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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // This file is auto-generated from | |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | |
7 // It's formatted by clang-format using chromium coding style: | |
8 // clang-format -i -style=chromium filename | |
9 // DO NOT EDIT! | |
10 | |
11 // This file contains Mojo-specific GLES2 declarations. | |
12 | |
13 #ifndef GPU_GLES2_GL2MOJO_AUTOGEN_H_ | |
14 #define GPU_GLES2_GL2MOJO_AUTOGEN_H_ | |
15 | |
16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) | |
17 #define glAttachShader GLES2_GET_FUN(AttachShader) | |
18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) | |
19 #define glBindBuffer GLES2_GET_FUN(BindBuffer) | |
20 #define glBindBufferBase GLES2_GET_FUN(BindBufferBase) | |
21 #define glBindBufferRange GLES2_GET_FUN(BindBufferRange) | |
22 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) | |
23 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) | |
24 #define glBindSampler GLES2_GET_FUN(BindSampler) | |
25 #define glBindTexture GLES2_GET_FUN(BindTexture) | |
26 #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) | |
27 #define glBlendColor GLES2_GET_FUN(BlendColor) | |
28 #define glBlendEquation GLES2_GET_FUN(BlendEquation) | |
29 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) | |
30 #define glBlendFunc GLES2_GET_FUN(BlendFunc) | |
31 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) | |
32 #define glBufferData GLES2_GET_FUN(BufferData) | |
33 #define glBufferSubData GLES2_GET_FUN(BufferSubData) | |
34 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) | |
35 #define glClear GLES2_GET_FUN(Clear) | |
36 #define glClearBufferfi GLES2_GET_FUN(ClearBufferfi) | |
37 #define glClearBufferfv GLES2_GET_FUN(ClearBufferfv) | |
38 #define glClearBufferiv GLES2_GET_FUN(ClearBufferiv) | |
39 #define glClearBufferuiv GLES2_GET_FUN(ClearBufferuiv) | |
40 #define glClearColor GLES2_GET_FUN(ClearColor) | |
41 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) | |
42 #define glClearStencil GLES2_GET_FUN(ClearStencil) | |
43 #define glClientWaitSync GLES2_GET_FUN(ClientWaitSync) | |
44 #define glColorMask GLES2_GET_FUN(ColorMask) | |
45 #define glCompileShader GLES2_GET_FUN(CompileShader) | |
46 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) | |
47 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) | |
48 #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) | |
49 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) | |
50 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) | |
51 #define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D) | |
52 #define glCreateProgram GLES2_GET_FUN(CreateProgram) | |
53 #define glCreateShader GLES2_GET_FUN(CreateShader) | |
54 #define glCullFace GLES2_GET_FUN(CullFace) | |
55 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) | |
56 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) | |
57 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) | |
58 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) | |
59 #define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers) | |
60 #define glDeleteSync GLES2_GET_FUN(DeleteSync) | |
61 #define glDeleteShader GLES2_GET_FUN(DeleteShader) | |
62 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) | |
63 #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) | |
64 #define glDepthFunc GLES2_GET_FUN(DepthFunc) | |
65 #define glDepthMask GLES2_GET_FUN(DepthMask) | |
66 #define glDepthRangef GLES2_GET_FUN(DepthRangef) | |
67 #define glDetachShader GLES2_GET_FUN(DetachShader) | |
68 #define glDisable GLES2_GET_FUN(Disable) | |
69 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) | |
70 #define glDrawArrays GLES2_GET_FUN(DrawArrays) | |
71 #define glDrawElements GLES2_GET_FUN(DrawElements) | |
72 #define glDrawRangeElements GLES2_GET_FUN(DrawRangeElements) | |
73 #define glEnable GLES2_GET_FUN(Enable) | |
74 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) | |
75 #define glFenceSync GLES2_GET_FUN(FenceSync) | |
76 #define glFinish GLES2_GET_FUN(Finish) | |
77 #define glFlush GLES2_GET_FUN(Flush) | |
78 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) | |
79 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) | |
80 #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) | |
81 #define glFrontFace GLES2_GET_FUN(FrontFace) | |
82 #define glGenBuffers GLES2_GET_FUN(GenBuffers) | |
83 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) | |
84 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) | |
85 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) | |
86 #define glGenSamplers GLES2_GET_FUN(GenSamplers) | |
87 #define glGenTextures GLES2_GET_FUN(GenTextures) | |
88 #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) | |
89 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) | |
90 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) | |
91 #define glGetActiveUniformBlockiv GLES2_GET_FUN(GetActiveUniformBlockiv) | |
92 #define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName) | |
