection.h" 7 #include "core/editing/FrameSelection.h"
8 #include "core/frame/FrameView.h" 8 #include "core/frame/FrameView.h"
9 #include "core/frame/LocalFrame.h" 9 #include "core/frame/LocalFrame.h"
10 #include "core/frame/Settings.h" 10 #include "core/frame/Settings.h"
11 #include "core/layout/LayoutObject.h" 11 #include "core/layout/LayoutObject.h"
12 #include "core/layout/LayoutTable.h" 12 #include "core/layout/LayoutTable.h"
13 #include "core/layout/svg/SVGLayoutSupport.h" 13 #include "core/layout/svg/SVGLayoutSupport.h"
14 #include "core/paint/ObjectPaintProperties.h"
14 #include "core/paint/PaintLayer.h" 15 #include "core/paint/PaintLayer.h"
15 #include "core/paint/PaintLayerScrollableArea.h" 16 #include "core/paint/PaintLayerScrollableArea.h"
17 #include "core/paint/PaintPropertyTreeBuilder.h"
18 #include "core/paint/PaintPropertyTreePrinter.h"
chrishtr 2016/08/12 18:20:53 Remove
Xianzhu 2016/08/12 18:37:51 Done. (BTW do you know how to make the functions
19 #include "platform/graphics/paint/GeometryMapper.h"
16 20
17 namespace blink { 21 namespace blink {
18 22
19 void PaintInvalidatorContext::mapLocalRectToPaintInvalidationBacking(const Layou tObject& object, LayoutRect& rect) const 23 static LayoutRect mapLocalRectToPaintInvalidationBacking(const LayoutObject& obj ect, const FloatRect& localRect, const PaintInvalidatorContext& context)
20 { 24 {
21 // TODO(wangxianzhu): For now this is the same as the slow path in PaintInva lidationState.cpp 25 // TODO(wkorman): The flip below is required because visual rects are
22 // (slowMapToVisualRectInAncestorSpace()). Should implement this with Geomet ryMapper. 26 // currently in "physical coordinates with flipped block-flow direction"
27 // (see LayoutBoxModelObject.h) but we need them to be in physical
28 // coordinates.
29 FloatRect rect = localRect;
23 if (object.isBox()) 30 if (object.isBox())
24 toLayoutBox(object).flipForWritingMode(rect); 31 toLayoutBox(object).flipForWritingMode(rect);
25 32
26 if (object.isLayoutView()) 33 LayoutRect result;
27 toLayoutView(object).mapToVisualRectInAncestorSpace(paintInvalidationCon tainer, rect, InputIsInFrameCoordinates, DefaultVisualRectFlags); 34 if (object == context.paintInvalidationContainer) {
28 else 35 result = LayoutRect(rect);
29 object.mapToVisualRectInAncestorSpace(paintInvalidationContainer, rect); 36 } else {
37 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset));
38
39 bool success = false;
40 PropertyTreeState currentTreeState(context.treeBuilderContext.current.tr ansform, context.treeBuilderContext.current.clip, context.treeBuilderContext.cur rentEffect);
41 const PropertyTreeState& containerTreeState = context.paintInvalidationC ontainer->objectPaintProperties()->localBorderBoxProperties()->propertyTreeState ;
42 result = LayoutRect(GeometryMapper().mapToVisualRectInDestinationSpace(r ect, currentTreeState, containerTreeState, success));
chrishtr 2016/08/12 18:20:53 This does use GeometryMapper, but it's not efficie
Xianzhu 2016/08/12 18:37:51 Oh I didn't think this is an intermediate step. Wh
chrishtr 2016/08/12 18:40:28 All of the caching in GeometryMapper is stored as
Xianzhu 2016/08/12 19:16:29 Done.
