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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 2235863002: SkGradientShader.cpp: fix build when SK_SUPPORT_GPU=0 (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Sk4fLinearGradient.h" 8 #include "Sk4fLinearGradient.h"
9 #include "SkGradientShaderPriv.h" 9 #include "SkGradientShaderPriv.h"
10 #include "SkLinearGradient.h" 10 #include "SkLinearGradient.h"
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221 desc.fPos = fOrigPos; 221 desc.fPos = fOrigPos;
222 desc.fCount = fColorCount; 222 desc.fCount = fColorCount;
223 desc.fTileMode = fTileMode; 223 desc.fTileMode = fTileMode;
224 desc.fGradFlags = fGradFlags; 224 desc.fGradFlags = fGradFlags;
225 225
226 const SkMatrix& m = this->getLocalMatrix(); 226 const SkMatrix& m = this->getLocalMatrix();
227 desc.fLocalMatrix = m.isIdentity() ? nullptr : &m; 227 desc.fLocalMatrix = m.isIdentity() ? nullptr : &m;
228 desc.flatten(buffer); 228 desc.flatten(buffer);
229 } 229 }
230 230
231 #if SK_SUPPORT_GPU
232
231 static inline bool close_to_one_half(const SkFixed& val) { 233 static inline bool close_to_one_half(const SkFixed& val) {
232 return SkScalarNearlyEqual(SkFixedToScalar(val), SK_ScalarHalf); 234 return SkScalarNearlyEqual(SkFixedToScalar(val), SK_ScalarHalf);
233 } 235 }
234 236
235 GrGradientEffect::ColorType GrGradientEffect::determineColorTypeAndNumHardStops( 237 GrGradientEffect::ColorType GrGradientEffect::determineColorTypeAndNumHardStops(
236 const SkGradientShaderBase& shader) { 238 const SkGradientShaderBase& shader) {
237 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS 239 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
238 if (shader.fOrigPos) { 240 if (shader.fOrigPos) {
239 if (4 == shader.fColorCount) { 241 if (4 == shader.fColorCount) {
240 if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) && 242 if (SkScalarNearlyEqual(shader.fOrigPos[0], 0.0f) &&
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264 if (2 == shader.fColorCount) { 266 if (2 == shader.fColorCount) {
265 return kTwo_ColorType; 267 return kTwo_ColorType;
266 } else if (3 == shader.fColorCount && 268 } else if (3 == shader.fColorCount &&
267 close_to_one_half(shader.getRecs()[1].fPos)) { 269 close_to_one_half(shader.getRecs()[1].fPos)) {
268 return kThree_ColorType; 270 return kThree_ColorType;
269 } 271 }
270 } 272 }
271 273
272 return kTexture_ColorType; 274 return kTexture_ColorType;
273 } 275 }
276 #endif
274 277
275 void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst, 278 void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst,
276 SkColor* colorSrc, Rec* recSrc, 279 SkColor* colorSrc, Rec* recSrc,
277 int count) { 280 int count) {
278 SkAutoSTArray<8, SkColor> colorsTemp(count); 281 SkAutoSTArray<8, SkColor> colorsTemp(count);
279 for (int i = 0; i < count; ++i) { 282 for (int i = 0; i < count; ++i) {
280 int offset = count - i - 1; 283 int offset = count - i - 1;
281 colorsTemp[i] = colorSrc[offset]; 284 colorsTemp[i] = colorSrc[offset];
282 } 285 }
283 if (count > 2) { 286 if (count > 2) {
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1423 (*stops)[i] = stop; 1426 (*stops)[i] = stop;
1424 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1427 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1425 } 1428 }
1426 } 1429 }
1427 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1430 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1428 1431
1429 return outColors; 1432 return outColors;
1430 } 1433 }
1431 1434
1432 #endif 1435 #endif
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