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Issue 2234923002: [Command buffer] CopyTexSubImage3D: Copying pixels outside of framebuffer should be untouched (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: [Command buffer] CopyTexSubImage3D: Copying pixels outside of framebuffer should be initialized to 0 Created 4 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <limits.h> 7 #include <limits.h>
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 #include <stdio.h> 10 #include <stdio.h>
(...skipping 13246 matching lines...) Expand 10 before | Expand all | Expand 10 after
13257 return; 13257 return;
13258 } 13258 }
13259 13259
13260 if (FormsTextureCopyingFeedbackLoop(texture_ref, level, zoffset)) { 13260 if (FormsTextureCopyingFeedbackLoop(texture_ref, level, zoffset)) {
13261 LOCAL_SET_GL_ERROR( 13261 LOCAL_SET_GL_ERROR(
13262 GL_INVALID_OPERATION, 13262 GL_INVALID_OPERATION,
13263 func_name, "source and destination textures are the same"); 13263 func_name, "source and destination textures are the same");
13264 return; 13264 return;
13265 } 13265 }
13266 13266
13267 // For 3D textures, we always clear the entire texture. See the code in 13267 // For 3D textures, we always clear the entire texture to 0 if it is not
13268 // TextureManager::ValidateAndDoTexSubImage for TexSubImage3D. 13268 // cleared. See the code in TextureManager::ValidateAndDoTexSubImage
13269 // for TexSubImage3D.
13269 if (!texture->IsLevelCleared(target, level)) { 13270 if (!texture->IsLevelCleared(target, level)) {
13270 texture_manager()->ClearTextureLevel(this, texture_ref, target, level); 13271 texture_manager()->ClearTextureLevel(this, texture_ref, target, level);
13271 DCHECK(texture->IsLevelCleared(target, level)); 13272 DCHECK(texture->IsLevelCleared(target, level));
13273 } else {
13274 // For any pixel lying outside the framebuffer, all channels of the
13275 // associated texel are initialized to 0.
13276 ScopedResolvedFrameBufferBinder binder(this, false, true);
13277 gfx::Size size = GetBoundReadFrameBufferSize();
13278 GLint copyX = 0;
13279 GLint copyY = 0;
13280 GLint copyWidth = 0;
13281 GLint copyHeight = 0;
13282 Clip(x, width, size.width(), &copyX, &copyWidth);
13283 Clip(y, height, size.height(), &copyY, &copyHeight);
13284 if (x != copyX || y != copyY ||
13285 width != copyWidth || height != copyHeight) {
13286 uint32_t pixels_size = 0;
13287 // TODO(piman): OpenGL ES 3.0.4 Section 3.8.5 specifies how to pick an
13288 // effective internal format if internal_format is unsized, which is a
13289 // fairly involved logic. For now, just make sure we pick something valid.
13290 GLenum format =
13291 TextureManager::ExtractFormatFromStorageFormat(internal_format);
13292 GLenum type =
13293 TextureManager::ExtractTypeFromStorageFormat(internal_format);
13294 if (!format || !type) {
piman 2016/08/11 18:16:31 This shouldn't happen, the internal_format was sel
yunchao 2016/08/12 15:42:45 Done.
13295 LOCAL_SET_GL_ERROR(
13296 GL_INVALID_OPERATION,
13297 func_name, "Invalid unsized internal format.");
13298 return;
13299 }
13300
13301 if (!GLES2Util::ComputeImageDataSizes(
13302 width, height, 1, format, type,
13303 state_.unpack_alignment, &pixels_size, NULL, NULL)) {
13304 LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, func_name, "dimensions too large");
13305 return;
13306 }
13307
13308 if (!EnsureGPUMemoryAvailable(pixels_size)) {
Ken Russell (switch to Gerrit) 2016/08/11 18:09:44 I don't think this call is necessary. The texture'
piman 2016/08/11 18:16:31 I don't think this is needed - we're not allocatin
yunchao 2016/08/12 15:42:45 Done.
13309 LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, func_name, "out of memory");
13310 return;
13311 }
13312
13313 // some part was clipped so clear the rect.
13314 std::unique_ptr<char[]> zero(new char[pixels_size]);
13315 memset(zero.get(), 0, pixels_size);
13316 glTexSubImage3D(target, level, xoffset, yoffset, zoffset,
13317 width, height, 1, format, type, zero.get());
Ken Russell (switch to Gerrit) 2016/08/11 18:09:44 This sort of manual zeroing of the pixels that are
piman 2016/08/11 18:33:16 The 2D clearing code can deal with tracking partia
yunchao 2016/08/12 15:42:45 Yes. The spec is not consistent between CopyTexSub
Ken Russell (switch to Gerrit) 2016/08/12 17:39:15 Thanks for pointing out that inconsistency; it's a
yunchao 2016/08/12 23:59:43 Done.
13318 }
13272 } 13319 }
13273 13320
13274 // TODO(yunchao): Follow-up CLs are necessary. For instance: 13321 // TODO(yunchao): Follow-up CLs are necessary. For instance:
13275 // 1. emulation of unsized formats in core profile 13322 // 1. emulation of unsized formats in core profile
13276 // 2. out-of-bounds reading, etc.
13277 13323
13278 glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, 13324 glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width,
13279 height); 13325 height);
piman 2016/08/11 18:16:31 We want to adjust xoffset/yoffset/width/height to
yunchao 2016/08/12 15:42:45 Done.
13280 13326
13281 // This may be a slow command. Exit command processing to allow for 13327 // This may be a slow command. Exit command processing to allow for
13282 // context preemption and GPU watchdog checks. 13328 // context preemption and GPU watchdog checks.
13283 ExitCommandProcessingEarly(); 13329 ExitCommandProcessingEarly();
13284 } 13330 }
13285 13331
13286 error::Error GLES2DecoderImpl::HandleTexSubImage2D(uint32_t immediate_data_size, 13332 error::Error GLES2DecoderImpl::HandleTexSubImage2D(uint32_t immediate_data_size,
13287 const void* cmd_data) { 13333 const void* cmd_data) {
13288 const gles2::cmds::TexSubImage2D& c = 13334 const gles2::cmds::TexSubImage2D& c =
13289 *static_cast<const gles2::cmds::TexSubImage2D*>(cmd_data); 13335 *static_cast<const gles2::cmds::TexSubImage2D*>(cmd_data);
(...skipping 4453 matching lines...) Expand 10 before | Expand all | Expand 10 after
17743 } 17789 }
17744 17790
17745 // Include the auto-generated part of this file. We split this because it means 17791 // Include the auto-generated part of this file. We split this because it means
17746 // we can easily edit the non-auto generated parts right here in this file 17792 // we can easily edit the non-auto generated parts right here in this file
17747 // instead of having to edit some template or the code generator. 17793 // instead of having to edit some template or the code generator.
17748 #include "base/macros.h" 17794 #include "base/macros.h"
17749 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 17795 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
17750 17796
17751 } // namespace gles2 17797 } // namespace gles2
17752 } // namespace gpu 17798 } // namespace gpu
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