Index: src/gpu/SkGpuDevice_drawTexture.cpp |
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp |
index e141cc2d629768424c946ba00a1ab2789a6f59a6..2843c3199699076ad3387cf074bc0f68cb03f420 100644 |
--- a/src/gpu/SkGpuDevice_drawTexture.cpp |
+++ b/src/gpu/SkGpuDevice_drawTexture.cpp |
@@ -226,7 +226,7 @@ |
// First see if we can do the draw + mask filter direct to the dst. |
SkStrokeRec rec(SkStrokeRec::kFill_InitStyle); |
- if (mf->directFilterRRectMaskGPU(fContext, |
+ if (mf->directFilterRRectMaskGPU(fContext->textureProvider(), |
fDrawContext.get(), |
&grPaint, |
clip, |