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1 // Copyright 2016 the V8 project authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef V8_VALUE_SERIALIZER_H_ | |
6 #define V8_VALUE_SERIALIZER_H_ | |
7 | |
8 #include <cstdint> | |
9 #include <vector> | |
10 | |
11 #include "include/v8.h" | |
12 #include "src/base/compiler-specific.h" | |
13 #include "src/base/macros.h" | |
14 #include "src/vector.h" | |
15 | |
16 namespace v8 { | |
17 namespace internal { | |
18 | |
19 class Isolate; | |
20 class Object; | |
21 class Oddball; | |
22 | |
23 enum class SerializationTag : uint8_t; | |
24 | |
25 /** | |
26 * Writes V8 objects in a binary format that allows the objects to be cloned | |
27 * according to the HTML structured clone algorithm. | |
28 * | |
29 * Format is based on Blink's previous serialization logic. | |
30 */ | |
Camillo Bruni
2016/08/12 09:54:44
I wish all V8 classes were that nicely documented
| |
31 class ValueSerializer { | |
32 public: | |
33 ValueSerializer(); | |
34 ~ValueSerializer(); | |
35 | |
36 /* | |
37 * Writes out a header, which includes the format version. | |
38 */ | |
39 void WriteHeader(); | |
40 | |
41 /* | |
42 * Serializes a V8 object into the buffer. | |
43 */ | |
44 Maybe<bool> WriteObject(Handle<Object> object) WARN_UNUSED_RESULT; | |
45 | |
46 /* | |
47 * Returns the stored data. This serializer should not be used once the buffer | |
48 * is released. The contents are undefined if a previous write has failed. | |
49 */ | |
50 std::vector<uint8_t> ReleaseBuffer() { return std::move(buffer_); } | |
51 | |
52 private: | |
53 // Writing the wire format. | |
54 void WriteTag(SerializationTag tag); | |
55 template <typename T> | |
Camillo Bruni
2016/08/12 09:54:44
nit: Could you add a comment what WriteVarint does
jbroman
2016/08/12 15:16:34
Added comments inline, with a link to the protobuf
jbroman
2016/08/12 15:16:34
Added comments inline, with a link to the protobuf
| |
56 void WriteVarint(T value); | |
57 | |
58 // Writing V8 objects of various kinds. | |
59 void WriteOddball(Oddball* oddball); | |
60 | |
61 std::vector<uint8_t> buffer_; | |
62 | |
63 DISALLOW_COPY_AND_ASSIGN(ValueSerializer); | |
64 }; | |
65 | |
66 /* | |
67 * Deserializes values from data written with ValueSerializer, or a compatible | |
68 * implementation. | |
69 */ | |
70 class ValueDeserializer { | |
71 public: | |
72 ValueDeserializer(Isolate* isolate, Vector<const uint8_t> data); | |
73 ~ValueDeserializer(); | |
74 | |
75 /* | |
76 * Runs version detection logic, which may fail if the format is invalid. | |
77 */ | |
78 Maybe<bool> ReadHeader() WARN_UNUSED_RESULT; | |
79 | |
80 /* | |
81 * Deserializes a V8 object from the buffer. | |
82 */ | |
83 MaybeHandle<Object> ReadObject() WARN_UNUSED_RESULT; | |
84 | |
85 private: | |
86 Maybe<SerializationTag> ReadTag() WARN_UNUSED_RESULT; | |
87 template <typename T> | |
88 Maybe<T> ReadVarint() WARN_UNUSED_RESULT; | |
89 | |
90 Isolate* const isolate_; | |
91 const uint8_t* position_; | |
92 const uint8_t* const end_; | |
93 uint32_t version_ = 0; | |
94 | |
95 DISALLOW_COPY_AND_ASSIGN(ValueDeserializer); | |
96 }; | |
97 | |
98 } // namespace internal | |
99 } // namespace v8 | |
100 | |
101 #endif // V8_VALUE_SERIALIZER_H_ | |
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