Index: mojo/public/c/gpu/GLES2/gl2mojo_internal.h |
diff --git a/mojo/public/c/gpu/GLES2/gl2mojo_internal.h b/mojo/public/c/gpu/GLES2/gl2mojo_internal.h |
index 081d7378b51e26a8b7b372fa6fb4bb2bc9cb2eb0..32bc3b1f09c933a91b1d1089b2ce735613c94098 100644 |
--- a/mojo/public/c/gpu/GLES2/gl2mojo_internal.h |
+++ b/mojo/public/c/gpu/GLES2/gl2mojo_internal.h |
@@ -15,17 +15,7 @@ |
#define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6 |
#define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7 |
-#if defined(GLES2_USE_MOJO) |
#define GLES2_GET_FUN(name) MojoGLES2gl##name |
-#else |
-// Because we are using both the real system GL and our own |
-// emulated GL we need to use different names to avoid conflicts. |
-#if defined(GLES2_USE_CPP_BINDINGS) |
-#define GLES2_GET_FUN(name) gles2::GetGLContext()->name |
-#else |
-#define GLES2_GET_FUN(name) GLES2##name |
-#endif |
-#endif |
#include <GLES2/gl2mojo_autogen.h> |