Index: Source/core/html/canvas/WebGLDrawBuffers.cpp |
diff --git a/Source/core/html/canvas/WebGLDrawBuffers.cpp b/Source/core/html/canvas/WebGLDrawBuffers.cpp |
index c85a98828ea9e3460fcb1422b401b6c60ea4e47d..e5b6b48659f43cc87c810df8b7cd5aad19b7c4de 100644 |
--- a/Source/core/html/canvas/WebGLDrawBuffers.cpp |
+++ b/Source/core/html/canvas/WebGLDrawBuffers.cpp |
@@ -79,7 +79,7 @@ void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GLenum>& buffers) |
} |
// Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0. |
GLenum value = (bufs[0] == GL_BACK) ? GL_COLOR_ATTACHMENT0 : GL_NONE; |
- m_context->webGraphicsContext3D()->drawBuffersEXT(1, &value); |
+ m_context->webContext()->drawBuffersEXT(1, &value); |
m_context->setBackDrawBuffer(bufs[0]); |
} else { |
if (n > m_context->maxDrawBuffers()) { |
@@ -99,7 +99,7 @@ void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GLenum>& buffers) |
// static |
bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContextBase* webglContext) |
{ |
- blink::WebGraphicsContext3D* context = webglContext->webGraphicsContext3D(); |
+ blink::WebGraphicsContext3D* context = webglContext->webContext(); |
Extensions3DUtil* extensionsUtil = webglContext->extensionsUtil(); |
// This is called after we make sure GL_EXT_draw_buffers is supported. |