43 DCHECK(success);
44 }
45
46 if (context.paintInvalidationContainer->layer()->groupedMapping())
47 PaintLayer::mapRectInPaintInvalidationContainerToBacking(*context.paintI nvalidationContainer, result);
48 return result;
49 }
50
51 void PaintInvalidatorContext::mapLocalRectToPaintInvalidationBacking(const Layou tObject& object, LayoutRect& rect) const
52 {
53 rect = blink::mapLocalRectToPaintInvalidationBacking(object, FloatRect(rect) , *this);
chrishtr 2016/08/12 18:20:53 What's the point of not inlining blink::mapLocalRe
Xianzhu 2016/08/12 18:37:51 Two reasons: 1. This method is for non-SVG path o
chrishtr 2016/08/12 18:40:28 ok
30 } 54 }
31 55
32 static LayoutRect computePaintInvalidationRectInBacking(const LayoutObject& obje ct, const PaintInvalidatorContext& context) 56 static LayoutRect computePaintInvalidationRectInBacking(const LayoutObject& obje ct, const PaintInvalidatorContext& context)
33 { 57 {
34 if (object.isSVG() && !object.isSVGRoot()) { 58 FloatRect localRect;
35 // TODO(wangxianzhu): For now this is the same as the slow path in Paint InvalidationState.cpp 59 if (object.isSVG() && !object.isSVGRoot())
36 // (PaintInvalidationState::computePaintInvalidationRectInBackingForSVG( )). Should implement this with GeometryMapper. 60 localRect = SVGLayoutSupport::localOverflowRectForPaintInvalidation(obje ct);
37 LayoutRect rect = SVGLayoutSupport::clippedOverflowRectForPaintInvalidat ion(object, *context.paintInvalidationContainer); 61 else
38 if (context.paintInvalidationContainer->layer()->groupedMapping()) 62 localRect = FloatRect(object.localOverflowRectForPaintInvalidation());
39 PaintLayer::mapRectInPaintInvalidationContainerToBacking(*context.pa intInvalidationContainer, rect);
40 return rect;
41 }
42 63
43 LayoutRect rect = object.localOverflowRectForPaintInvalidation(); 64 return mapLocalRectToPaintInvalidationBacking(object, localRect, context);
44 context.mapLocalRectToPaintInvalidationBacking(object, rect);
45 return rect;
46 } 65 }
47 66
48 static LayoutPoint computeLocationFromPaintInvalidationBacking(const LayoutObjec t& object, const PaintInvalidatorContext& context) 67 static LayoutPoint computeLocationFromPaintInvalidationBacking(const LayoutObjec t& object, const PaintInvalidatorContext& context)
49 { 68 {
50 // TODO(wangxianzhu): For now this is the same as the slow path in PaintInva lidationState.cpp
51 // (slowLocalToAncestorPoint()). Should implement this with GeometryMapper.
52 FloatPoint point; 69 FloatPoint point;
53 if (object != context.paintInvalidationContainer) { 70 if (object != context.paintInvalidationContainer) {
54 if (object.isLayoutView()) { 71 point.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)) ;
55 point = toLayoutView(object).localToAncestorPoint(point, context.pai ntInvalidationContainer, TraverseDocumentBoundaries | InputIsInFrameCoordinates) ; 72
56 } else { 73 bool success = false;
57 point = object.localToAncestorPoint(point, context.paintInvalidation Container, TraverseDocumentBoundaries); 74 PropertyTreeState currentTreeState(context.treeBuilderContext.current.tr ansform, context.treeBuilderContext.current.clip, context.treeBuilderContext.cur rentEffect);
58 // Paint invalidation does not include scroll of paintInvalidationCo ntainer. 75 const PropertyTreeState& containerTreeState = context.paintInvalidationC ontainer->objectPaintProperties()->localBorderBoxProperties()->propertyTreeState ;
59 if (context.paintInvalidationContainer->isBox()) { 76 point = GeometryMapper().mapRectToDestinationSpace(FloatRect(point, Floa tSize()), currentTreeState, containerTreeState, success).location();
60 const LayoutBox* box = toLayoutBox(context.paintInvalidationCont ainer); 77 DCHECK(success);
61 if (box->hasOverflowClip())
62 point.move(box->scrolledContentOffset());
63 }
64 }
65 } 78 }
66 79
67
68 if (context.paintInvalidationContainer->layer()->groupedMapping()) 80 if (context.paintInvalidationContainer->layer()->groupedMapping())
69 PaintLayer::mapPointInPaintInvalidationContainerToBacking(*context.paint InvalidationContainer, point); 81 PaintLayer::mapPointInPaintInvalidationContainerToBacking(*context.paint InvalidationContainer, point);
70 82
71 return LayoutPoint(point); 83 return LayoutPoint(point);
72 } 84 }
73 85
74 static void updatePaintingLayer(const LayoutObject& object, PaintInvalidatorCont ext& context) 86 static void updatePaintingLayer(const LayoutObject& object, PaintInvalidatorCont ext& context)
75 { 87 {
76 if (object.hasLayer() && toLayoutBoxModelObject(object).hasSelfPaintingLayer ()) 88 if (object.hasLayer() && toLayoutBoxModelObject(object).hasSelfPaintingLayer ())
77 context.paintingLayer = toLayoutBoxModelObject(object).layer(); 89 context.paintingLayer = toLayoutBoxModelObject(object).layer();
(...skipping 137 matching lines...) Expand 10 before | Expand all | Expand 10 after
215 object.getMutableForPainting().clearPaintInvalidationFlags(); 227 object.getMutableForPainting().clearPaintInvalidationFlags();
216 } 228 }
217 229
218 void PaintInvalidator::processPendingDelayedPaintInvalidations() 230 void PaintInvalidator::processPendingDelayedPaintInvalidations()
219 { 231 {
220 for (auto target : m_pendingDelayedPaintInvalidations) 232 for (auto target : m_pendingDelayedPaintInvalidations)
221 target->getMutableForPainting().setShouldDoFullPaintInvalidation(PaintIn validationDelayedFull); 233 target->getMutableForPainting().setShouldDoFullPaintInvalidation(PaintIn validationDelayedFull);
222 } 234 }
223 235
224 } // namespace blink 236 } // namespace blink
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