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Unified Diff: mojo/public/c/gpu/GLES2/gl2mojo_autogen.h

Issue 2236083002: Move mojo/public/c/gpu/* to mojo/public/c/include. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: foo Created 4 years, 4 months ago
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Index: mojo/public/c/gpu/GLES2/gl2mojo_autogen.h
diff --git a/mojo/public/c/gpu/GLES2/gl2mojo_autogen.h b/mojo/public/c/gpu/GLES2/gl2mojo_autogen.h
deleted file mode 100644
index f153f0541561d4e654511daaf25db004faa09d6f..0000000000000000000000000000000000000000
--- a/mojo/public/c/gpu/GLES2/gl2mojo_autogen.h
+++ /dev/null
@@ -1,330 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// This file is auto-generated from
-// gpu/command_buffer/build_gles2_cmd_buffer.py
-// It's formatted by clang-format using chromium coding style:
-// clang-format -i -style=chromium filename
-// DO NOT EDIT!
-
-// This file contains Mojo-specific GLES2 declarations.
-
-#ifndef GPU_GLES2_GL2MOJO_AUTOGEN_H_
-#define GPU_GLES2_GL2MOJO_AUTOGEN_H_
-
-#define glActiveTexture GLES2_GET_FUN(ActiveTexture)
-#define glAttachShader GLES2_GET_FUN(AttachShader)
-#define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
-#define glBindBuffer GLES2_GET_FUN(BindBuffer)
-#define glBindBufferBase GLES2_GET_FUN(BindBufferBase)
-#define glBindBufferRange GLES2_GET_FUN(BindBufferRange)
-#define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
-#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
-#define glBindSampler GLES2_GET_FUN(BindSampler)
-#define glBindTexture GLES2_GET_FUN(BindTexture)
-#define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback)
-#define glBlendColor GLES2_GET_FUN(BlendColor)
-#define glBlendEquation GLES2_GET_FUN(BlendEquation)
-#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
-#define glBlendFunc GLES2_GET_FUN(BlendFunc)
-#define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
-#define glBufferData GLES2_GET_FUN(BufferData)
-#define glBufferSubData GLES2_GET_FUN(BufferSubData)
-#define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
-#define glClear GLES2_GET_FUN(Clear)
-#define glClearBufferfi GLES2_GET_FUN(ClearBufferfi)
-#define glClearBufferfv GLES2_GET_FUN(ClearBufferfv)
-#define glClearBufferiv GLES2_GET_FUN(ClearBufferiv)
-#define glClearBufferuiv GLES2_GET_FUN(ClearBufferuiv)
-#define glClearColor GLES2_GET_FUN(ClearColor)
-#define glClearDepthf GLES2_GET_FUN(ClearDepthf)
-#define glClearStencil GLES2_GET_FUN(ClearStencil)
-#define glClientWaitSync GLES2_GET_FUN(ClientWaitSync)
-#define glColorMask GLES2_GET_FUN(ColorMask)
-#define glCompileShader GLES2_GET_FUN(CompileShader)
-#define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D)
-#define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D)
-#define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData)
-#define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D)
-#define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D)
-#define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D)
-#define glCreateProgram GLES2_GET_FUN(CreateProgram)
-#define glCreateShader GLES2_GET_FUN(CreateShader)
-#define glCullFace GLES2_GET_FUN(CullFace)
-#define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers)
-#define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
-#define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
-#define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
-#define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers)
-#define glDeleteSync GLES2_GET_FUN(DeleteSync)
-#define glDeleteShader GLES2_GET_FUN(DeleteShader)
-#define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
-#define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks)
-#define glDepthFunc GLES2_GET_FUN(DepthFunc)
-#define glDepthMask GLES2_GET_FUN(DepthMask)
-#define glDepthRangef GLES2_GET_FUN(DepthRangef)
-#define glDetachShader GLES2_GET_FUN(DetachShader)
-#define glDisable GLES2_GET_FUN(Disable)
-#define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray)
-#define glDrawArrays GLES2_GET_FUN(DrawArrays)
-#define glDrawElements GLES2_GET_FUN(DrawElements)
-#define glDrawRangeElements GLES2_GET_FUN(DrawRangeElements)
-#define glEnable GLES2_GET_FUN(Enable)
-#define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray)
-#define glFenceSync GLES2_GET_FUN(FenceSync)
-#define glFinish GLES2_GET_FUN(Finish)
-#define glFlush GLES2_GET_FUN(Flush)
-#define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer)
-#define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D)
-#define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer)
-#define glFrontFace GLES2_GET_FUN(FrontFace)
-#define glGenBuffers GLES2_GET_FUN(GenBuffers)
-#define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
