| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkLightingShader.h" | 9 #include "SkLightingShader.h" |
| 10 #include "SkNormalSource.h" | 10 #include "SkNormalSource.h" |
| (...skipping 30 matching lines...) Expand all Loading... |
| 41 namespace skiagm { | 41 namespace skiagm { |
| 42 | 42 |
| 43 // This GM exercises lighting shaders. | 43 // This GM exercises lighting shaders. |
| 44 class LightingShaderGM : public GM { | 44 class LightingShaderGM : public GM { |
| 45 public: | 45 public: |
| 46 LightingShaderGM() { | 46 LightingShaderGM() { |
| 47 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | 47 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
| 48 | 48 |
| 49 SkLights::Builder builder; | 49 SkLights::Builder builder; |
| 50 | 50 |
| 51 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | 51 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f,
1.0f), |
| 52 SkVector3::Make(SK_ScalarRoot2Over2, | 52 SkVector3::Make(SK_ScalarRo
ot2Over2, |
| 53 0.0f, | 53 0.0f, |
| 54 SK_ScalarRoot2Over2))); | 54 SK_ScalarRo
ot2Over2))); |
| 55 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); | 55 builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2
f))); |
| 56 | 56 |
| 57 fLights = builder.finish(); | 57 fLights = builder.finish(); |
| 58 } | 58 } |
| 59 | 59 |
| 60 protected: | 60 protected: |
| 61 enum NormalMap { | 61 enum NormalMap { |
| 62 kHemi_NormalMap, | 62 kHemi_NormalMap, |
| 63 kFrustum_NormalMap, | 63 kFrustum_NormalMap, |
| 64 kTetra_NormalMap, | 64 kTetra_NormalMap, |
| 65 | 65 |
| (...skipping 106 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 172 | 172 |
| 173 sk_sp<SkLights> fLights; | 173 sk_sp<SkLights> fLights; |
| 174 | 174 |
| 175 typedef GM INHERITED; | 175 typedef GM INHERITED; |
| 176 }; | 176 }; |
| 177 | 177 |
| 178 ////////////////////////////////////////////////////////////////////////////// | 178 ////////////////////////////////////////////////////////////////////////////// |
| 179 | 179 |
| 180 DEF_GM(return new LightingShaderGM;) | 180 DEF_GM(return new LightingShaderGM;) |
| 181 } | 181 } |
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