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1 | |
2 /* | |
3 * Copyright 2016 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 | |
9 #include "SkLights.h" | |
10 #include "SkReadBuffer.h" | |
11 | |
12 | |
13 | |
14 sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) { | |
15 int numLights = buf.readInt(); | |
16 | |
17 Builder builder; | |
18 for (int l = 0; l < numLights; ++l) { | |
19 bool isAmbient = buf.readBool(); | |
20 bool isPoint = buf.readBool(); | |
21 | |
22 SkColor3f color; | |
23 if (!buf.readScalarArray(&color.fX, 3)) { | |
24 return nullptr; | |
25 } | |
26 | |
27 if (isAmbient) { | |
28 builder.add(Light::MakeAmbient(color)); | |
29 } else { | |
30 SkVector3 dirOrPos; | |
31 if (!buf.readScalarArray(&dirOrPos.fX, 3)) { | |
32 return nullptr; | |
33 } | |
34 | |
35 sk_sp<SkImage> depthMap; | |
36 bool hasShadowMap = buf.readBool(); | |
37 if (hasShadowMap) { | |
38 if (!(depthMap = sk_ref_sp<SkImage>(buf.readImage()))) { | |
39 return nullptr; | |
40 } | |
robertphillips
2016/08/12 14:27:49
Don't need this else clause - sk_sp self inits
vjiaoblack
2016/08/12 14:56:46
Done.
| |
41 } else { | |
42 depthMap = nullptr; | |
43 } | |
44 | |
45 if (isPoint) { | |
46 Light light = Light::MakePoint(color, dirOrPos); | |
47 light.setShadowMap(depthMap); | |
48 builder.add(light); | |
49 } else { | |
50 Light light = Light::MakeDirectional(color, dirOrPos); | |
51 light.setShadowMap(depthMap); | |
52 builder.add(light); | |
53 } | |
54 } | |
55 } | |
56 | |
57 return builder.finish(); | |
58 } | |
59 | |
60 void SkLights::flatten(SkWriteBuffer& buf) const { | |
61 | |
62 buf.writeInt(this->numLights()); | |
63 for (int l = 0; l < this->numLights(); ++l) { | |
64 const Light& light = this->light(l); | |
65 | |
66 bool isAmbient = Light::kAmbient_LightType == light.type(); | |
67 bool isPoint = Light::kPoint_LightType == light.type(); | |
68 | |
69 buf.writeBool(isAmbient); | |
70 buf.writeBool(isPoint); | |
71 buf.writeScalarArray(&light.color().fX, 3); | |
72 if (!isAmbient) { | |
73 buf.writeScalarArray(&light.dir().fX, 3); | |
74 } | |
75 | |
76 bool hasShadowMap = light.getShadowMap() != nullptr; | |
77 buf.writeBool(hasShadowMap); | |
78 if (hasShadowMap) { | |
79 buf.writeImage(light.getShadowMap()); | |
80 } | |
81 } | |
82 } | |
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