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Issue 2237613002: mash: Migrate some misc ShelfLayoutManager deps to ash common. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Address comments. Created 4 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/shelf/shelf_bezel_event_filter.h" 5 #include "ash/shelf/shelf_bezel_event_handler.h"
6 6
7 #include "ash/shelf/shelf_layout_manager.h" 7 #include "ash/common/shelf/wm_shelf.h"
8 #include "ash/shell.h" 8 #include "ash/shell.h"
9 #include "ui/aura/window.h" 9 #include "ui/aura/window.h"
10 #include "ui/display/display.h" 10 #include "ui/display/display.h"
11 #include "ui/display/screen.h" 11 #include "ui/display/screen.h"
12 #include "ui/events/event.h"
12 #include "ui/gfx/geometry/point.h" 13 #include "ui/gfx/geometry/point.h"
13 #include "ui/gfx/geometry/rect.h" 14 #include "ui/gfx/geometry/rect.h"
14 #include "ui/wm/core/coordinate_conversion.h" 15 #include "ui/wm/core/coordinate_conversion.h"
15 16
16 namespace ash { 17 namespace ash {
17 18
18 ShelfBezelEventFilter::ShelfBezelEventFilter( 19 ShelfBezelEventHandler::ShelfBezelEventHandler(WmShelf* shelf)
19 ShelfLayoutManager* shelf_layout_manager) 20 : shelf_(shelf), in_touch_drag_(false) {
20 : shelf_layout_manager_(shelf_layout_manager), in_touch_drag_(false) {
21 Shell::GetInstance()->AddPreTargetHandler(this); 21 Shell::GetInstance()->AddPreTargetHandler(this);
22 } 22 }
23 23
24 ShelfBezelEventFilter::~ShelfBezelEventFilter() { 24 ShelfBezelEventHandler::~ShelfBezelEventHandler() {
25 Shell::GetInstance()->RemovePreTargetHandler(this); 25 Shell::GetInstance()->RemovePreTargetHandler(this);
26 } 26 }
27 27
28 void ShelfBezelEventFilter::OnGestureEvent(ui::GestureEvent* event) { 28 void ShelfBezelEventHandler::OnGestureEvent(ui::GestureEvent* event) {
29 gfx::Point point_in_screen(event->location()); 29 gfx::Point point_in_screen(event->location());
30 aura::Window* target = static_cast<aura::Window*>(event->target()); 30 aura::Window* target = static_cast<aura::Window*>(event->target());
31 ::wm::ConvertPointToScreen(target, &point_in_screen); 31 ::wm::ConvertPointToScreen(target, &point_in_screen);
32 gfx::Rect screen = display::Screen::GetScreen() 32 gfx::Rect screen = display::Screen::GetScreen()
33 ->GetDisplayNearestPoint(point_in_screen) 33 ->GetDisplayNearestPoint(point_in_screen)
34 .bounds(); 34 .bounds();
35 if ((!screen.Contains(point_in_screen) && 35 if ((!screen.Contains(point_in_screen) &&
36 IsShelfOnBezel(screen, point_in_screen)) || 36 IsShelfOnBezel(screen, point_in_screen)) ||
37 in_touch_drag_) { 37 in_touch_drag_) {
38 if (shelf_layout_manager_->ProcessGestureEvent(*event)) { 38 if (shelf_->ProcessGestureEvent(*event)) {
39 switch (event->type()) { 39 switch (event->type()) {
40 case ui::ET_GESTURE_SCROLL_BEGIN: 40 case ui::ET_GESTURE_SCROLL_BEGIN:
41 in_touch_drag_ = true; 41 in_touch_drag_ = true;
42 break; 42 break;
43 case ui::ET_GESTURE_SCROLL_END: 43 case ui::ET_GESTURE_SCROLL_END:
44 case ui::ET_SCROLL_FLING_START: 44 case ui::ET_SCROLL_FLING_START:
45 in_touch_drag_ = false; 45 in_touch_drag_ = false;
46 break; 46 break;
47 default: 47 default:
48 break; 48 break;
49 } 49 }
50 event->StopPropagation(); 50 event->StopPropagation();
51 } 51 }
52 } 52 }
53 } 53 }
54 54
55 bool ShelfBezelEventFilter::IsShelfOnBezel(const gfx::Rect& screen, 55 bool ShelfBezelEventHandler::IsShelfOnBezel(const gfx::Rect& screen,
56 const gfx::Point& point) const { 56 const gfx::Point& point) const {
57 return shelf_layout_manager_->SelectValueForShelfAlignment( 57 switch (shelf_->GetAlignment()) {
58 point.y() >= screen.bottom(), point.x() <= screen.x(), 58 case SHELF_ALIGNMENT_BOTTOM:
59 point.x() >= screen.right()); 59 case SHELF_ALIGNMENT_BOTTOM_LOCKED:
60 return point.y() >= screen.bottom();
61 case SHELF_ALIGNMENT_LEFT:
62 return point.x() <= screen.x();
63 case SHELF_ALIGNMENT_RIGHT:
64 return point.x() >= screen.right();
65 }
66 NOTREACHED();
67 return false;
60 } 68 }
61 69
62 } // namespace ash 70 } // namespace ash
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