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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_animations.h" | 5 #include "ash/wm/window_animations.h" |
6 | 6 |
7 #include <math.h> | 7 #include <math.h> |
8 #include <algorithm> | 8 #include <algorithm> |
9 #include <utility> | 9 #include <utility> |
10 #include <vector> | 10 #include <vector> |
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71 const gfx::RectF& old_bounds, | 71 const gfx::RectF& old_bounds, |
72 const gfx::Rect& new_bounds) { | 72 const gfx::Rect& new_bounds) { |
73 if (::wm::WindowAnimationsDisabled(window)) | 73 if (::wm::WindowAnimationsDisabled(window)) |
74 return base::TimeDelta(); | 74 return base::TimeDelta(); |
75 | 75 |
76 int old_area = static_cast<int>(old_bounds.width() * old_bounds.height()); | 76 int old_area = static_cast<int>(old_bounds.width() * old_bounds.height()); |
77 int new_area = new_bounds.width() * new_bounds.height(); | 77 int new_area = new_bounds.width() * new_bounds.height(); |
78 int max_area = std::max(old_area, new_area); | 78 int max_area = std::max(old_area, new_area); |
79 // Avoid divide by zero. | 79 // Avoid divide by zero. |
80 if (max_area == 0) | 80 if (max_area == 0) |
81 return base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS); | 81 return base::TimeDelta::FromMilliseconds(wm::kCrossFadeDurationMS); |
82 | 82 |
83 int delta_area = std::abs(old_area - new_area); | 83 int delta_area = std::abs(old_area - new_area); |
84 // If the area didn't change, the animation is instantaneous. | 84 // If the area didn't change, the animation is instantaneous. |
85 if (delta_area == 0) | 85 if (delta_area == 0) |
86 return base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS); | 86 return base::TimeDelta::FromMilliseconds(wm::kCrossFadeDurationMS); |
87 | 87 |
88 float factor = static_cast<float>(delta_area) / static_cast<float>(max_area); | 88 float factor = static_cast<float>(delta_area) / static_cast<float>(max_area); |
89 const float kRange = kCrossFadeDurationMaxMs - kCrossFadeDurationMinMs; | 89 const float kRange = kCrossFadeDurationMaxMs - kCrossFadeDurationMinMs; |
90 return base::TimeDelta::FromMilliseconds( | 90 return base::TimeDelta::FromMilliseconds( |
91 Round64(kCrossFadeDurationMinMs + (factor * kRange))); | 91 Round64(kCrossFadeDurationMinMs + (factor * kRange))); |
92 } | 92 } |
93 | 93 |
94 } // namespace | 94 } // namespace |
95 | 95 |
96 const int kCrossFadeDurationMS = 200; | |
97 | |
98 void AddLayerAnimationsForMinimize(aura::Window* window, bool show) { | 96 void AddLayerAnimationsForMinimize(aura::Window* window, bool show) { |
99 // Recalculate the transform at restore time since the launcher item may have | 97 // Recalculate the transform at restore time since the launcher item may have |
100 // moved while the window was minimized. | 98 // moved while the window was minimized. |
101 gfx::Rect bounds = window->bounds(); | 99 gfx::Rect bounds = window->bounds(); |
102 gfx::Rect target_bounds = GetMinimizeAnimationTargetBoundsInScreen(window); | 100 gfx::Rect target_bounds = GetMinimizeAnimationTargetBoundsInScreen(window); |
103 target_bounds = | 101 target_bounds = |
104 ScreenUtil::ConvertRectFromScreen(window->parent(), target_bounds); | 102 ScreenUtil::ConvertRectFromScreen(window->parent(), target_bounds); |
105 | 103 |
106 float scale_x = static_cast<float>(target_bounds.width()) / bounds.width(); | 104 float scale_x = static_cast<float>(target_bounds.width()) / bounds.width(); |
107 float scale_y = static_cast<float>(target_bounds.height()) / bounds.height(); | 105 float scale_y = static_cast<float>(target_bounds.height()) / bounds.height(); |
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489 case SHELF_ALIGNMENT_LEFT: | 487 case SHELF_ALIGNMENT_LEFT: |
490 return gfx::Rect(work_area.x(), work_area.y(), 0, 0); | 488 return gfx::Rect(work_area.x(), work_area.y(), 0, 0); |
491 case SHELF_ALIGNMENT_RIGHT: | 489 case SHELF_ALIGNMENT_RIGHT: |
492 return gfx::Rect(work_area.right(), work_area.y(), 0, 0); | 490 return gfx::Rect(work_area.right(), work_area.y(), 0, 0); |
493 } | 491 } |
494 NOTREACHED(); | 492 NOTREACHED(); |
495 return gfx::Rect(); | 493 return gfx::Rect(); |
496 } | 494 } |
497 | 495 |
498 } // namespace ash | 496 } // namespace ash |
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