-#define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
-#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
-#define glGenSamplers GLES2_GET_FUN(GenSamplers)
-#define glGenTextures GLES2_GET_FUN(GenTextures)
-#define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks)
-#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
-#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
-#define glGetActiveUniformBlockiv GLES2_GET_FUN(GetActiveUniformBlockiv)
-#define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName)
-#define glGetActiveUniformsiv GLES2_GET_FUN(GetActiveUniformsiv)
-#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
-#define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation)
-#define glGetBooleanv GLES2_GET_FUN(GetBooleanv)
-#define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv)
-#define glGetError GLES2_GET_FUN(GetError)
-#define glGetFloatv GLES2_GET_FUN(GetFloatv)
-#define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation)
-#define glGetFramebufferAttachmentParameteriv \
- GLES2_GET_FUN(GetFramebufferAttachmentParameteriv)
-#define glGetInteger64v GLES2_GET_FUN(GetInteger64v)
-#define glGetIntegeri_v GLES2_GET_FUN(GetIntegeri_v)
-#define glGetInteger64i_v GLES2_GET_FUN(GetInteger64i_v)
-#define glGetIntegerv GLES2_GET_FUN(GetIntegerv)
-#define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ)
-#define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
-#define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
-#define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
-#define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv)
-#define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv)
-#define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
-#define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
-#define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
-#define glGetShaderSource GLES2_GET_FUN(GetShaderSource)
-#define glGetString GLES2_GET_FUN(GetString)
-#define glGetSynciv GLES2_GET_FUN(GetSynciv)
-#define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv)
-#define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv)
-#define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying)
-#define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex)
-#define glGetUniformfv GLES2_GET_FUN(GetUniformfv)
-#define glGetUniformiv GLES2_GET_FUN(GetUniformiv)
-#define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices)
-#define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation)
-#define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv)
-#define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv)
-#define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv)
-#define glHint GLES2_GET_FUN(Hint)
-#define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer)
-#define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer)
-#define glIsBuffer GLES2_GET_FUN(IsBuffer)
-#define glIsEnabled GLES2_GET_FUN(IsEnabled)
-#define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
-#define glIsProgram GLES2_GET_FUN(IsProgram)
-#define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
-#define glIsSampler GLES2_GET_FUN(IsSampler)
-#define glIsShader GLES2_GET_FUN(IsShader)
-#define glIsSync GLES2_GET_FUN(IsSync)
-#define glIsTexture GLES2_GET_FUN(IsTexture)
-#define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback)
-#define glLineWidth GLES2_GET_FUN(LineWidth)
-#define glLinkProgram GLES2_GET_FUN(LinkProgram)
-#define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback)
-#define glPixelStorei GLES2_GET_FUN(PixelStorei)
-#define glPolygonOffset GLES2_GET_FUN(PolygonOffset)
-#define glReadBuffer GLES2_GET_FUN(ReadBuffer)
-#define glReadPixels GLES2_GET_FUN(ReadPixels)
-#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
-#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
-#define glResumeTransformFeedback GLES2_GET_FUN(ResumeTransformFeedback)
-#define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
-#define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf)
-#define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv)
-#define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri)
-#define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv)
-#define glScissor GLES2_GET_FUN(Scissor)
-#define glShaderBinary GLES2_GET_FUN(ShaderBinary)
-#define glShaderSource GLES2_GET_FUN(ShaderSource)
-#define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM)
-#define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM)
-#define glOrderingBarrierCHROMIUM GLES2_GET_FUN(OrderingBarrierCHROMIUM)
-#define glStencilFunc GLES2_GET_FUN(StencilFunc)
-#define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
-#define glStencilMask GLES2_GET_FUN(StencilMask)
-#define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
