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Unified Diff: src/gpu/SkGpuDevice_drawTexture.cpp

Issue 2236493002: Revert of Create blurred RRect mask on GPU (rather than uploading it) (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 4 months ago
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Index: src/gpu/SkGpuDevice_drawTexture.cpp
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
index e141cc2d629768424c946ba00a1ab2789a6f59a6..2843c3199699076ad3387cf074bc0f68cb03f420 100644
--- a/src/gpu/SkGpuDevice_drawTexture.cpp
+++ b/src/gpu/SkGpuDevice_drawTexture.cpp
@@ -226,7 +226,7 @@
// First see if we can do the draw + mask filter direct to the dst.
SkStrokeRec rec(SkStrokeRec::kFill_InitStyle);
- if (mf->directFilterRRectMaskGPU(fContext,
+ if (mf->directFilterRRectMaskGPU(fContext->textureProvider(),
fDrawContext.get(),
&grPaint,
clip,
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