93 #define glGetActiveUniformsiv GLES2_GET_FUN(GetActiveUniformsiv) | |
94 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) | |
95 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) | |
96 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) | |
97 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) | |
98 #define glGetError GLES2_GET_FUN(GetError) | |
99 #define glGetFloatv GLES2_GET_FUN(GetFloatv) | |
100 #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) | |
101 #define glGetFramebufferAttachmentParameteriv \ | |
102 GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) | |
103 #define glGetInteger64v GLES2_GET_FUN(GetInteger64v) | |
104 #define glGetIntegeri_v GLES2_GET_FUN(GetIntegeri_v) | |
105 #define glGetInteger64i_v GLES2_GET_FUN(GetInteger64i_v) | |
106 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) | |
107 #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) | |
108 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) | |
109 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) | |
110 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) | |
111 #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) | |
112 #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) | |
113 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) | |
114 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) | |
115 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) | |
116 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) | |
117 #define glGetString GLES2_GET_FUN(GetString) | |
118 #define glGetSynciv GLES2_GET_FUN(GetSynciv) | |
119 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) | |
120 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) | |
121 #define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying) | |
122 #define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex) | |
123 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) | |
124 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) | |
125 #define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices) | |
126 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) | |
127 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) | |
128 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) | |
129 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) | |
130 #define glHint GLES2_GET_FUN(Hint) | |
131 #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) | |
132 #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) | |
133 #define glIsBuffer GLES2_GET_FUN(IsBuffer) | |
134 #define glIsEnabled GLES2_GET_FUN(IsEnabled) | |
135 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) | |
136 #define glIsProgram GLES2_GET_FUN(IsProgram) | |
137 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) | |
138 #define glIsSampler GLES2_GET_FUN(IsSampler) | |
139 #define glIsShader GLES2_GET_FUN(IsShader) | |
140 #define glIsSync GLES2_GET_FUN(IsSync) | |
141 #define glIsTexture GLES2_GET_FUN(IsTexture) | |
142 #define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback) | |
143 #define glLineWidth GLES2_GET_FUN(LineWidth) | |
144 #define glLinkProgram GLES2_GET_FUN(LinkProgram) | |
145 #define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback) | |
146 #define glPixelStorei GLES2_GET_FUN(PixelStorei) | |
147 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) | |
148 #define glReadBuffer GLES2_GET_FUN(ReadBuffer) | |
149 #define glReadPixels GLES2_GET_FUN(ReadPixels) | |
150 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) | |
151 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) | |
152 #define glResumeTransformFeedback GLES2_GET_FUN(ResumeTransformFeedback) | |
153 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) | |
154 #define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf) | |
155 #define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv) | |
156 #define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri) | |
157 #define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv) | |
158 #define glScissor GLES2_GET_FUN(Scissor) | |
159 #define glShaderBinary GLES2_GET_FUN(ShaderBinary) | |
160 #define glShaderSource GLES2_GET_FUN(ShaderSource) | |
161 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) | |
162 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) | |
163 #define glOrderingBarrierCHROMIUM GLES2_GET_FUN(OrderingBarrierCHROMIUM) | |
164 #define glStencilFunc GLES2_GET_FUN(StencilFunc) | |
165 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) | |
166 #define glStencilMask GLES2_GET_FUN(StencilMask) | |
167 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) | |
168 #define glStencilOp GLES2_GET_FUN(StencilOp) | |
169 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) | |
170 #define glTexImage2D GLES2_GET_FUN(TexImage2D) | |
171 #define glTexImage3D GLES2_GET_FUN(TexImage3D) | |
172 #define glTexParameterf GLES2_GET_FUN(TexParameterf) | |
173 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) | |
174 #define glTexParameteri GLES2_GET_FUN(TexParameteri) | |
