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| 1 |
| 2 /* |
| 3 * Copyright 2016 Google Inc. |
| 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. |
| 7 */ |
| 8 |
| 9 #include "SkLights.h" |
| 10 #include "SkReadBuffer.h" |
| 11 |
| 12 sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) { |
| 13 int numLights = buf.readInt(); |
| 14 |
| 15 Builder builder; |
| 16 for (int l = 0; l < numLights; ++l) { |
| 17 bool isAmbient = buf.readBool(); |
| 18 bool isPoint = buf.readBool(); |
| 19 |
| 20 SkColor3f color; |
| 21 if (!buf.readScalarArray(&color.fX, 3)) { |
| 22 return nullptr; |
| 23 } |
| 24 |
| 25 if (isAmbient) { |
| 26 builder.add(Light::MakeAmbient(color)); |
| 27 } else { |
| 28 SkVector3 dirOrPos; |
| 29 if (!buf.readScalarArray(&dirOrPos.fX, 3)) { |
| 30 return nullptr; |
| 31 } |
| 32 |
| 33 sk_sp<SkImage> depthMap; |
| 34 bool hasShadowMap = buf.readBool(); |
| 35 if (hasShadowMap) { |
| 36 if (!(depthMap = buf.readImage())) { |
| 37 return nullptr; |
| 38 } |
| 39 } |
| 40 |
| 41 if (isPoint) { |
| 42 Light light = Light::MakePoint(color, dirOrPos); |
| 43 light.setShadowMap(depthMap); |
| 44 builder.add(light); |
| 45 } else { |
| 46 Light light = Light::MakeDirectional(color, dirOrPos); |
| 47 light.setShadowMap(depthMap); |
| 48 builder.add(light); |
| 49 } |
| 50 } |
| 51 } |
| 52 |
| 53 return builder.finish(); |
| 54 } |
| 55 |
| 56 void SkLights::flatten(SkWriteBuffer& buf) const { |
| 57 |
| 58 buf.writeInt(this->numLights()); |
| 59 for (int l = 0; l < this->numLights(); ++l) { |
| 60 const Light& light = this->light(l); |
| 61 |
| 62 bool isAmbient = Light::kAmbient_LightType == light.type(); |
| 63 bool isPoint = Light::kPoint_LightType == light.type(); |
| 64 |
| 65 buf.writeBool(isAmbient); |
| 66 buf.writeBool(isPoint); |
| 67 buf.writeScalarArray(&light.color().fX, 3); |
| 68 if (!isAmbient) { |
| 69 buf.writeScalarArray(&light.dir().fX, 3); |
| 70 bool hasShadowMap = light.getShadowMap() != nullptr; |
| 71 buf.writeBool(hasShadowMap); |
| 72 if (hasShadowMap) { |
| 73 buf.writeImage(light.getShadowMap()); |
| 74 } |
| 75 } |
| 76 } |
| 77 } |
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