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Side by Side Diff: src/gpu/GrDrawTarget.cpp

Issue 2233043002: Add a full clear method to GrDrawTarget. (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: include order Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2010 Google Inc. 2 * Copyright 2010 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDrawTarget.h" 8 #include "GrDrawTarget.h"
9 9
10 #include "GrAuditTrail.h" 10 #include "GrAuditTrail.h"
11 #include "GrCaps.h" 11 #include "GrCaps.h"
12 #include "GrDrawContext.h" 12 #include "GrDrawContext.h"
13 #include "GrGpu.h" 13 #include "GrGpu.h"
14 #include "GrGpuCommandBuffer.h" 14 #include "GrGpuCommandBuffer.h"
15 #include "GrPath.h" 15 #include "GrPath.h"
16 #include "GrPipeline.h" 16 #include "GrPipeline.h"
17 #include "GrMemoryPool.h" 17 #include "GrMemoryPool.h"
18 #include "GrPipelineBuilder.h" 18 #include "GrPipelineBuilder.h"
19 #include "GrRenderTarget.h" 19 #include "GrRenderTarget.h"
20 #include "GrResourceProvider.h" 20 #include "GrResourceProvider.h"
21 #include "GrRenderTargetPriv.h" 21 #include "GrRenderTargetPriv.h"
22 #include "GrStencilAttachment.h" 22 #include "GrStencilAttachment.h"
23 #include "GrSurfacePriv.h" 23 #include "GrSurfacePriv.h"
24 #include "GrTexture.h" 24 #include "GrTexture.h"
25 #include "gl/GrGLRenderTarget.h" 25 #include "gl/GrGLRenderTarget.h"
26 26
27 #include "SkStrokeRec.h" 27 #include "SkStrokeRec.h"
28 28
29 #include "batches/GrClearBatch.h"
29 #include "batches/GrClearStencilClipBatch.h" 30 #include "batches/GrClearStencilClipBatch.h"
30 #include "batches/GrCopySurfaceBatch.h" 31 #include "batches/GrCopySurfaceBatch.h"
31 #include "batches/GrDiscardBatch.h" 32 #include "batches/GrDiscardBatch.h"
32 #include "batches/GrDrawBatch.h" 33 #include "batches/GrDrawBatch.h"
33 #include "batches/GrDrawPathBatch.h" 34 #include "batches/GrDrawPathBatch.h"
34 #include "batches/GrRectBatchFactory.h" 35 #include "batches/GrRectBatchFactory.h"
35 #include "batches/GrStencilPathBatch.h" 36 #include "batches/GrStencilPathBatch.h"
36 37
37 #include "instanced/InstancedRendering.h" 38 #include "instanced/InstancedRendering.h"
38 39
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449 drawContext->accessRenderTarget( ), 450 drawContext->accessRenderTarget( ),
450 path); 451 path);
451 this->recordBatch(batch, appliedClip.deviceBounds()); 452 this->recordBatch(batch, appliedClip.deviceBounds());
452 batch->unref(); 453 batch->unref();
453 } 454 }
454 455
455 void GrDrawTarget::addBatch(sk_sp<GrBatch> batch) { 456 void GrDrawTarget::addBatch(sk_sp<GrBatch> batch) {
456 this->recordBatch(batch.get(), batch->bounds()); 457 this->recordBatch(batch.get(), batch->bounds());
457 } 458 }
458 459
460 void GrDrawTarget::fullClear(GrRenderTarget* renderTarget, GrColor color) {
461 // Currently this just inserts a clear batch. However, once in MDB this can remove all the
462 // previously recorded batches and change the load op to clear with supplied color.
463 sk_sp<GrBatch> batch = GrClearBatch::Make(SkIRect::MakeWH(renderTarget->widt h(),
464 renderTarget->heig ht()),
465 color, renderTarget);
466 this->recordBatch(batch.get(), batch->bounds());
467 }
468
459 void GrDrawTarget::discard(GrRenderTarget* renderTarget) { 469 void GrDrawTarget::discard(GrRenderTarget* renderTarget) {
470 // Currently this just inserts a discard batch. However, once in MDB this ca n remove all the
471 // previously recorded batches and change the load op to discard.
460 if (this->caps()->discardRenderTargetSupport()) { 472 if (this->caps()->discardRenderTargetSupport()) {
461 GrBatch* batch = new GrDiscardBatch(renderTarget); 473 GrBatch* batch = new GrDiscardBatch(renderTarget);
462 this->recordBatch(batch, batch->bounds()); 474 this->recordBatch(batch, batch->bounds());
463 batch->unref(); 475 batch->unref();
464 } 476 }
465 } 477 }
466 478
467 //////////////////////////////////////////////////////////////////////////////// 479 ////////////////////////////////////////////////////////////////////////////////
468 480
469 bool GrDrawTarget::copySurface(GrSurface* dst, 481 bool GrDrawTarget::copySurface(GrSurface* dst,
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599 } 611 }
600 } 612 }
601 613
602 /////////////////////////////////////////////////////////////////////////////// 614 ///////////////////////////////////////////////////////////////////////////////
603 615
604 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend erTarget* rt) { 616 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend erTarget* rt) {
605 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt); 617 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt);
606 this->recordBatch(batch, batch->bounds()); 618 this->recordBatch(batch, batch->bounds());
607 batch->unref(); 619 batch->unref();
608 } 620 }
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