Index: include/core/SkLights.h |
diff --git a/include/core/SkLights.h b/include/core/SkLights.h |
index 52e60c71a07a5fe3cae5f441f58e858617490251..d9ec65b9aafe59f8766fcad3bda7f4ef9683b37e 100644 |
--- a/include/core/SkLights.h |
+++ b/include/core/SkLights.h |
@@ -9,10 +9,13 @@ |
#ifndef SkLights_DEFINED |
#define SkLights_DEFINED |
+#include "../private/SkTArray.h" |
#include "SkPoint3.h" |
#include "SkRefCnt.h" |
-#include "../private/SkTArray.h" |
-#include "SkImage.h" |
+ |
+class SkReadBuffer; |
+class SkWriteBuffer; |
+class SkImage; |
class SK_API SkLights : public SkRefCnt { |
public: |
@@ -20,7 +23,8 @@ public: |
public: |
enum LightType { |
kAmbient_LightType, // only 'fColor' is used |
- kDirectional_LightType |
+ kDirectional_LightType, |
+ kPoint_LightType |
}; |
Light(const Light& other) |
@@ -37,26 +41,31 @@ public: |
, fShadowMap(std::move(other.fShadowMap)) { |
} |
- Light(const SkColor3f& color) |
- : fType(kAmbient_LightType) |
- , fColor(color) { |
- fDirection.set(0.0f, 0.0f, 1.0f); |
+ static Light MakeAmbient(const SkColor3f& color) { |
+ return Light(kAmbient_LightType, color, SkVector3::Make(0.0f, 0.0f, 1.0f)); |
} |
- Light(const SkColor3f& color, const SkVector3& dir) |
- : fType(kDirectional_LightType) |
- , fColor(color) |
- , fDirection(dir) { |
- if (!fDirection.normalize()) { |
- fDirection.set(0.0f, 0.0f, 1.0f); |
+ static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir) { |
+ Light light(kDirectional_LightType, color, dir); |
+ if (!light.fDirection.normalize()) { |
+ light.fDirection.set(0.0f, 0.0f, 1.0f); |
} |
+ return light; |
+ } |
+ |
+ static Light MakePoint(const SkColor3f& color, const SkPoint3& pos) { |
+ return Light(kPoint_LightType, color, pos); |
} |
LightType type() const { return fType; } |
const SkColor3f& color() const { return fColor; } |
- const SkVector3& dir() const { |
- SkASSERT(kAmbient_LightType != fType); |
- return fDirection; |
+ const SkVector3& dir() const { |
+ SkASSERT(kDirectional_LightType == fType); |
+ return fDirection; |
+ } |
+ const SkPoint3& pos() const { |
+ SkASSERT(kPoint_LightType == fType); |
+ return fDirection; |
} |
void setShadowMap(sk_sp<SkImage> shadowMap) { |
@@ -78,19 +87,26 @@ public: |
fShadowMap = b.fShadowMap; |
return *this; |
} |
- |
private: |
LightType fType; |
SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. |
- SkVector3 fDirection; // direction towards the light (+Z is out of the screen). |
+ SkVector3 fDirection; // For directional lights, holds the direction towards the |
+ // light (+Z is out of the screen). |
// If degenerate, it will be replaced with (0, 0, 1). |
+ // For point lights, holds location of point light |
sk_sp<SkImage> fShadowMap; |
+ |
+ Light(LightType type, const SkColor3f& color, const SkVector3& dir) { |
+ fType = type; |
+ fColor = color; |
+ fDirection = dir; |
+ } |
}; |
class Builder { |
public: |
Builder() : fLights(new SkLights) { } |
- |
+ |
void add(const Light& light) { |
if (fLights) { |
fLights->fLights.push_back(light); |
@@ -123,11 +139,13 @@ public: |
return fLights[index]; |
} |
+ static sk_sp<SkLights> MakeFromBuffer(SkReadBuffer& buf); |
+ |
+ void flatten(SkWriteBuffer& buf) const; |
+ |
private: |
SkLights() {} |
- |
SkTArray<Light> fLights; |
- |
typedef SkRefCnt INHERITED; |
}; |