| Index: mojo/public/c/gpu/GLES2/gl2mojo_internal.h
|
| diff --git a/mojo/public/c/gpu/GLES2/gl2mojo_internal.h b/mojo/public/c/gpu/GLES2/gl2mojo_internal.h
|
| index 081d7378b51e26a8b7b372fa6fb4bb2bc9cb2eb0..32bc3b1f09c933a91b1d1089b2ce735613c94098 100644
|
| --- a/mojo/public/c/gpu/GLES2/gl2mojo_internal.h
|
| +++ b/mojo/public/c/gpu/GLES2/gl2mojo_internal.h
|
| @@ -15,17 +15,7 @@
|
| #define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6
|
| #define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7
|
|
|
| -#if defined(GLES2_USE_MOJO)
|
| #define GLES2_GET_FUN(name) MojoGLES2gl##name
|
| -#else
|
| -// Because we are using both the real system GL and our own
|
| -// emulated GL we need to use different names to avoid conflicts.
|
| -#if defined(GLES2_USE_CPP_BINDINGS)
|
| -#define GLES2_GET_FUN(name) gles2::GetGLContext()->name
|
| -#else
|
| -#define GLES2_GET_FUN(name) GLES2##name
|
| -#endif
|
| -#endif
|
|
|
| #include <GLES2/gl2mojo_autogen.h>
|
|
|
|
|