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Unified Diff: chrome/browser/ui/ash/multi_user/multi_user_window_manager_chromeos.cc

Issue 223823004: Improving the user transition to add special cases for maximized windows and make the transition "m… (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 9 months ago
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Index: chrome/browser/ui/ash/multi_user/multi_user_window_manager_chromeos.cc
diff --git a/chrome/browser/ui/ash/multi_user/multi_user_window_manager_chromeos.cc b/chrome/browser/ui/ash/multi_user/multi_user_window_manager_chromeos.cc
index d85677d87eb7ee6fa97015f5afbf168b26417faa..0cdadf1796df76e8a593cf061c563715ebbc1d17 100644
--- a/chrome/browser/ui/ash/multi_user/multi_user_window_manager_chromeos.cc
+++ b/chrome/browser/ui/ash/multi_user/multi_user_window_manager_chromeos.cc
@@ -61,6 +61,10 @@ static int kUserFadeTimeMS = 110;
// The animation time in ms for a window which get teleported to another screen.
static int kTeleportAnimationTimeMS = 300;
+// The minimal possible animation time for animations which should happen
+// "instantly".
+static int kMinimalAnimationTime = 1;
oshima 2014/04/03 19:21:41 kMinimalAnimationTimeMs (assuming it's millisecond
Mr4D (OOO till 08-26) 2014/04/03 22:57:00 Done.
+
// Checks if a given event is a user event.
bool IsUserEvent(ui::Event* e) {
oshima 2014/04/03 19:21:41 const ui::Event*
Mr4D (OOO till 08-26) 2014/04/03 22:57:00 Done.
if (e) {
@@ -236,7 +240,10 @@ MultiUserWindowManagerChromeOS::MultiUserWindowManagerChromeOS(
notification_blocker_(new MultiUserNotificationBlockerChromeOS(
message_center::MessageCenter::Get(), this, current_user_id)),
suppress_visibility_changes_(false),
- animations_disabled_(false) {
+ screen_cover_(NO_USER_COVERS_SCREEN),
+ animation_step_(ANIMATION_STEP_ENDED),
+ animations_disabled_(false),
+ wallpaper_user_id_(current_user_id) {
// Add a session state observer to be able to monitor session changes.
if (ash::Shell::HasInstance())
ash::Shell::GetInstance()->session_state_delegate()->
@@ -411,28 +418,24 @@ void MultiUserWindowManagerChromeOS::RemoveObserver(Observer* observer) {
void MultiUserWindowManagerChromeOS::ActiveUserChanged(
const std::string& user_id) {
DCHECK(user_id != current_user_id_);
- current_user_id_ = user_id;
- // If there is an animation in progress finish the pending switch which also
- // kills the timer (if there is one).
- if (user_changed_animation_timer_.get())
- TransitionUser(SHOW_NEW_USER);
- // Start the animation by hiding the old user.
- TransitionUser(HIDE_OLD_USER);
+ // Kick off a new animation (this will first finish outstanding animations).
+ StartUserTransitionAnimation(user_id);
- // If animations are disabled we immediately switch to the new user, otherwise
- // we create a timer which will fade in the new user once the other user has
+ // Immediately switch to new layer if animations are disabled, otherwise
+ // create a timer which will fade in the new user once the other user has
// been faded away.
if (animations_disabled_) {
- TransitionUser(SHOW_NEW_USER);
+ while (ANIMATION_STEP_ENDED != animation_step_)
+ AdvanceUserTransitionAnimation();
} else {
user_changed_animation_timer_.reset(new base::Timer(
FROM_HERE,
base::TimeDelta::FromMilliseconds(kUserFadeTimeMS),
- base::Bind(&MultiUserWindowManagerChromeOS::TransitionUser,
- base::Unretained(this),
- SHOW_NEW_USER),
- false));
+ base::Bind(
+ &MultiUserWindowManagerChromeOS::AdvanceUserTransitionAnimation,
+ base::Unretained(this)),
oshima 2014/04/03 19:21:41 can you change to use weak pointer? 110 ms is a bi
oshima 2014/04/03 20:13:20 never mind. I somehow thought it's passed to messa
+ true));
user_changed_animation_timer_->Reset();
}
}
@@ -580,140 +583,6 @@ bool MultiUserWindowManagerChromeOS::ShowWindowForUserIntern(
return true;
}
-void MultiUserWindowManagerChromeOS::TransitionUser(
- MultiUserWindowManagerChromeOS::AnimationStep animation_step) {
- TransitionWallpaper(animation_step);
- TransitionUserShelf(animation_step);
-
- // Disable the window position manager and the MRU window tracker temporarily.
