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Side by Side Diff: content/renderer/input/main_thread_event_queue.h

Issue 2233543002: Make first TouchStart and first TouchMove events on a flinging layer non-blocking (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: set non_blocking to true Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_ 5 #ifndef CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_
6 #define CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_ 6 #define CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include "content/common/content_export.h" 9 #include "content/common/content_export.h"
10 #include "content/common/input/event_with_latency_info.h" 10 #include "content/common/input/event_with_latency_info.h"
(...skipping 11 matching lines...) Expand all
22 EventWithDispatchType(const blink::WebInputEvent& event, 22 EventWithDispatchType(const blink::WebInputEvent& event,
23 const ui::LatencyInfo& latency, 23 const ui::LatencyInfo& latency,
24 InputEventDispatchType dispatch_type); 24 InputEventDispatchType dispatch_type);
25 ~EventWithDispatchType(); 25 ~EventWithDispatchType();
26 bool CanCoalesceWith(const EventWithDispatchType& other) const 26 bool CanCoalesceWith(const EventWithDispatchType& other) const
27 WARN_UNUSED_RESULT; 27 WARN_UNUSED_RESULT;
28 void CoalesceWith(const EventWithDispatchType& other); 28 void CoalesceWith(const EventWithDispatchType& other);
29 29
30 const std::deque<uint32_t>& eventsToAck() const { return eventsToAck_; } 30 const std::deque<uint32_t>& eventsToAck() const { return eventsToAck_; }
31 InputEventDispatchType dispatchType() const { return dispatch_type_; } 31 InputEventDispatchType dispatchType() const { return dispatch_type_; }
32 void setDispatchType(InputEventDispatchType dispatch_type) {
33 dispatch_type_ = dispatch_type;
34 }
32 35
33 private: 36 private:
34 InputEventDispatchType dispatch_type_; 37 InputEventDispatchType dispatch_type_;
35 38
36 // |eventsToAck_| contains the unique touch event id to be acked. If 39 // |eventsToAck_| contains the unique touch event id to be acked. If
37 // the events are TouchEvents the value will be 0. More importantly for 40 // the events are TouchEvents the value will be 0. More importantly for
38 // those cases the deque ends up containing how many additional ACKs 41 // those cases the deque ends up containing how many additional ACKs
39 // need to be sent. 42 // need to be sent.
40 std::deque<uint32_t> eventsToAck_; 43 std::deque<uint32_t> eventsToAck_;
41 }; 44 };
(...skipping 85 matching lines...) Expand 10 before | Expand all | Expand 10 after
127 130
128 friend class MainThreadEventQueueTest; 131 friend class MainThreadEventQueueTest;
129 int routing_id_; 132 int routing_id_;
130 MainThreadEventQueueClient* client_; 133 MainThreadEventQueueClient* client_;
131 WebInputEventQueue<EventWithDispatchType> events_; 134 WebInputEventQueue<EventWithDispatchType> events_;
132 std::unique_ptr<EventWithDispatchType> in_flight_event_; 135 std::unique_ptr<EventWithDispatchType> in_flight_event_;
133 bool is_flinging_; 136 bool is_flinging_;
134 137
135 base::Lock event_queue_lock_; 138 base::Lock event_queue_lock_;
136 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; 139 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
140 // True if waiting on first touch move after a touch start.
141 bool waiting_for_first_touch_move_;
137 142
138 DISALLOW_COPY_AND_ASSIGN(MainThreadEventQueue); 143 DISALLOW_COPY_AND_ASSIGN(MainThreadEventQueue);
139 }; 144 };
140 145
141 } // namespace content 146 } // namespace content
142 147
143 #endif // CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_ 148 #endif // CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_
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