175 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) | |
176 #define glTexStorage3D GLES2_GET_FUN(TexStorage3D) | |
177 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) | |
178 #define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D) | |
179 #define glTransformFeedbackVaryings GLES2_GET_FUN(TransformFeedbackVaryings) | |
180 #define glUniform1f GLES2_GET_FUN(Uniform1f) | |
181 #define glUniform1fv GLES2_GET_FUN(Uniform1fv) | |
182 #define glUniform1i GLES2_GET_FUN(Uniform1i) | |
183 #define glUniform1iv GLES2_GET_FUN(Uniform1iv) | |
184 #define glUniform1ui GLES2_GET_FUN(Uniform1ui) | |
185 #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv) | |
186 #define glUniform2f GLES2_GET_FUN(Uniform2f) | |
187 #define glUniform2fv GLES2_GET_FUN(Uniform2fv) | |
188 #define glUniform2i GLES2_GET_FUN(Uniform2i) | |
189 #define glUniform2iv GLES2_GET_FUN(Uniform2iv) | |
190 #define glUniform2ui GLES2_GET_FUN(Uniform2ui) | |
191 #define glUniform2uiv GLES2_GET_FUN(Uniform2uiv) | |
192 #define glUniform3f GLES2_GET_FUN(Uniform3f) | |
193 #define glUniform3fv GLES2_GET_FUN(Uniform3fv) | |
194 #define glUniform3i GLES2_GET_FUN(Uniform3i) | |
195 #define glUniform3iv GLES2_GET_FUN(Uniform3iv) | |
196 #define glUniform3ui GLES2_GET_FUN(Uniform3ui) | |
197 #define glUniform3uiv GLES2_GET_FUN(Uniform3uiv) | |
198 #define glUniform4f GLES2_GET_FUN(Uniform4f) | |
199 #define glUniform4fv GLES2_GET_FUN(Uniform4fv) | |
200 #define glUniform4i GLES2_GET_FUN(Uniform4i) | |
201 #define glUniform4iv GLES2_GET_FUN(Uniform4iv) | |
202 #define glUniform4ui GLES2_GET_FUN(Uniform4ui) | |
203 #define glUniform4uiv GLES2_GET_FUN(Uniform4uiv) | |
204 #define glUniformBlockBinding GLES2_GET_FUN(UniformBlockBinding) | |
205 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) | |
206 #define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv) | |
207 #define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv) | |
208 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) | |
209 #define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv) | |
210 #define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv) | |
211 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) | |
212 #define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv) | |
213 #define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv) | |
214 #define glUseProgram GLES2_GET_FUN(UseProgram) | |
215 #define glValidateProgram GLES2_GET_FUN(ValidateProgram) | |
216 #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) | |
217 #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) | |
218 #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) | |
219 #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) | |
220 #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) | |
221 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) | |
222 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) | |
223 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) | |
224 #define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i) | |
225 #define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv) | |
226 #define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui) | |
227 #define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv) | |
228 #define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer) | |
229 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) | |
230 #define glViewport GLES2_GET_FUN(Viewport) | |
231 #define glWaitSync GLES2_GET_FUN(WaitSync) | |
232 #define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM) | |
233 #define glRenderbufferStorageMultisampleCHROMIUM \ | |
234 GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM) | |
235 #define glRenderbufferStorageMultisampleEXT \ | |
236 GLES2_GET_FUN(RenderbufferStorageMultisampleEXT) | |
237 #define glFramebufferTexture2DMultisampleEXT \ | |
238 GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT) | |
239 #define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT) | |
240 #define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT) | |
241 #define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT) | |
242 #define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT) | |
243 #define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT) | |
244 #define glBeginTransformFeedback GLES2_GET_FUN(BeginTransformFeedback) | |
245 #define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT) | |
246 #define glEndTransformFeedback GLES2_GET_FUN(EndTransformFeedback) | |
247 #define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT) | |
248 #define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT) | |
249 #define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT) | |
250 #define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT) | |
251 #define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT) | |
252 #define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES) | |
253 #define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES) | |
254 #define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES) | |