- scoped_ptr<UserChangeActionDisabler> disabler(new UserChangeActionDisabler);
-
- // We need to show/hide the windows in the same order as they were created in
- // their parent window(s) to keep the layer / window hierarchy in sync. To
- // achieve that we first collect all parent windows and then enumerate all
- // windows in those parent windows and show or hide them accordingly.
-
- // Create a list of all parent windows we have to check and their parents.
- std::set<aura::Window*> parent_list;
- for (WindowToEntryMap::iterator it = window_to_entry_.begin();
- it != window_to_entry_.end(); ++it) {
- aura::Window* parent = it->first->parent();
- if (parent_list.find(parent) == parent_list.end())
- parent_list.insert(parent);
- }
-
- // Traverse the found parent windows to handle their child windows in order of
- // their appearance.
- for (std::set<aura::Window*>::iterator it_parents = parent_list.begin();
- it_parents != parent_list.end(); ++it_parents) {
- const aura::Window::Windows window_list = (*it_parents)->children();
- for (aura::Window::Windows::const_iterator it_window = window_list.begin();
- it_window != window_list.end(); ++it_window) {
- aura::Window* window = *it_window;
- WindowToEntryMap::iterator it_map = window_to_entry_.find(window);
- if (it_map != window_to_entry_.end()) {
- bool should_be_visible =
- it_map->second->show_for_user() == current_user_id_ &&
- it_map->second->show();
- bool is_visible = window->IsVisible();
- ash::wm::WindowState* window_state = ash::wm::GetWindowState(window);
- if (animation_step == SHOW_NEW_USER &&
- it_map->second->owner() == current_user_id_ &&
- it_map->second->show_for_user() != current_user_id_ &&
- window_state->IsMinimized()) {
- // Pull back minimized visiting windows to the owners desktop.
- ShowWindowForUserIntern(window, current_user_id_);
- window_state->Unminimize();
- } else if (should_be_visible != is_visible &&
- should_be_visible == (animation_step == SHOW_NEW_USER)) {
- SetWindowVisibility(window, should_be_visible, kUserFadeTimeMS);
- }
- }
- }
- }
-
- // Activation and real switch are happening after the other user gets shown.
- if (animation_step == SHOW_NEW_USER) {
- // Finally we need to restore the previously active window.
- ash::MruWindowTracker::WindowList mru_list =
- ash::Shell::GetInstance()->mru_window_tracker()->BuildMruWindowList();
- if (mru_list.size()) {
- aura::Window* window = mru_list[0];
- ash::wm::WindowState* window_state = ash::wm::GetWindowState(window);
- if (IsWindowOnDesktopOfUser(window, current_user_id_) &&
- !window_state->IsMinimized()) {
- aura::client::ActivationClient* client =
- aura::client::GetActivationClient(window->GetRootWindow());
- // Several unit tests come here without an activation client.
- if (client)
- client->ActivateWindow(window);
- }
- }
-
- // This is called directly here to make sure notification_blocker will see
- // the new window status.
- notification_blocker_->ActiveUserChanged(current_user_id_);
-
- // We can reset the timer at this point.
- // Note: The timer can be destroyed while it is performing its task.
- user_changed_animation_timer_.reset();
- }
-}
-
-void MultiUserWindowManagerChromeOS::TransitionWallpaper(
- MultiUserWindowManagerChromeOS::AnimationStep animation_step) {
- // Handle the wallpaper switch.
- ash::UserWallpaperDelegate* wallpaper_delegate =
- ash::Shell::GetInstance()->user_wallpaper_delegate();
- if (animation_step == HIDE_OLD_USER) {
- // Set the wallpaper cross dissolve animation duration to our complete
- // animation cycle for a fade in and fade out.
- wallpaper_delegate->SetAnimationDurationOverride(2 * kUserFadeTimeMS);
- chromeos::WallpaperManager::Get()->SetUserWallpaperDelayed(
- current_user_id_);
- } else {
- // Revert the wallpaper cross dissolve animation duration back to the
- // default.
- wallpaper_delegate->SetAnimationDurationOverride(0);
- }
-}
-
-void MultiUserWindowManagerChromeOS::TransitionUserShelf(
- MultiUserWindowManagerChromeOS::AnimationStep animation_step) {
- // The shelf animation duration override.
- int duration_override = kUserFadeTimeMS;
- // Handle the shelf order of items. This is done once the old user is hidden.
- if (animation_step == SHOW_NEW_USER) {
- // Some unit tests have no ChromeLauncherController.
