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Unified Diff: include/core/SkLights.h

Issue 2237493002: Added PointLights to SkLights::Light (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: made req changes Created 4 years, 4 months ago
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Index: include/core/SkLights.h
diff --git a/include/core/SkLights.h b/include/core/SkLights.h
index 52e60c71a07a5fe3cae5f441f58e858617490251..cc62c74d62627e6f2d3c79a64af03f7e3dec9609 100644
--- a/include/core/SkLights.h
+++ b/include/core/SkLights.h
@@ -9,10 +9,13 @@
#ifndef SkLights_DEFINED
#define SkLights_DEFINED
+#include "../private/SkTArray.h"
#include "SkPoint3.h"
#include "SkRefCnt.h"
-#include "../private/SkTArray.h"
-#include "SkImage.h"
+
+class SkReadBuffer;
+class SkWriteBuffer;
+class SkImage;
class SK_API SkLights : public SkRefCnt {
public:
@@ -20,7 +23,8 @@ public:
public:
enum LightType {
kAmbient_LightType, // only 'fColor' is used
- kDirectional_LightType
+ kDirectional_LightType,
+ kPoint_LightType
};
Light(const Light& other)
@@ -37,26 +41,31 @@ public:
, fShadowMap(std::move(other.fShadowMap)) {
}
- Light(const SkColor3f& color)
- : fType(kAmbient_LightType)
- , fColor(color) {
- fDirection.set(0.0f, 0.0f, 1.0f);
+ static Light MakeAmbient(const SkColor3f& color) {
+ return Light(kAmbient_LightType, color, SkVector3::Make(0.0f, 0.0f, 1.0f));
}
- Light(const SkColor3f& color, const SkVector3& dir)
- : fType(kDirectional_LightType)
- , fColor(color)
- , fDirection(dir) {
- if (!fDirection.normalize()) {
- fDirection.set(0.0f, 0.0f, 1.0f);
+ static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir) {
+ Light light(kDirectional_LightType, color, dir);
+ if (!light.fDirection.normalize()) {
+ light.fDirection.set(0.0f, 0.0f, 1.0f);
}
+ return light;
+ }
+
+ static Light MakePoint(const SkColor3f& color, const SkPoint3& pos) {
+ return Light(kPoint_LightType, color, pos);
}
LightType type() const { return fType; }
const SkColor3f& color() const { return fColor; }
- const SkVector3& dir() const {
- SkASSERT(kAmbient_LightType != fType);
- return fDirection;
+ const SkVector3& dir() const {
+ SkASSERT(kDirectional_LightType == fType);
+ return fDirection;
+ }
+ const SkPoint3& pos() const {
+ SkASSERT(kPoint_LightType == fType);
+ return fDirection;
}
void setShadowMap(sk_sp<SkImage> shadowMap) {
@@ -78,26 +87,33 @@ public:
fShadowMap = b.fShadowMap;
return *this;
}
-
private:
LightType fType;
SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
- SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
+ SkVector3 fDirection; // For directional lights, holds the direction towards the
+ // light (+Z is out of the screen).
// If degenerate, it will be replaced with (0, 0, 1).
+ // For point lights, holds location of point light
sk_sp<SkImage> fShadowMap;
+
+ Light(LightType type, const SkColor3f& color, const SkVector3& dir) {
+ fType = type;
+ fColor = color;
+ fDirection = dir;
+ }
};
class Builder {
public:
Builder() : fLights(new SkLights) { }
-
- void add(const Light& light) {
+
robertphillips 2016/08/12 14:27:49 Don't need SkLights:: here
vjiaoblack 2016/08/12 14:56:46 Done.
+ void add(const SkLights::Light& light) {
if (fLights) {
fLights->fLights.push_back(light);
}
}
robertphillips 2016/08/12 14:27:49 Or here
vjiaoblack 2016/08/12 14:56:46 Done.
- void add(Light&& light) {
+ void add(SkLights::Light&& light) {
if (fLights) {
fLights->fLights.push_back(std::move(light));
}
@@ -123,11 +139,13 @@ public:
return fLights[index];
}
+ static sk_sp<SkLights> MakeFromBuffer(SkReadBuffer& buf);
+
+ void flatten(SkWriteBuffer& buf) const;
+
private:
SkLights() {}
-
SkTArray<Light> fLights;
-
typedef SkRefCnt INHERITED;
};
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