| Index: src/gpu/SkGpuDevice_drawTexture.cpp
|
| diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
|
| index e141cc2d629768424c946ba00a1ab2789a6f59a6..2843c3199699076ad3387cf074bc0f68cb03f420 100644
|
| --- a/src/gpu/SkGpuDevice_drawTexture.cpp
|
| +++ b/src/gpu/SkGpuDevice_drawTexture.cpp
|
| @@ -226,7 +226,7 @@
|
|
|
| // First see if we can do the draw + mask filter direct to the dst.
|
| SkStrokeRec rec(SkStrokeRec::kFill_InitStyle);
|
| - if (mf->directFilterRRectMaskGPU(fContext,
|
| + if (mf->directFilterRRectMaskGPU(fContext->textureProvider(),
|
| fDrawContext.get(),
|
| &grPaint,
|
| clip,
|
|
|