- if (ChromeLauncherController::instance())
- ChromeLauncherController::instance()->ActiveUserChanged(current_user_id_);
- // We kicked off the shelf animation in the command above. As such we can
- // disable the override now again.
- duration_override = 0;
- }
-
- if (animations_disabled_)
- return;
-
- ash::Shell::RootWindowControllerList controller =
- ash::Shell::GetInstance()->GetAllRootWindowControllers();
- for (ash::Shell::RootWindowControllerList::iterator it1 = controller.begin();
- it1 != controller.end(); ++it1) {
- (*it1)->GetShelfLayoutManager()->SetAnimationDurationOverride(
- duration_override);
- }
-
- // For each root window hide the shelf.
- if (animation_step == HIDE_OLD_USER) {
- aura::Window::Windows root_windows = ash::Shell::GetAllRootWindows();
- for (aura::Window::Windows::const_iterator iter = root_windows.begin();
- iter != root_windows.end(); ++iter) {
- ash::Shell::GetInstance()->SetShelfAutoHideBehavior(
- ash::SHELF_AUTO_HIDE_ALWAYS_HIDDEN, *iter);
- }
- }
-}
-
void MultiUserWindowManagerChromeOS::AddBrowserWindow(Browser* browser) {
// A unit test (e.g. CrashRestoreComplexTest.RestoreSessionForThreeUsers) can
// come here with no valid window.
@@ -869,4 +738,241 @@ void MultiUserWindowManagerChromeOS::SetWindowVisible(
DCHECK_EQ(visible, window->IsVisible());
}
+void MultiUserWindowManagerChromeOS::StartUserTransitionAnimation(
+ const std::string& user_id) {
+ // If there is an animation in progress, finish it before the new one starts.
+ while (ANIMATION_STEP_ENDED != animation_step_)
+ AdvanceUserTransitionAnimation();
+
+ // Set up the transition parameters before the animation gets called the first
+ // time. Note that the screen cover state needs to be analyzed and remembered
+ // before the animation starts and after the user got set.
+ current_user_id_ = user_id;
+ screen_cover_ = GetScreenCover();
+ animation_step_ = ANIMATION_STEP_HIDE_OLD_USER;
+
+ AdvanceUserTransitionAnimation();
+}
+
+void MultiUserWindowManagerChromeOS::AdvanceUserTransitionAnimation() {
+ DCHECK_NE(animation_step_, ANIMATION_STEP_ENDED);
+
+ TransitionWallpaper(animation_step_);
+ TransitionUserShelf(animation_step_);
+ TransitionWindows(animation_step_);
+
+ // Advance to the next step.
+ if (animation_step_ == ANIMATION_STEP_FINALIZE) {
oshima 2014/04/03 19:21:41 optional: using switch would make it easy to under
Mr4D (OOO till 08-26) 2014/04/03 22:57:00 Done.
+ user_changed_animation_timer_.reset();
+ animation_step_ = ANIMATION_STEP_ENDED;
+ } else {
+ animation_step_ = animation_step_ == ANIMATION_STEP_HIDE_OLD_USER ?
+ ANIMATION_STEP_SHOW_NEW_USER : ANIMATION_STEP_FINALIZE;
+ }
+}
+
+void MultiUserWindowManagerChromeOS::TransitionWallpaper(
+ MultiUserWindowManagerChromeOS::AnimationStep animation_step) {
+ // Handle the wallpaper switch.
+ ash::UserWallpaperDelegate* wallpaper_delegate =
+ ash::Shell::GetInstance()->user_wallpaper_delegate();
+ if (animation_step == ANIMATION_STEP_HIDE_OLD_USER) {
+ // Set the wallpaper cross dissolve animation duration to our complete
+ // animation cycle for a fade in and fade out.
+ wallpaper_delegate->SetAnimationDurationOverride(
+ NO_USER_COVERS_SCREEN == screen_cover_ ? (2 * kUserFadeTimeMS) :
+ kMinimalAnimationTime);
+ if (screen_cover_ != NEW_USER_COVERS_SCREEN) {
+ chromeos::WallpaperManager::Get()->SetUserWallpaperNow(current_user_id_);
+ wallpaper_user_id_ = NO_USER_COVERS_SCREEN == screen_cover_ ?
+ (wallpaper_user_id_ + "->" + current_user_id_) : current_user_id_;
+ }
+ } else if (animation_step == ANIMATION_STEP_FINALIZE) {
+ // Revert the wallpaper cross dissolve animation duration back to the
+ // default.
