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Side by Side Diff: third_party/WebKit/Source/core/animation/AnimationEffect.cpp

Issue 2236583003: Rename AnimationEffect to AnimationEffectReadOnly (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@deprecated-assert
Patch Set: Rebase Created 4 years, 4 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "core/animation/AnimationEffect.h"
32
33 #include "core/animation/Animation.h"
34 #include "core/animation/AnimationEffectTiming.h"
35 #include "core/animation/ComputedTimingProperties.h"
36 #include "core/animation/TimingCalculations.h"
37
38 namespace blink {
39
40 namespace {
41
42 Timing::FillMode resolvedFillMode(Timing::FillMode fillMode, bool isAnimation)
43 {
44 if (fillMode != Timing::FillMode::AUTO)
45 return fillMode;
46 if (isAnimation)
47 return Timing::FillMode::NONE;
48 return Timing::FillMode::BOTH;
49 }
50
51 } // namespace
52
53 AnimationEffect::AnimationEffect(const Timing& timing, EventDelegate* eventDeleg ate)
54 : m_animation(nullptr)
55 , m_timing(timing)
56 , m_eventDelegate(eventDelegate)
57 , m_calculated()
58 , m_needsUpdate(true)
59 , m_lastUpdateTime(nullValue())
60 {
61 m_timing.assertValid();
62 }
63
64 double AnimationEffect::iterationDuration() const
65 {
66 double result = std::isnan(m_timing.iterationDuration) ? intrinsicIterationD uration() : m_timing.iterationDuration;
67 DCHECK_GE(result, 0);
68 return result;
69 }
70
71 double AnimationEffect::repeatedDuration() const
72 {
73 const double result = multiplyZeroAlwaysGivesZero(iterationDuration(), m_tim ing.iterationCount);
74 DCHECK_GE(result, 0);
75 return result;
76 }
77
78 double AnimationEffect::activeDurationInternal() const
79 {
80 const double result = m_timing.playbackRate
81 ? repeatedDuration() / std::abs(m_timing.playbackRate)
82 : std::numeric_limits<double>::infinity();
83 DCHECK_GE(result, 0);
84 return result;
85 }
86
87 void AnimationEffect::updateSpecifiedTiming(const Timing& timing)
88 {
89 // FIXME: Test whether the timing is actually different?
90 m_timing = timing;
91 invalidate();
92 if (m_animation)
93 m_animation->setOutdated();
94 specifiedTimingChanged();
95 }
96
97 void AnimationEffect::getComputedTiming(ComputedTimingProperties& computedTiming )
98 {
99 // ComputedTimingProperties members.
100 computedTiming.setEndTime(endTimeInternal() * 1000);
101 computedTiming.setActiveDuration(activeDurationInternal() * 1000);
102
103 if (ensureCalculated().isInEffect) {
104 computedTiming.setLocalTime(ensureCalculated().localTime * 1000);
105 computedTiming.setProgress(ensureCalculated().progress);
106 computedTiming.setCurrentIteration(ensureCalculated().currentIteration);
107 } else {
108 computedTiming.setLocalTimeToNull();
109 computedTiming.setProgressToNull();
110 computedTiming.setCurrentIterationToNull();
111 }
112
113 // KeyframeEffectOptions members.
114 computedTiming.setDelay(specifiedTiming().startDelay * 1000);
115 computedTiming.setEndDelay(specifiedTiming().endDelay * 1000);
116 computedTiming.setFill(Timing::fillModeString(resolvedFillMode(specifiedTimi ng().fillMode, isKeyframeEffect())));
117 computedTiming.setIterationStart(specifiedTiming().iterationStart);
118 computedTiming.setIterations(specifiedTiming().iterationCount);
119
120 UnrestrictedDoubleOrString duration;
121 duration.setUnrestrictedDouble(iterationDuration() * 1000);
122 computedTiming.setDuration(duration);
123
124 computedTiming.setDirection(Timing::playbackDirectionString(specifiedTiming( ).direction));
125 computedTiming.setEasing(specifiedTiming().timingFunction->toString());
126 }
127
128 ComputedTimingProperties AnimationEffect::getComputedTiming()
129 {
130 ComputedTimingProperties result;
131 getComputedTiming(result);
132 return result;
133 }
134
135
136 void AnimationEffect::updateInheritedTime(double inheritedTime, TimingUpdateReas on reason) const
137 {
138 bool needsUpdate = m_needsUpdate || (m_lastUpdateTime != inheritedTime && !( isNull(m_lastUpdateTime) && isNull(inheritedTime))) || (animation() && animation ()->effectSuppressed());
139 m_needsUpdate = false;
140 m_lastUpdateTime = inheritedTime;
141
142 const double localTime = inheritedTime;
143 double timeToNextIteration = std::numeric_limits<double>::infinity();
144 if (needsUpdate) {
145 const double activeDuration = this->activeDurationInternal();
146
147 const Phase currentPhase = calculatePhase(activeDuration, localTime, m_t iming);
148 // FIXME: parentPhase depends on groups being implemented.
