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1 /* | 1 /* |
2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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43 | 43 |
44 WebGLContextGroup::~WebGLContextGroup() | 44 WebGLContextGroup::~WebGLContextGroup() |
45 { | 45 { |
46 detachAndRemoveAllObjects(); | 46 detachAndRemoveAllObjects(); |
47 } | 47 } |
48 | 48 |
49 blink::WebGraphicsContext3D* WebGLContextGroup::getAWebGraphicsContext3D() | 49 blink::WebGraphicsContext3D* WebGLContextGroup::getAWebGraphicsContext3D() |
50 { | 50 { |
51 ASSERT(!m_contexts.isEmpty()); | 51 ASSERT(!m_contexts.isEmpty()); |
52 HashSet<WebGLRenderingContextBase*>::iterator it = m_contexts.begin(); | 52 HashSet<WebGLRenderingContextBase*>::iterator it = m_contexts.begin(); |
53 return (*it)->webGraphicsContext3D(); | 53 return (*it)->webContext(); |
54 } | 54 } |
55 | 55 |
56 void WebGLContextGroup::addContext(WebGLRenderingContextBase* context) | 56 void WebGLContextGroup::addContext(WebGLRenderingContextBase* context) |
57 { | 57 { |
58 m_contexts.add(context); | 58 m_contexts.add(context); |
59 } | 59 } |
60 | 60 |
61 void WebGLContextGroup::removeContext(WebGLRenderingContextBase* context) | 61 void WebGLContextGroup::removeContext(WebGLRenderingContextBase* context) |
62 { | 62 { |
63 // We must call detachAndRemoveAllObjects before removing the last context. | 63 // We must call detachAndRemoveAllObjects before removing the last context. |
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89 { | 89 { |
90 // Detach must happen before loseContextImpl, which destroys the GraphicsCon
text3D | 90 // Detach must happen before loseContextImpl, which destroys the GraphicsCon
text3D |
91 // and prevents groupObjects from being properly deleted. | 91 // and prevents groupObjects from being properly deleted. |
92 detachAndRemoveAllObjects(); | 92 detachAndRemoveAllObjects(); |
93 | 93 |
94 for (HashSet<WebGLRenderingContextBase*>::iterator it = m_contexts.begin();
it != m_contexts.end(); ++it) | 94 for (HashSet<WebGLRenderingContextBase*>::iterator it = m_contexts.begin();
it != m_contexts.end(); ++it) |
95 (*it)->loseContextImpl(mode); | 95 (*it)->loseContextImpl(mode); |
96 } | 96 } |
97 | 97 |
98 } // namespace WebCore | 98 } // namespace WebCore |
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