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Side by Side Diff: third_party/WebKit/Source/core/animation/ElementAnimation.h

Issue 2234683002: Remove EffectModel IDL interface (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 13 matching lines...) Expand all
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef ElementAnimation_h 31 #ifndef ElementAnimation_h
32 #define ElementAnimation_h 32 #define ElementAnimation_h
33 33
34 #include "bindings/core/v8/EffectModelOrDictionarySequenceOrDictionary.h" 34 #include "bindings/core/v8/DictionarySequenceOrDictionary.h"
35 #include "core/animation/DocumentTimeline.h" 35 #include "core/animation/DocumentTimeline.h"
36 #include "core/animation/EffectInput.h" 36 #include "core/animation/EffectInput.h"
37 #include "core/animation/ElementAnimations.h" 37 #include "core/animation/ElementAnimations.h"
38 #include "core/animation/KeyframeEffect.h" 38 #include "core/animation/KeyframeEffect.h"
39 #include "core/animation/KeyframeEffectOptions.h" 39 #include "core/animation/KeyframeEffectOptions.h"
40 #include "core/animation/TimingInput.h" 40 #include "core/animation/TimingInput.h"
41 #include "core/dom/Document.h" 41 #include "core/dom/Document.h"
42 #include "core/dom/Element.h" 42 #include "core/dom/Element.h"
43 #include "platform/RuntimeEnabledFeatures.h" 43 #include "platform/RuntimeEnabledFeatures.h"
44 #include "wtf/Allocator.h" 44 #include "wtf/Allocator.h"
45 45
46 namespace blink { 46 namespace blink {
47 47
48 class Dictionary; 48 class Dictionary;
49 49
50 class ElementAnimation { 50 class ElementAnimation {
51 STATIC_ONLY(ElementAnimation); 51 STATIC_ONLY(ElementAnimation);
52 public: 52 public:
53 static Animation* animate(ExecutionContext* executionContext, Element& eleme nt, const EffectModelOrDictionarySequenceOrDictionary& effectInput, double durat ion, ExceptionState& exceptionState) 53 static Animation* animate(ExecutionContext* executionContext, Element& eleme nt, const DictionarySequenceOrDictionary& effectInput, double duration, Exceptio nState& exceptionState)
54 { 54 {
55 EffectModel* effect = EffectInput::convert(&element, effectInput, execut ionContext, exceptionState); 55 EffectModel* effect = EffectInput::convert(&element, effectInput, execut ionContext, exceptionState);
56 if (exceptionState.hadException()) 56 if (exceptionState.hadException())
57 return nullptr; 57 return nullptr;
58 58
59 Timing timing; 59 Timing timing;
60 if (!TimingInput::convert(duration, timing, exceptionState)) 60 if (!TimingInput::convert(duration, timing, exceptionState))
61 return nullptr; 61 return nullptr;
62 62
63 return animateInternal(element, effect, timing); 63 return animateInternal(element, effect, timing);
64 } 64 }
65 65
66 static Animation* animate(ExecutionContext* executionContext, Element& eleme nt, const EffectModelOrDictionarySequenceOrDictionary& effectInput, const Keyfra meEffectOptions& options, ExceptionState& exceptionState) 66 static Animation* animate(ExecutionContext* executionContext, Element& eleme nt, const DictionarySequenceOrDictionary& effectInput, const KeyframeEffectOptio ns& options, ExceptionState& exceptionState)
67 { 67 {
68 EffectModel* effect = EffectInput::convert(&element, effectInput, execut ionContext, exceptionState); 68 EffectModel* effect = EffectInput::convert(&element, effectInput, execut ionContext, exceptionState);
69 if (exceptionState.hadException()) 69 if (exceptionState.hadException())
70 return nullptr; 70 return nullptr;
71 71
72 Timing timing; 72 Timing timing;
73 if (!TimingInput::convert(options, timing, &element.document(), exceptio nState)) 73 if (!TimingInput::convert(options, timing, &element.document(), exceptio nState))
74 return nullptr; 74 return nullptr;
75 75
76 Animation* animation = animateInternal(element, effect, timing); 76 Animation* animation = animateInternal(element, effect, timing);
77 animation->setId(options.id()); 77 animation->setId(options.id());
78 return animation; 78 return animation;
79 } 79 }
80 80
81 static Animation* animate(ExecutionContext* executionContext, Element& eleme nt, const EffectModelOrDictionarySequenceOrDictionary& effectInput, ExceptionSta te& exceptionState) 81 static Animation* animate(ExecutionContext* executionContext, Element& eleme nt, const DictionarySequenceOrDictionary& effectInput, ExceptionState& exception State)
82 { 82 {
83 EffectModel* effect = EffectInput::convert(&element, effectInput, execut ionContext, exceptionState); 83 EffectModel* effect = EffectInput::convert(&element, effectInput, execut ionContext, exceptionState);
84 if (exceptionState.hadException()) 84 if (exceptionState.hadException())
85 return nullptr; 85 return nullptr;
86 return animateInternal(element, effect, Timing()); 86 return animateInternal(element, effect, Timing());
87 } 87 }
88 88
89 static HeapVector<Member<Animation>> getAnimations(Element& element) 89 static HeapVector<Member<Animation>> getAnimations(Element& element)
90 { 90 {
91 HeapVector<Member<Animation>> animations; 91 HeapVector<Member<Animation>> animations;
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105 static Animation* animateInternal(Element& element, EffectModel* effect, con st Timing& timing) 105 static Animation* animateInternal(Element& element, EffectModel* effect, con st Timing& timing)
106 { 106 {
107 KeyframeEffect* keyframeEffect = KeyframeEffect::create(&element, effect , timing); 107 KeyframeEffect* keyframeEffect = KeyframeEffect::create(&element, effect , timing);
108 return element.document().timeline().play(keyframeEffect); 108 return element.document().timeline().play(keyframeEffect);
109 } 109 }
110 }; 110 };
111 111
112 } // namespace blink 112 } // namespace blink
113 113
114 #endif // ElementAnimation_h 114 #endif // ElementAnimation_h
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