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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
| 10 #include "SkColor.h" | 10 #include "SkColor.h" |
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| 409 str->appendf("LightingShader: ()"); | 409 str->appendf("LightingShader: ()"); |
| 410 } | 410 } |
| 411 #endif | 411 #endif |
| 412 | 412 |
| 413 sk_sp<SkFlattenable> SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) { | 413 sk_sp<SkFlattenable> SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) { |
| 414 | 414 |
| 415 // Discarding SkShader flattenable params | 415 // Discarding SkShader flattenable params |
| 416 bool hasLocalMatrix = buf.readBool(); | 416 bool hasLocalMatrix = buf.readBool(); |
| 417 SkAssertResult(!hasLocalMatrix); | 417 SkAssertResult(!hasLocalMatrix); |
| 418 | 418 |
| 419 int numLights = buf.readInt(); | 419 sk_sp<SkLights> lights = SkLights::MakeFromBuffer(buf); |
| 420 | |
| 421 SkLights::Builder builder; | |
| 422 | |
| 423 for (int l = 0; l < numLights; ++l) { | |
| 424 bool isAmbient = buf.readBool(); | |
| 425 | |
| 426 SkColor3f color; | |
| 427 if (!buf.readScalarArray(&color.fX, 3)) { | |
| 428 return nullptr; | |
| 429 } | |
| 430 | |
| 431 if (isAmbient) { | |
| 432 builder.add(SkLights::Light(color)); | |
| 433 } else { | |
| 434 SkVector3 dir; | |
| 435 if (!buf.readScalarArray(&dir.fX, 3)) { | |
| 436 return nullptr; | |
| 437 } | |
| 438 builder.add(SkLights::Light(color, dir)); | |
| 439 } | |
| 440 } | |
| 441 | |
| 442 sk_sp<SkLights> lights(builder.finish()); | |
| 443 | 420 |
| 444 sk_sp<SkNormalSource> normalSource(buf.readFlattenable<SkNormalSource>()); | 421 sk_sp<SkNormalSource> normalSource(buf.readFlattenable<SkNormalSource>()); |
| 445 | 422 |
| 446 bool hasDiffuse = buf.readBool(); | 423 bool hasDiffuse = buf.readBool(); |
| 447 sk_sp<SkShader> diffuseShader = nullptr; | 424 sk_sp<SkShader> diffuseShader = nullptr; |
| 448 if (hasDiffuse) { | 425 if (hasDiffuse) { |
| 449 diffuseShader = buf.readFlattenable<SkShader>(); | 426 diffuseShader = buf.readFlattenable<SkShader>(); |
| 450 } | 427 } |
| 451 | 428 |
| 452 return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(
normalSource), | 429 return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(
normalSource), |
| 453 std::move(lights)); | 430 std::move(lights)); |
| 454 } | 431 } |
| 455 | 432 |
| 456 void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const { | 433 void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const { |
| 457 this->INHERITED::flatten(buf); | 434 this->INHERITED::flatten(buf); |
| 458 | 435 |
| 459 buf.writeInt(fLights->numLights()); | 436 fLights->flatten(buf); |
| 460 for (int l = 0; l < fLights->numLights(); ++l) { | |
| 461 const SkLights::Light& light = fLights->light(l); | |
| 462 | |
| 463 bool isAmbient = SkLights::Light::kAmbient_LightType == light.type(); | |
| 464 | |
| 465 buf.writeBool(isAmbient); | |
| 466 buf.writeScalarArray(&light.color().fX, 3); | |
| 467 if (!isAmbient) { | |
| 468 buf.writeScalarArray(&light.dir().fX, 3); | |
| 469 } | |
| 470 } | |
| 471 | 437 |
| 472 buf.writeFlattenable(fNormalSource.get()); | 438 buf.writeFlattenable(fNormalSource.get()); |
| 473 buf.writeBool(fDiffuseShader); | 439 buf.writeBool(fDiffuseShader); |
| 474 if (fDiffuseShader) { | 440 if (fDiffuseShader) { |
| 475 buf.writeFlattenable(fDiffuseShader.get()); | 441 buf.writeFlattenable(fDiffuseShader.get()); |
| 476 } | 442 } |
| 477 } | 443 } |
| 478 | 444 |
| 479 size_t SkLightingShaderImpl::onContextSize(const ContextRec& rec) const { | 445 size_t SkLightingShaderImpl::onContextSize(const ContextRec& rec) const { |
| 480 return sizeof(LightingShaderContext); | 446 return sizeof(LightingShaderContext); |
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| 524 std::move(lights)); | 490 std::move(lights)); |
| 525 } | 491 } |
| 526 | 492 |
| 527 /////////////////////////////////////////////////////////////////////////////// | 493 /////////////////////////////////////////////////////////////////////////////// |
| 528 | 494 |
| 529 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) | 495 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) |
| 530 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) | 496 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) |
| 531 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 497 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 532 | 498 |
| 533 /////////////////////////////////////////////////////////////////////////////// | 499 /////////////////////////////////////////////////////////////////////////////// |
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