| Index: include/core/SkLights.h
|
| diff --git a/include/core/SkLights.h b/include/core/SkLights.h
|
| index 52e60c71a07a5fe3cae5f441f58e858617490251..d9ec65b9aafe59f8766fcad3bda7f4ef9683b37e 100644
|
| --- a/include/core/SkLights.h
|
| +++ b/include/core/SkLights.h
|
| @@ -9,10 +9,13 @@
|
| #ifndef SkLights_DEFINED
|
| #define SkLights_DEFINED
|
|
|
| +#include "../private/SkTArray.h"
|
| #include "SkPoint3.h"
|
| #include "SkRefCnt.h"
|
| -#include "../private/SkTArray.h"
|
| -#include "SkImage.h"
|
| +
|
| +class SkReadBuffer;
|
| +class SkWriteBuffer;
|
| +class SkImage;
|
|
|
| class SK_API SkLights : public SkRefCnt {
|
| public:
|
| @@ -20,7 +23,8 @@ public:
|
| public:
|
| enum LightType {
|
| kAmbient_LightType, // only 'fColor' is used
|
| - kDirectional_LightType
|
| + kDirectional_LightType,
|
| + kPoint_LightType
|
| };
|
|
|
| Light(const Light& other)
|
| @@ -37,26 +41,31 @@ public:
|
| , fShadowMap(std::move(other.fShadowMap)) {
|
| }
|
|
|
| - Light(const SkColor3f& color)
|
| - : fType(kAmbient_LightType)
|
| - , fColor(color) {
|
| - fDirection.set(0.0f, 0.0f, 1.0f);
|
| + static Light MakeAmbient(const SkColor3f& color) {
|
| + return Light(kAmbient_LightType, color, SkVector3::Make(0.0f, 0.0f, 1.0f));
|
| }
|
|
|
| - Light(const SkColor3f& color, const SkVector3& dir)
|
| - : fType(kDirectional_LightType)
|
| - , fColor(color)
|
| - , fDirection(dir) {
|
| - if (!fDirection.normalize()) {
|
| - fDirection.set(0.0f, 0.0f, 1.0f);
|
| + static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir) {
|
| + Light light(kDirectional_LightType, color, dir);
|
| + if (!light.fDirection.normalize()) {
|
| + light.fDirection.set(0.0f, 0.0f, 1.0f);
|
| }
|
| + return light;
|
| + }
|
| +
|
| + static Light MakePoint(const SkColor3f& color, const SkPoint3& pos) {
|
| + return Light(kPoint_LightType, color, pos);
|
| }
|
|
|
| LightType type() const { return fType; }
|
| const SkColor3f& color() const { return fColor; }
|
| - const SkVector3& dir() const {
|
| - SkASSERT(kAmbient_LightType != fType);
|
| - return fDirection;
|
| + const SkVector3& dir() const {
|
| + SkASSERT(kDirectional_LightType == fType);
|
| + return fDirection;
|
| + }
|
| + const SkPoint3& pos() const {
|
| + SkASSERT(kPoint_LightType == fType);
|
| + return fDirection;
|
| }
|
|
|
| void setShadowMap(sk_sp<SkImage> shadowMap) {
|
| @@ -78,19 +87,26 @@ public:
|
| fShadowMap = b.fShadowMap;
|
| return *this;
|
| }
|
| -
|
| private:
|
| LightType fType;
|
| SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
|
| - SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
|
| + SkVector3 fDirection; // For directional lights, holds the direction towards the
|
| + // light (+Z is out of the screen).
|
| // If degenerate, it will be replaced with (0, 0, 1).
|
| + // For point lights, holds location of point light
|
| sk_sp<SkImage> fShadowMap;
|
| +
|
| + Light(LightType type, const SkColor3f& color, const SkVector3& dir) {
|
| + fType = type;
|
| + fColor = color;
|
| + fDirection = dir;
|
| + }
|
| };
|
|
|
| class Builder {
|
| public:
|
| Builder() : fLights(new SkLights) { }
|
| -
|
| +
|
| void add(const Light& light) {
|
| if (fLights) {
|
| fLights->fLights.push_back(light);
|
| @@ -123,11 +139,13 @@ public:
|
| return fLights[index];
|
| }
|
|
|
| + static sk_sp<SkLights> MakeFromBuffer(SkReadBuffer& buf);
|
| +
|
| + void flatten(SkWriteBuffer& buf) const;
|
| +
|
| private:
|
| SkLights() {}
|
| -
|
| SkTArray<Light> fLights;
|
| -
|
| typedef SkRefCnt INHERITED;
|
| };
|
|
|
|
|