+ if (screen_cover_ == NEW_USER_COVERS_SCREEN)
+ chromeos::WallpaperManager::Get()->SetUserWallpaperNow(current_user_id_);
+
+ // Coming here the wallpaper user id is the final result. No matter how we
+ // got here.
+ wallpaper_user_id_ = current_user_id_;
+ wallpaper_delegate->SetAnimationDurationOverride(0);
+ }
+}
+
+void MultiUserWindowManagerChromeOS::TransitionUserShelf(
+ MultiUserWindowManagerChromeOS::AnimationStep animation_step) {
+ // The shelf animation duration override.
+ int duration_override = kUserFadeTimeMS;
+ // Handle the shelf order of items. This is done once the old user is hidden.
+ if (animation_step == ANIMATION_STEP_SHOW_NEW_USER) {
+ // Some unit tests have no ChromeLauncherController.
+ if (ChromeLauncherController::instance())
+ ChromeLauncherController::instance()->ActiveUserChanged(current_user_id_);
+ // We kicked off the shelf animation in the command above. As such we can
+ // disable the override now again.
+ duration_override = 0;
+ }
+
+ if (animations_disabled_ || animation_step == ANIMATION_STEP_FINALIZE)
+ return;
+
+ ash::Shell::RootWindowControllerList controller =
+ ash::Shell::GetInstance()->GetAllRootWindowControllers();
+ for (ash::Shell::RootWindowControllerList::iterator it1 = controller.begin();
+ it1 != controller.end(); ++it1) {
+ (*it1)->GetShelfLayoutManager()->SetAnimationDurationOverride(
+ duration_override);
+ }
+
+ // For each root window hide the shelf.
+ if (animation_step == ANIMATION_STEP_HIDE_OLD_USER) {
+ aura::Window::Windows root_windows = ash::Shell::GetAllRootWindows();
+ for (aura::Window::Windows::const_iterator iter = root_windows.begin();
+ iter != root_windows.end(); ++iter) {
+ ash::Shell::GetInstance()->SetShelfAutoHideBehavior(
+ ash::SHELF_AUTO_HIDE_ALWAYS_HIDDEN, *iter);
oshima 2014/04/03 19:21:41 q: how/where the user's shelf setting is restored?
Mr4D (OOO till 08-26) 2014/04/03 22:57:00 Added comment to explain.
+ }
+ }
+}
+
+void MultiUserWindowManagerChromeOS::TransitionWindows(
+ AnimationStep animation_step) {
+ // Disable the window position manager and the MRU window tracker temporarily.
+ scoped_ptr<UserChangeActionDisabler> disabler(new UserChangeActionDisabler);
oshima 2014/04/03 19:21:41 This can be just created on stack ?
Mr4D (OOO till 08-26) 2014/04/03 22:57:00 Done.
+
+ if (animation_step == ANIMATION_STEP_HIDE_OLD_USER ||
+ (animation_step == ANIMATION_STEP_FINALIZE &&
+ screen_cover_ == BOTH_USERS_COVER_SCREEN)) {
+ // We need to show/hide the windows in the same order as they were created
+ // in their parent window(s) to keep the layer / window hierarchy in sync.
+ // To achieve that we first collect all parent windows and then enumerate
+ // all windows in those parent windows and show or hide them accordingly.
+
+ // Create a list of all parent windows we have to check.
+ std::set<aura::Window*> parent_list;
+ for (WindowToEntryMap::iterator it = window_to_entry_.begin();
+ it != window_to_entry_.end(); ++it) {
+ aura::Window* parent = it->first->parent();
+ if (parent_list.find(parent) == parent_list.end())
+ parent_list.insert(parent);
+ }
+
+ for (std::set<aura::Window*>::iterator it_parents = parent_list.begin();
+ it_parents != parent_list.end(); ++it_parents) {
+ const aura::Window::Windows window_list = (*it_parents)->children();
+ // In case of |BOTH_USERS_COVER_SCREEN| the desktop might shine through
+ // if all windows fade (in or out). To avoid this we only fade the topmost
+ // covering window (in / out) and make / keep all other covering windows
+ // visible while animating. |foreground_window_found| will get set when
+ // the top fading window was found.
+ bool foreground_window_found = false;
+ // Covering windows which follow the fade direction will also fade - all
+ // others will get immediately shown / kept shown until the animation is
+ // finished.
