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Side by Side Diff: src/gpu/gl/GrGLUniformManager.h

Issue 22340010: Refactor GrGLUniformManager::UniformHandle to initialize itself by default (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLUniformManager_DEFINED 8 #ifndef GrGLUniformManager_DEFINED
9 #define GrGLUniformManager_DEFINED 9 #define GrGLUniformManager_DEFINED
10 10
11 #include "gl/GrGLShaderVar.h" 11 #include "gl/GrGLShaderVar.h"
12 #include "gl/GrGLSL.h" 12 #include "gl/GrGLSL.h"
13 #include "GrAllocator.h" 13 #include "GrAllocator.h"
14 14
15 #include "SkTArray.h" 15 #include "SkTArray.h"
16 16
17 class GrGLContext; 17 class GrGLContext;
18 class SkMatrix; 18 class SkMatrix;
19 19
20 /** Manages a program's uniforms. 20 /** Manages a program's uniforms.
21 */ 21 */
22 class GrGLUniformManager { 22 class GrGLUniformManager {
23 public: 23 public:
24 // Opaque handle to a uniform 24 // Opaque handle to a uniform
25 typedef int UniformHandle; 25 class UniformHandle {
26 static const UniformHandle kInvalidUniformHandle = 0; 26 public:
27 static UniformHandle CreateFromUniformIndex(int i);
28
29 int toUniformIndex() const { GrAssert(isValid()); return ~fHandle; }
bsalomon 2013/08/09 13:19:40 Can we make this private to GrGLUniformManager? I
Kimmo Kinnunen 2013/08/13 09:00:33 Done.
30 bool isValid() const { return 0 != fHandle; }
31
32 bool operator==(const UniformHandle& other) const { return other.fHandle == fHandle; }
33
34 UniformHandle()
35 : fHandle(0) {
36 }
37
38 private:
39 UniformHandle(int handle)
40 : fHandle(~handle) {
41 GrAssert(isValid());
42 }
43
44 int fHandle;
45 };
27 46
28 GrGLUniformManager(const GrGLContext& context) : fContext(context) {} 47 GrGLUniformManager(const GrGLContext& context) : fContext(context) {}
29 48
30 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::k NonArray); 49 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::k NonArray);
31 50
32 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an 51 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
33 * array of uniforms. offset + arrayCount must be <= the array count of the uniform. 52 * array of uniforms. offset + arrayCount must be <= the array count of the uniform.
34 */ 53 */
35 void setSampler(UniformHandle, GrGLint texUnit) const; 54 void setSampler(UniformHandle, GrGLint texUnit) const;
36 void set1f(UniformHandle, GrGLfloat v0) const; 55 void set1f(UniformHandle, GrGLfloat v0) const;
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
75 GrGLint fFSLocation; 94 GrGLint fFSLocation;
76 GrSLType fType; 95 GrSLType fType;
77 int fArrayCount; 96 int fArrayCount;
78 }; 97 };
79 98
80 SkTArray<Uniform, true> fUniforms; 99 SkTArray<Uniform, true> fUniforms;
81 const GrGLContext& fContext; 100 const GrGLContext& fContext;
82 }; 101 };
83 102
84 #endif 103 #endif
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