Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(246)

Side by Side Diff: ash/wm/window_animations.h

Issue 2237613002: mash: Migrate some misc ShelfLayoutManager deps to ash common. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Move ShelfBezelEventHandler to WmShelfAura. Created 4 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_WINDOW_ANIMATIONS_H_ 5 #ifndef ASH_WM_WINDOW_ANIMATIONS_H_
6 #define ASH_WM_WINDOW_ANIMATIONS_H_ 6 #define ASH_WM_WINDOW_ANIMATIONS_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
11 #include "ui/gfx/animation/tween.h" 11 #include "ui/gfx/animation/tween.h"
12 #include "ui/gfx/transform.h" 12 #include "ui/gfx/transform.h"
13 #include "ui/wm/core/window_animations.h" 13 #include "ui/wm/core/window_animations.h"
14 14
15 namespace aura { 15 namespace aura {
16 class Window; 16 class Window;
17 } 17 }
18 namespace ui { 18 namespace ui {
19 class Layer; 19 class Layer;
20 class LayerTreeOwner; 20 class LayerTreeOwner;
21 } 21 }
22 namespace views {} 22 namespace views {}
James Cook 2016/08/11 00:50:06 Wow, I've never seen this before.
msw 2016/08/11 02:08:51 Removed.
23 23
24 // This is only for animations specific to Ash. For window animations shared 24 // This is only for animations specific to Ash. For window animations shared
25 // with desktop Chrome, see ui/views/corewm/window_animations.h. 25 // with desktop Chrome, see ui/views/corewm/window_animations.h.
26 namespace ash { 26 namespace ash {
27 27
28 // Direction for ash-specific window animations used in workspaces and 28 // Direction for ash-specific window animations used in workspaces and
29 // lock/unlock animations. 29 // lock/unlock animations.
30 enum LayerScaleAnimationDirection { 30 enum LayerScaleAnimationDirection {
31 LAYER_SCALE_ANIMATION_ABOVE, 31 LAYER_SCALE_ANIMATION_ABOVE,
32 LAYER_SCALE_ANIMATION_BELOW, 32 LAYER_SCALE_ANIMATION_BELOW,
33 }; 33 };
34 34
35 // Amount of time for the cross fade animation.
36 extern const int kCrossFadeDurationMS;
James Cook 2016/08/11 00:50:06 WDYT of leaving this where it is, and introducing
msw 2016/08/11 02:08:51 Done.
37
38 // Implementation of cross fading. Window is the window being cross faded. It 35 // Implementation of cross fading. Window is the window being cross faded. It
39 // should be at the target bounds. |old_layer_owner| contains the previous layer 36 // should be at the target bounds. |old_layer_owner| contains the previous layer
40 // from |window|. |tween_type| specifies the tween type of the cross fade 37 // from |window|. |tween_type| specifies the tween type of the cross fade
41 // animation. 38 // animation.
42 ASH_EXPORT base::TimeDelta CrossFadeAnimation( 39 ASH_EXPORT base::TimeDelta CrossFadeAnimation(
43 aura::Window* window, 40 aura::Window* window,
44 std::unique_ptr<ui::LayerTreeOwner> old_layer_owner, 41 std::unique_ptr<ui::LayerTreeOwner> old_layer_owner,
45 gfx::Tween::Type tween_type); 42 gfx::Tween::Type tween_type);
46 43
47 ASH_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, 44 ASH_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
(...skipping 13 matching lines...) Expand all
61 58
62 // Returns the approximate bounds to which |window| will be animated when it 59 // Returns the approximate bounds to which |window| will be animated when it
63 // is minimized. The bounds are approximate because the minimize animation 60 // is minimized. The bounds are approximate because the minimize animation
64 // involves rotation. 61 // involves rotation.
65 ASH_EXPORT gfx::Rect GetMinimizeAnimationTargetBoundsInScreen( 62 ASH_EXPORT gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(
66 aura::Window* window); 63 aura::Window* window);
67 64
68 } // namespace ash 65 } // namespace ash
69 66
70 #endif // ASH_WM_WINDOW_ANIMATIONS_H_ 67 #endif // ASH_WM_WINDOW_ANIMATIONS_H_
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698