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Side by Side Diff: src/core/SkLights.cpp

Issue 2237493002: Added PointLights to SkLights::Light (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: made req changes Created 4 years, 4 months ago
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1
2 /*
3 * Copyright 2016 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "SkLights.h"
10 #include "SkReadBuffer.h"
11
12
13
14 sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) {
15 int numLights = buf.readInt();
16
17 Builder builder;
18 for (int l = 0; l < numLights; ++l) {
19 bool isAmbient = buf.readBool();
20 bool isPoint = buf.readBool();
21
22 SkColor3f color;
23 if (!buf.readScalarArray(&color.fX, 3)) {
24 return nullptr;
25 }
26
27 if (isAmbient) {
28 builder.add(Light::MakeAmbient(color));
29 } else {
30 SkVector3 dirOrPos;
31 if (!buf.readScalarArray(&dirOrPos.fX, 3)) {
32 return nullptr;
33 }
34
35 sk_sp<SkImage> depthMap;
36 bool hasShadowMap = buf.readBool();
37 if (hasShadowMap) {
38 if (!(depthMap = sk_ref_sp<SkImage>(buf.readImage()))) {
39 return nullptr;
40 }
robertphillips 2016/08/12 14:27:49 Don't need this else clause - sk_sp self inits
vjiaoblack 2016/08/12 14:56:46 Done.
41 } else {
42 depthMap = nullptr;
43 }
44
45 if (isPoint) {
46 Light light = Light::MakePoint(color, dirOrPos);
47 light.setShadowMap(depthMap);
48 builder.add(light);
49 } else {
50 Light light = Light::MakeDirectional(color, dirOrPos);
51 light.setShadowMap(depthMap);
52 builder.add(light);
53 }
54 }
55 }
56
57 return builder.finish();
58 }
59
60 void SkLights::flatten(SkWriteBuffer& buf) const {
61
62 buf.writeInt(this->numLights());
63 for (int l = 0; l < this->numLights(); ++l) {
64 const Light& light = this->light(l);
65
66 bool isAmbient = Light::kAmbient_LightType == light.type();
67 bool isPoint = Light::kPoint_LightType == light.type();
68
69 buf.writeBool(isAmbient);
70 buf.writeBool(isPoint);
71 buf.writeScalarArray(&light.color().fX, 3);
72 if (!isAmbient) {
73 buf.writeScalarArray(&light.dir().fX, 3);
74 }
75
76 bool hasShadowMap = light.getShadowMap() != nullptr;
77 buf.writeBool(hasShadowMap);
78 if (hasShadowMap) {
79 buf.writeImage(light.getShadowMap());
80 }
81 }
82 }
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