-#define glStencilOp GLES2_GET_FUN(StencilOp)
-#define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
-#define glTexImage2D GLES2_GET_FUN(TexImage2D)
-#define glTexImage3D GLES2_GET_FUN(TexImage3D)
-#define glTexParameterf GLES2_GET_FUN(TexParameterf)
-#define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
-#define glTexParameteri GLES2_GET_FUN(TexParameteri)
-#define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
-#define glTexStorage3D GLES2_GET_FUN(TexStorage3D)
-#define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
-#define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D)
-#define glTransformFeedbackVaryings GLES2_GET_FUN(TransformFeedbackVaryings)
-#define glUniform1f GLES2_GET_FUN(Uniform1f)
-#define glUniform1fv GLES2_GET_FUN(Uniform1fv)
-#define glUniform1i GLES2_GET_FUN(Uniform1i)
-#define glUniform1iv GLES2_GET_FUN(Uniform1iv)
-#define glUniform1ui GLES2_GET_FUN(Uniform1ui)
-#define glUniform1uiv GLES2_GET_FUN(Uniform1uiv)
-#define glUniform2f GLES2_GET_FUN(Uniform2f)
-#define glUniform2fv GLES2_GET_FUN(Uniform2fv)
-#define glUniform2i GLES2_GET_FUN(Uniform2i)
-#define glUniform2iv GLES2_GET_FUN(Uniform2iv)
-#define glUniform2ui GLES2_GET_FUN(Uniform2ui)
-#define glUniform2uiv GLES2_GET_FUN(Uniform2uiv)
-#define glUniform3f GLES2_GET_FUN(Uniform3f)
-#define glUniform3fv GLES2_GET_FUN(Uniform3fv)
-#define glUniform3i GLES2_GET_FUN(Uniform3i)
-#define glUniform3iv GLES2_GET_FUN(Uniform3iv)
-#define glUniform3ui GLES2_GET_FUN(Uniform3ui)
-#define glUniform3uiv GLES2_GET_FUN(Uniform3uiv)
-#define glUniform4f GLES2_GET_FUN(Uniform4f)
-#define glUniform4fv GLES2_GET_FUN(Uniform4fv)
-#define glUniform4i GLES2_GET_FUN(Uniform4i)
-#define glUniform4iv GLES2_GET_FUN(Uniform4iv)
-#define glUniform4ui GLES2_GET_FUN(Uniform4ui)
-#define glUniform4uiv GLES2_GET_FUN(Uniform4uiv)
-#define glUniformBlockBinding GLES2_GET_FUN(UniformBlockBinding)
-#define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv)
-#define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv)
-#define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv)
-#define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv)
-#define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv)
-#define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv)
-#define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv)
-#define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv)
-#define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv)
-#define glUseProgram GLES2_GET_FUN(UseProgram)
-#define glValidateProgram GLES2_GET_FUN(ValidateProgram)
-#define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f)
-#define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv)
-#define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f)
-#define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv)
-#define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f)
-#define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv)
-#define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f)
-#define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv)
-#define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i)
-#define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv)
-#define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui)
-#define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv)
-#define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer)
-#define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer)
-#define glViewport GLES2_GET_FUN(Viewport)
-#define glWaitSync GLES2_GET_FUN(WaitSync)
-#define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM)
-#define glRenderbufferStorageMultisampleCHROMIUM \
- GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM)
-#define glRenderbufferStorageMultisampleEXT \
- GLES2_GET_FUN(RenderbufferStorageMultisampleEXT)
-#define glFramebufferTexture2DMultisampleEXT \
- GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT)
-#define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT)
-#define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT)
-#define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT)
-#define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT)
-#define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT)
-#define glBeginTransformFeedback GLES2_GET_FUN(BeginTransformFeedback)
-#define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT)
-#define glEndTransformFeedback GLES2_GET_FUN(EndTransformFeedback)
-#define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT)
-#define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT)
-#define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT)
-#define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT)
-#define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT)