+ bool foreground_becomes_visible = false;
+ for (aura::Window::Windows::const_reverse_iterator it_window =
+ window_list.rbegin();
+ it_window != window_list.rend(); ++it_window) {
+ aura::Window* window = *it_window;
+ WindowToEntryMap::iterator it_map = window_to_entry_.find(window);
+ if (it_map != window_to_entry_.end()) {
+ bool should_be_visible =
+ it_map->second->show_for_user() == current_user_id_ &&
+ it_map->second->show();
+ bool is_visible = window->IsVisible();
+ ash::wm::WindowState* window_state = ash::wm::GetWindowState(window);
+ if (it_map->second->owner() == current_user_id_ &&
+ it_map->second->show_for_user() != current_user_id_ &&
+ window_state->IsMinimized()) {
+ // Pull back minimized visiting windows to the owners desktop.
+ ShowWindowForUserIntern(window, current_user_id_);
+ window_state->Unminimize();
+ } else if (should_be_visible != is_visible) {
+ bool animate = true;
+ int duration = animation_step == ANIMATION_STEP_FINALIZE ?
+ kMinimalAnimationTime : (2 * kUserFadeTimeMS);
+ if (animation_step != ANIMATION_STEP_FINALIZE &&
+ screen_cover_ == BOTH_USERS_COVER_SCREEN &&
+ CoversScreen(window)) {
+ if (!foreground_window_found) {
+ foreground_window_found = true;
+ foreground_becomes_visible = should_be_visible;
+ } else if (should_be_visible != foreground_becomes_visible) {
+ // Covering windows behind the foreground window which are
+ // inverting their visibility should immediately become visible
+ // or stay visible until the animation is finished.
+ duration = kMinimalAnimationTime;
+ if (!should_be_visible)
+ animate = false;
+ }
+ }
+ if (animate)
+ SetWindowVisibility(window, should_be_visible, duration);
+ }
+ }
+ }
+ }
+ }
+
+ // Activation and real switch are happening after the other user gets shown.
+ if (animation_step == ANIMATION_STEP_SHOW_NEW_USER) {
+ // Finally we need to restore the previously active window.
+ ash::MruWindowTracker::WindowList mru_list =
+ ash::Shell::GetInstance()->mru_window_tracker()->BuildMruWindowList();
+ if (mru_list.size()) {
oshima 2014/04/03 19:21:41 !empty()
Mr4D (OOO till 08-26) 2014/04/03 22:57:00 Done.
+ aura::Window* window = mru_list[0];
+ ash::wm::WindowState* window_state = ash::wm::GetWindowState(window);
+ if (IsWindowOnDesktopOfUser(window, current_user_id_) &&
+ !window_state->IsMinimized()) {
+ aura::client::ActivationClient* client =
+ aura::client::GetActivationClient(window->GetRootWindow());
+ // Several unit tests come here without an activation client.
+ if (client)
+ client->ActivateWindow(window);
+ }
+ }
+
+ // This is called directly here to make sure notification_blocker will see
+ // the new window status.
+ notification_blocker_->ActiveUserChanged(current_user_id_);
+ }
+}
+
+MultiUserWindowManagerChromeOS::TransitioningScreenCover
+MultiUserWindowManagerChromeOS::GetScreenCover() {
+ TransitioningScreenCover cover = NO_USER_COVERS_SCREEN;
+ for (WindowToEntryMap::iterator it_map = window_to_entry_.begin();
+ it_map != window_to_entry_.end();
+ ++it_map) {
+ aura::Window* window = it_map->first;
+ if (window->IsVisible() && CoversScreen(window)) {
+ if (cover == NEW_USER_COVERS_SCREEN)
+ return BOTH_USERS_COVER_SCREEN;
+ else
+ cover = OLD_USER_COVERS_SCREEN;
+ } else if (IsWindowOnDesktopOfUser(window, current_user_id_) &&
+ CoversScreen(window)) {
+ if (cover == OLD_USER_COVERS_SCREEN)
+ return BOTH_USERS_COVER_SCREEN;
+ else
+ cover = NEW_USER_COVERS_SCREEN;
+ }
+ }
+ return cover;
+}
+
+bool MultiUserWindowManagerChromeOS::CoversScreen(aura::Window* window) {
+ // Full screen covers the screen naturally. Maximized however can be smaller
+ // then the work area - so we do not check for that mode, but instead check if
+ // the window is covering everything.
+ if (ash::wm::GetWindowState(window)->IsFullscreen())
+ return true;
+ gfx::Rect bounds = window->GetBoundsInRootWindow();
+ gfx::Rect work_area = gfx::Screen::GetScreenFor(window)->
+ GetDisplayNearestWindow(window).work_area();
+ bounds.Intersect(work_area);
+ return work_area == bounds;
+}
+
} // namespace chrome

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