255 #define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES) | |
256 #define glSwapBuffers GLES2_GET_FUN(SwapBuffers) | |
257 #define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM) | |
258 #define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM) | |
259 #define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM) | |
260 #define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM) | |
261 #define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM) | |
262 #define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM) | |
263 #define glMapBufferRange GLES2_GET_FUN(MapBufferRange) | |
264 #define glUnmapBuffer GLES2_GET_FUN(UnmapBuffer) | |
265 #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) | |
266 #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) | |
267 #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) | |
268 #define glGetRequestableExtensionsCHROMIUM \ | |
269 GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM) | |
270 #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) | |
271 #define glRateLimitOffscreenContextCHROMIUM \ | |
272 GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM) | |
273 #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) | |
274 #define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM) | |
275 #define glGetTransformFeedbackVaryingsCHROMIUM \ | |
276 GLES2_GET_FUN(GetTransformFeedbackVaryingsCHROMIUM) | |
277 #define glGetUniformsES3CHROMIUM GLES2_GET_FUN(GetUniformsES3CHROMIUM) | |
278 #define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM) | |
279 #define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM) | |
280 #define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM) | |
281 #define glCreateGpuMemoryBufferImageCHROMIUM \ | |
282 GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM) | |
283 #define glGetTranslatedShaderSourceANGLE \ | |
284 GLES2_GET_FUN(GetTranslatedShaderSourceANGLE) | |
285 #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) | |
286 #define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM) | |
287 #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) | |
288 #define glCopySubTextureCHROMIUM GLES2_GET_FUN(CopySubTextureCHROMIUM) | |
289 #define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE) | |
290 #define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE) | |
291 #define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE) | |
292 #define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM) | |
293 #define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM) | |
294 #define glProduceTextureDirectCHROMIUM \ | |
295 GLES2_GET_FUN(ProduceTextureDirectCHROMIUM) | |
296 #define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM) | |
297 #define glCreateAndConsumeTextureCHROMIUM \ | |
298 GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM) | |
299 #define glBindUniformLocationCHROMIUM GLES2_GET_FUN(BindUniformLocationCHROMIUM) | |
300 #define glGenValuebuffersCHROMIUM GLES2_GET_FUN(GenValuebuffersCHROMIUM) | |
301 #define glDeleteValuebuffersCHROMIUM GLES2_GET_FUN(DeleteValuebuffersCHROMIUM) | |
302 #define glIsValuebufferCHROMIUM GLES2_GET_FUN(IsValuebufferCHROMIUM) | |
303 #define glBindValuebufferCHROMIUM GLES2_GET_FUN(BindValuebufferCHROMIUM) | |
304 #define glSubscribeValueCHROMIUM GLES2_GET_FUN(SubscribeValueCHROMIUM) | |
305 #define glPopulateSubscribedValuesCHROMIUM \ | |
306 GLES2_GET_FUN(PopulateSubscribedValuesCHROMIUM) | |
307 #define glUniformValuebufferCHROMIUM GLES2_GET_FUN(UniformValuebufferCHROMIUM) | |
308 #define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM) | |
309 #define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM) | |
310 #define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM) | |
311 #define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM) | |
312 #define glAsyncTexSubImage2DCHROMIUM GLES2_GET_FUN(AsyncTexSubImage2DCHROMIUM) | |
313 #define glAsyncTexImage2DCHROMIUM GLES2_GET_FUN(AsyncTexImage2DCHROMIUM) | |
314 #define glWaitAsyncTexImage2DCHROMIUM GLES2_GET_FUN(WaitAsyncTexImage2DCHROMIUM) | |
315 #define glWaitAllAsyncTexImage2DCHROMIUM \ | |
316 GLES2_GET_FUN(WaitAllAsyncTexImage2DCHROMIUM) | |
317 #define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT) | |
318 #define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM) | |
319 #define glInsertSyncPointCHROMIUM GLES2_GET_FUN(InsertSyncPointCHROMIUM) | |
320 #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM) | |
321 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | |
322 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | |
323 #define glScheduleOverlayPlaneCHROMIUM \ | |
324 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | |
325 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | |
326 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | |
327 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | |
328 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | |
329 | |
330 #endif // GPU_GLES2_GL2MOJO_AUTOGEN_H_ | |
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