149 const AnimationEffect::Phase parentPhase = AnimationEffect::PhaseActive;
150 const double activeTime = calculateActiveTime(activeDuration, resolvedFi llMode(m_timing.fillMode, isKeyframeEffect()), localTime, parentPhase, currentPh ase, m_timing);
151
152 double currentIteration;
153 double progress;
154 if (const double iterationDuration = this->iterationDuration()) {
155 const double startOffset = multiplyZeroAlwaysGivesZero(m_timing.iter ationStart, iterationDuration);
156 DCHECK_GE(startOffset, 0);
157 const double scaledActiveTime = calculateScaledActiveTime(activeDura tion, activeTime, startOffset, m_timing);
158 const double iterationTime = calculateIterationTime(iterationDuratio n, repeatedDuration(), scaledActiveTime, startOffset, currentPhase, m_timing);
159
160 currentIteration = calculateCurrentIteration(iterationDuration, iter ationTime, scaledActiveTime, m_timing);
161 const double transformedTime = calculateTransformedTime(currentItera tion, iterationDuration, iterationTime, m_timing);
162
163 // The infinite iterationDuration case here is a workaround because
164 // the specified behaviour does not handle infinite durations well.
165 // There is an open issue against the spec to fix this:
166 // https://github.com/w3c/web-animations/issues/142
167 if (!std::isfinite(iterationDuration))
168 progress = fmod(m_timing.iterationStart, 1.0);
169 else
170 progress = transformedTime / iterationDuration;
171
172 if (!isNull(iterationTime)) {
173 timeToNextIteration = (iterationDuration - iterationTime) / std: :abs(m_timing.playbackRate);
174 if (activeDuration - activeTime < timeToNextIteration)
175 timeToNextIteration = std::numeric_limits<double>::infinity( );
176 }
177 } else {
178 const double localIterationDuration = 1;
179 const double localRepeatedDuration = localIterationDuration * m_timi ng.iterationCount;
180 DCHECK_GE(localRepeatedDuration, 0);
181 const double localActiveDuration = m_timing.playbackRate ? localRepe atedDuration / std::abs(m_timing.playbackRate) : std::numeric_limits<double>::in finity();
182 DCHECK_GE(localActiveDuration, 0);
183 const double localLocalTime = localTime < m_timing.startDelay ? loca lTime : localActiveDuration + m_timing.startDelay;
184 const AnimationEffect::Phase localCurrentPhase = calculatePhase(loca lActiveDuration, localLocalTime, m_timing);
185 const double localActiveTime = calculateActiveTime(localActiveDurati on, resolvedFillMode(m_timing.fillMode, isKeyframeEffect()), localLocalTime, par entPhase, localCurrentPhase, m_timing);
186 const double startOffset = m_timing.iterationStart * localIterationD uration;
187 DCHECK_GE(startOffset, 0);
188 const double scaledActiveTime = calculateScaledActiveTime(localActiv eDuration, localActiveTime, startOffset, m_timing);
189 const double iterationTime = calculateIterationTime(localIterationDu ration, localRepeatedDuration, scaledActiveTime, startOffset, currentPhase, m_ti ming);
190
191 currentIteration = calculateCurrentIteration(localIterationDuration, iterationTime, scaledActiveTime, m_timing);
192 progress = calculateTransformedTime(currentIteration, localIteration Duration, iterationTime, m_timing);
193 }
194
195 m_calculated.currentIteration = currentIteration;
196 m_calculated.progress = progress;
197
198 m_calculated.phase = currentPhase;
199 m_calculated.isInEffect = !isNull(activeTime);
200 m_calculated.isInPlay = getPhase() == PhaseActive;
201 m_calculated.isCurrent = getPhase() == PhaseBefore || isInPlay();
202 m_calculated.localTime = m_lastUpdateTime;
203 }
204
205 // Test for events even if timing didn't need an update as the animation may have gained a start time.
206 // FIXME: Refactor so that we can DCHECK(m_animation) here, this is currentl y required to be nullable for testing.
207 if (reason == TimingUpdateForAnimationFrame && (!m_animation || m_animation- >hasStartTime() || m_animation->paused())) {
208 if (m_eventDelegate)
209 m_eventDelegate->onEventCondition(*this);
210 }
211
212 if (needsUpdate) {
213 // FIXME: This probably shouldn't be recursive.
214 updateChildrenAndEffects();
215 m_calculated.timeToForwardsEffectChange = calculateTimeToEffectChange(tr ue, localTime, timeToNextIteration);
216 m_calculated.timeToReverseEffectChange = calculateTimeToEffectChange(fal se, localTime, timeToNextIteration);
217 }
218 }
219
220 const AnimationEffect::CalculatedTiming& AnimationEffect::ensureCalculated() con st
221 {
222 if (!m_animation)
223 return m_calculated;
224 if (m_animation->outdated())
225 m_animation->update(TimingUpdateOnDemand);
226 DCHECK(!m_animation->outdated());
227 return m_calculated;
228 }
229
230 AnimationEffectTiming* AnimationEffect::timing()
231 {
232 return AnimationEffectTiming::create(this);
233 }
234
235 DEFINE_TRACE(AnimationEffect)
236 {
237 visitor->trace(m_animation);
238 visitor->trace(m_eventDelegate);
239 }
240
241 } // namespace blink
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