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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
10 #include "SkColor.h" | 10 #include "SkColor.h" |
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422 | 422 |
423 for (int l = 0; l < numLights; ++l) { | 423 for (int l = 0; l < numLights; ++l) { |
424 bool isAmbient = buf.readBool(); | 424 bool isAmbient = buf.readBool(); |
425 | 425 |
426 SkColor3f color; | 426 SkColor3f color; |
427 if (!buf.readScalarArray(&color.fX, 3)) { | 427 if (!buf.readScalarArray(&color.fX, 3)) { |
428 return nullptr; | 428 return nullptr; |
429 } | 429 } |
430 | 430 |
431 if (isAmbient) { | 431 if (isAmbient) { |
432 builder.add(SkLights::Light(color)); | 432 builder.add(SkLights::Light::MakeAmbientLight(color)); |
433 } else { | 433 } else { |
434 SkVector3 dir; | 434 SkVector3 dir; |
435 if (!buf.readScalarArray(&dir.fX, 3)) { | 435 if (!buf.readScalarArray(&dir.fX, 3)) { |
436 return nullptr; | 436 return nullptr; |
437 } | 437 } |
438 builder.add(SkLights::Light(color, dir)); | 438 builder.add(SkLights::Light::MakeDirectionalLight(color, dir)); |
439 } | 439 } |
440 } | 440 } |
441 | 441 |
442 sk_sp<SkLights> lights(builder.finish()); | 442 sk_sp<SkLights> lights(builder.finish()); |
443 | 443 |
444 sk_sp<SkNormalSource> normalSource(buf.readFlattenable<SkNormalSource>()); | 444 sk_sp<SkNormalSource> normalSource(buf.readFlattenable<SkNormalSource>()); |
445 | 445 |
446 bool hasDiffuse = buf.readBool(); | 446 bool hasDiffuse = buf.readBool(); |
447 sk_sp<SkShader> diffuseShader = nullptr; | 447 sk_sp<SkShader> diffuseShader = nullptr; |
448 if (hasDiffuse) { | 448 if (hasDiffuse) { |
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524 std::move(lights)); | 524 std::move(lights)); |
525 } | 525 } |
526 | 526 |
527 /////////////////////////////////////////////////////////////////////////////// | 527 /////////////////////////////////////////////////////////////////////////////// |
528 | 528 |
529 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) | 529 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) |
530 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) | 530 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) |
531 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 531 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
532 | 532 |
533 /////////////////////////////////////////////////////////////////////////////// | 533 /////////////////////////////////////////////////////////////////////////////// |
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