-#define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES)
-#define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES)
-#define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES)
-#define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES)
-#define glSwapBuffers GLES2_GET_FUN(SwapBuffers)
-#define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM)
-#define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM)
-#define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM)
-#define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM)
-#define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM)
-#define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM)
-#define glMapBufferRange GLES2_GET_FUN(MapBufferRange)
-#define glUnmapBuffer GLES2_GET_FUN(UnmapBuffer)
-#define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM)
-#define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM)
-#define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM)
-#define glGetRequestableExtensionsCHROMIUM \
- GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM)
-#define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM)
-#define glRateLimitOffscreenContextCHROMIUM \
- GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM)
-#define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM)
-#define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM)
-#define glGetTransformFeedbackVaryingsCHROMIUM \
- GLES2_GET_FUN(GetTransformFeedbackVaryingsCHROMIUM)
-#define glGetUniformsES3CHROMIUM GLES2_GET_FUN(GetUniformsES3CHROMIUM)
-#define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM)
-#define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM)
-#define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM)
-#define glCreateGpuMemoryBufferImageCHROMIUM \
- GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM)
-#define glGetTranslatedShaderSourceANGLE \
- GLES2_GET_FUN(GetTranslatedShaderSourceANGLE)
-#define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM)
-#define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM)
-#define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM)
-#define glCopySubTextureCHROMIUM GLES2_GET_FUN(CopySubTextureCHROMIUM)
-#define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE)
-#define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE)
-#define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE)
-#define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM)
-#define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM)
-#define glProduceTextureDirectCHROMIUM \
- GLES2_GET_FUN(ProduceTextureDirectCHROMIUM)
-#define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM)
-#define glCreateAndConsumeTextureCHROMIUM \
- GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM)
-#define glBindUniformLocationCHROMIUM GLES2_GET_FUN(BindUniformLocationCHROMIUM)
-#define glGenValuebuffersCHROMIUM GLES2_GET_FUN(GenValuebuffersCHROMIUM)
-#define glDeleteValuebuffersCHROMIUM GLES2_GET_FUN(DeleteValuebuffersCHROMIUM)
-#define glIsValuebufferCHROMIUM GLES2_GET_FUN(IsValuebufferCHROMIUM)
-#define glBindValuebufferCHROMIUM GLES2_GET_FUN(BindValuebufferCHROMIUM)
-#define glSubscribeValueCHROMIUM GLES2_GET_FUN(SubscribeValueCHROMIUM)
-#define glPopulateSubscribedValuesCHROMIUM \
- GLES2_GET_FUN(PopulateSubscribedValuesCHROMIUM)
-#define glUniformValuebufferCHROMIUM GLES2_GET_FUN(UniformValuebufferCHROMIUM)
-#define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM)
-#define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM)
-#define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM)
-#define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM)
-#define glAsyncTexSubImage2DCHROMIUM GLES2_GET_FUN(AsyncTexSubImage2DCHROMIUM)
-#define glAsyncTexImage2DCHROMIUM GLES2_GET_FUN(AsyncTexImage2DCHROMIUM)
-#define glWaitAsyncTexImage2DCHROMIUM GLES2_GET_FUN(WaitAsyncTexImage2DCHROMIUM)
-#define glWaitAllAsyncTexImage2DCHROMIUM \
- GLES2_GET_FUN(WaitAllAsyncTexImage2DCHROMIUM)
-#define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT)
-#define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM)
-#define glInsertSyncPointCHROMIUM GLES2_GET_FUN(InsertSyncPointCHROMIUM)
-#define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM)
-#define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT)
-#define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM)
-#define glScheduleOverlayPlaneCHROMIUM \
- GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM)
-#define glSwapInterval GLES2_GET_FUN(SwapInterval)
-#define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM)
-#define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM)
-#define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR)
-
-#endif // GPU_GLES2_GL2MOJO_AUTOGEN_H_
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