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Side by Side Diff: src/core/SkCanvas.cpp

Issue 2237493002: Added PointLights to SkLights::Light (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: added lighting serialization Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2008 The Android Open Source Project 2 * Copyright 2008 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapDevice.h" 8 #include "SkBitmapDevice.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkCanvasPriv.h" 10 #include "SkCanvasPriv.h"
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3125 3125
3126 sk_sp<SkImage> povDepthMap; 3126 sk_sp<SkImage> povDepthMap;
3127 sk_sp<SkImage> diffuseMap; 3127 sk_sp<SkImage> diffuseMap;
3128 3128
3129 // TODO: pass the depth to the shader in vertices, or uniforms 3129 // TODO: pass the depth to the shader in vertices, or uniforms
3130 // so we don't have to render depth and color separately 3130 // so we don't have to render depth and color separately
3131 3131
3132 // povDepthMap 3132 // povDepthMap
3133 { 3133 {
3134 SkLights::Builder builder; 3134 SkLights::Builder builder;
3135 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), 3135 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
3136 SkVector3::Make(0.0f, 0.0f, 1.0f))); 3136 SkVector3::Make(0.0f, 0.0f, 1.0f)));
3137 sk_sp<SkLights> povLight = builder.finish(); 3137 sk_sp<SkLights> povLight = builder.finish();
3138 3138
3139 SkImageInfo info = SkImageInfo::Make(picture->cullRect().width(), 3139 SkImageInfo info = SkImageInfo::Make(picture->cullRect().width(),
3140 picture->cullRect().height(), 3140 picture->cullRect().height(),
3141 kBGRA_8888_SkColorType, 3141 kBGRA_8888_SkColorType,
3142 kOpaque_SkAlphaType); 3142 kOpaque_SkAlphaType);
3143 3143
3144 // Create a new surface (that matches the backend of canvas) 3144 // Create a new surface (that matches the backend of canvas)
3145 // to create the povDepthMap 3145 // to create the povDepthMap
3146 sk_sp<SkSurface> surf(this->makeSurface(info)); 3146 sk_sp<SkSurface> surf(this->makeSurface(info));
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3293 3293
3294 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() { 3294 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() {
3295 fCanvas->restoreToCount(fSaveCount); 3295 fCanvas->restoreToCount(fSaveCount);
3296 } 3296 }
3297 3297
3298 #ifdef SK_SUPPORT_LEGACY_NEW_SURFACE_API 3298 #ifdef SK_SUPPORT_LEGACY_NEW_SURFACE_API
3299 SkSurface* SkCanvas::newSurface(const SkImageInfo& info, const SkSurfaceProps* p rops) { 3299 SkSurface* SkCanvas::newSurface(const SkImageInfo& info, const SkSurfaceProps* p rops) {
3300 return this->makeSurface(info, props).release(); 3300 return this->makeSurface(info, props).release();
3301 } 3301 }
3302 #endif 3302 #endif
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