Index: src/gpu/glsl/GrGLSLProgramBuilder.cpp |
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp |
index d0d813d4c2a3fbb61013ebdea5d2d0763d08cda9..37c20deeb9c522ef73faa1e4b68aed927bd5ca51 100644 |
--- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp |
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp |
@@ -90,7 +90,7 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr |
const char* distanceVectorName = nullptr; |
if (this->fPipeline.usesDistanceVectorField() && proc.implementsDistanceVector()) { |
distanceVectorName = fFS.distanceVectorName(); |
- fFS.codeAppend( "// Normalized vector to the closest geometric edge (in source space)\n"); |
+ fFS.codeAppend( "// Normalized vector to the closest geometric edge (in device space)\n"); |
fFS.codeAppend( "// Distance to the edge encoded in the z-component\n"); |
fFS.codeAppendf("vec3 %s;", distanceVectorName); |
} |