Chromium Code Reviews| Index: include/utils/SkDeferredCanvas.h |
| =================================================================== |
| --- include/utils/SkDeferredCanvas.h (revision 10642) |
| +++ include/utils/SkDeferredCanvas.h (working copy) |
| @@ -15,11 +15,6 @@ |
| class SkImage; |
| class SkSurface; |
| -#if !defined(SK_DEFERRED_CANVAS_USES_FACTORIES) |
| -// This is temporary, for rolling the API change into Chromium/Blink |
| -#define SK_DEFERRED_CANVAS_USES_FACTORIES 0 |
| -#endif |
| - |
| /** \class SkDeferredCanvas |
| Subclass of SkCanvas that encapsulates an SkPicture or SkGPipe for deferred |
| drawing. The main difference between this class and SkPictureRecord (the |
| @@ -42,38 +37,8 @@ |
| static SkDeferredCanvas* Create(SkDevice* device); // Used for testing |
| #endif |
| -#if !SK_DEFERRED_CANVAS_USES_FACTORIES |
| - /** DEPRECATED |
| - */ |
| - SkDeferredCanvas(); |
| - |
| - /** DEPRACATED, use create instead |
|
Stephen White
2013/08/08 20:15:33
So is it deprecated, or depracated? I guess we'll
|
| - Construct a canvas with the specified device to draw into. |
| - Equivalent to calling default constructor, then setDevice. |
| - @param device Specifies a device for the canvas to draw into. |
| - */ |
| - explicit SkDeferredCanvas(SkDevice* device); |
| - |
| - /** DEPRECATED, use create instead |
| - Construct a canvas with the specified surface to draw into. |
| - This constructor must be used for newImageSnapshot to work. |
| - @param surface Specifies a surface for the canvas to draw into. |
| - */ |
| - explicit SkDeferredCanvas(SkSurface* surface); |
| -#endif |
| - |
| virtual ~SkDeferredCanvas(); |
| - /** DEPRECATED |
| - * Specify a device to be used by this canvas. Calling setDevice will |
| - * release the previously set device, if any. Takes a reference on the |
| - * device. |
| - * |
| - * @param device The device that the canvas will raw into |
| - * @return The device argument, for convenience. |
| - */ |
| - virtual SkDevice* setDevice(SkDevice* device); |
| - |
| /** |
| * Specify the surface to be used by this canvas. Calling setSurface will |
| * release the previously set surface or device. Takes a reference on the |