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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "services/ui/public/cpp/bitmap_uploader.h" | 5 #include "services/ui/public/cpp/bitmap_uploader.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <utility> | 8 #include <utility> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
| 11 #include "base/callback.h" | 11 #include "base/callback.h" |
| 12 #include "cc/ipc/compositor_frame.mojom.h" | 12 #include "cc/ipc/compositor_frame.mojom.h" |
| 13 #include "cc/quads/render_pass.h" | 13 #include "cc/quads/render_pass.h" |
| 14 #include "cc/quads/solid_color_draw_quad.h" | 14 #include "cc/quads/solid_color_draw_quad.h" |
| 15 #include "cc/quads/texture_draw_quad.h" | 15 #include "cc/quads/texture_draw_quad.h" |
| 16 #include "services/ui/public/cpp/gles2_context.h" | 16 #include "services/ui/public/cpp/gles2_context.h" |
| 17 #include "services/ui/public/cpp/window.h" | 17 #include "services/ui/public/cpp/window.h" |
| 18 #include "services/ui/public/cpp/window_surface.h" | 18 #include "services/ui/public/cpp/window_surface.h" |
| 19 | 19 |
| 20 namespace ui { | 20 namespace ui { |
| 21 namespace { | 21 namespace { |
| 22 | 22 |
| 23 const uint32_t g_transparent_color = 0x00000000; | 23 const uint32_t g_transparent_color = 0x00000000; |
| 24 | 24 |
| 25 } // namespace | 25 } // namespace |
| 26 | 26 |
| 27 const char kBitmapUploaderForAcceleratedWidget[] = | 27 const char kBitmapUploaderForAcceleratedWidget[] = |
| 28 "__BITMAP_UPLOADER_ACCELERATED_WIDGET__"; | 28 "__BITMAP_UPLOADER_ACCELERATED_WIDGET__"; |
| 29 | 29 |
| 30 BitmapUploader::BitmapUploader(Window* window) | 30 BitmapUploader::BitmapUploader(Window* window, GpuService* gpu_service) |
| 31 : window_(window), | 31 : window_(window), |
| 32 gpu_service_(gpu_service), |
| 32 color_(g_transparent_color), | 33 color_(g_transparent_color), |
| 33 width_(0), | 34 width_(0), |
| 34 height_(0), | 35 height_(0), |
| 35 format_(BGRA), | 36 format_(BGRA), |
| 36 next_resource_id_(1u) {} | 37 next_resource_id_(1u) {} |
| 37 | 38 |
| 38 BitmapUploader::~BitmapUploader() { | 39 BitmapUploader::~BitmapUploader() { |
| 39 } | 40 } |
| 40 | 41 |
| 41 void BitmapUploader::Init() { | 42 void BitmapUploader::Init() { |
| 42 surface_ = window_->RequestSurface(mojom::SurfaceType::DEFAULT); | 43 surface_ = window_->RequestSurface(mojom::SurfaceType::DEFAULT); |
| 43 surface_->BindToThread(); | 44 surface_->BindToThread(); |
| 44 surface_->set_client(this); | 45 surface_->set_client(this); |
| 45 | 46 |
| 46 gles2_context_ = GLES2Context::CreateOffscreenContext(std::vector<int32_t>()); | 47 gles2_context_ = GLES2Context::CreateOffscreenContext(gpu_service_); |
| 47 // CreateOffscreenContext() may return null. | 48 // CreateOffscreenContext() may return null. |
| 48 } | 49 } |
| 49 | 50 |
| 50 // Sets the color which is RGBA. | 51 // Sets the color which is RGBA. |
| 51 void BitmapUploader::SetColor(uint32_t color) { | 52 void BitmapUploader::SetColor(uint32_t color) { |
| 52 if (color_ == color) | 53 if (color_ == color) |
| 53 return; | 54 return; |
| 54 color_ = color; | 55 color_ = color; |
| 55 if (surface_) | 56 if (surface_) |
| 56 Upload(); | 57 Upload(); |
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| 193 DCHECK_EQ(1, resource.count); | 194 DCHECK_EQ(1, resource.count); |
| 194 gl->WaitSyncTokenCHROMIUM(resource.sync_token.GetConstData()); | 195 gl->WaitSyncTokenCHROMIUM(resource.sync_token.GetConstData()); |
| 195 uint32_t texture_id = resource_to_texture_id_map_[resource.id]; | 196 uint32_t texture_id = resource_to_texture_id_map_[resource.id]; |
| 196 DCHECK_NE(0u, texture_id); | 197 DCHECK_NE(0u, texture_id); |
| 197 resource_to_texture_id_map_.erase(resource.id); | 198 resource_to_texture_id_map_.erase(resource.id); |
| 198 gl->DeleteTextures(1, &texture_id); | 199 gl->DeleteTextures(1, &texture_id); |
| 199 } | 200 } |
| 200 } | 201 } |
| 201 | 202 |
| 202 } // namespace ui | 203 } // namespace ui |
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