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Side by Side Diff: include/gpu/gl/GrGLConfig.h

Issue 2233883002: Default GR_GL_FUNCTION_TYPE to __stdcall on Windows. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 10
11 #ifndef GrGLConfig_DEFINED 11 #ifndef GrGLConfig_DEFINED
12 #define GrGLConfig_DEFINED 12 #define GrGLConfig_DEFINED
13 13
14 #include "GrTypes.h" 14 #include "GrTypes.h"
15 15
16 /** 16 /**
17 * Optional GL config file. 17 * Optional GL config file.
18 */ 18 */
19 #ifdef GR_GL_CUSTOM_SETUP_HEADER 19 #ifdef GR_GL_CUSTOM_SETUP_HEADER
20 #include GR_GL_CUSTOM_SETUP_HEADER 20 #include GR_GL_CUSTOM_SETUP_HEADER
21 #endif 21 #endif
22 22
23 #if !defined(GR_GL_FUNCTION_TYPE) 23 #if !defined(GR_GL_FUNCTION_TYPE)
24 #define GR_GL_FUNCTION_TYPE 24 #if defined(SK_BUILD_FOR_WIN32)
25 #define GR_GL_FUNCTION_TYPE __stdcall
26 #else
27 #define GR_GL_FUNCTION_TYPE
28 #endif
25 #endif 29 #endif
26 30
27 /** 31 /**
28 * The following are optional defines that can be enabled at the compiler 32 * The following are optional defines that can be enabled at the compiler
29 * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom 33 * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom
30 * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can 34 * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can
31 * also be placed there. 35 * also be placed there.
32 * 36 *
33 * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using SkDebugf. Defaults to 37 * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using SkDebugf. Defaults to
34 * 0. Logging can be enabled and disabled at runtime using a debugger via to 38 * 0. Logging can be enabled and disabled at runtime using a debugger via to
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116 120
117 #if !defined(GR_GL_MUST_USE_VBO) 121 #if !defined(GR_GL_MUST_USE_VBO)
118 #define GR_GL_MUST_USE_VBO 0 122 #define GR_GL_MUST_USE_VBO 0
119 #endif 123 #endif
120 124
121 #if !defined(GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE) 125 #if !defined(GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE)
122 #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0 126 #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0
123 #endif 127 #endif
124 128
125 #endif 129 #endif
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