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Issue 2231913002: Register SwiftShader key without using chrome-internal header. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Also remove include paths Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/init/gl_initializer.h" 5 #include "ui/gl/init/gl_initializer.h"
6 6
7 #include <dwmapi.h> 7 #include <dwmapi.h>
8 8
9 #include "base/at_exit.h" 9 #include "base/at_exit.h"
10 #include "base/base_paths.h" 10 #include "base/base_paths.h"
(...skipping 12 matching lines...) Expand all
23 #include "ui/gl/angle_platform_impl.h" 23 #include "ui/gl/angle_platform_impl.h"
24 #include "ui/gl/gl_bindings.h" 24 #include "ui/gl/gl_bindings.h"
25 #include "ui/gl/gl_egl_api_implementation.h" 25 #include "ui/gl/gl_egl_api_implementation.h"
26 #include "ui/gl/gl_gl_api_implementation.h" 26 #include "ui/gl/gl_gl_api_implementation.h"
27 #include "ui/gl/gl_osmesa_api_implementation.h" 27 #include "ui/gl/gl_osmesa_api_implementation.h"
28 #include "ui/gl/gl_surface_egl.h" 28 #include "ui/gl/gl_surface_egl.h"
29 #include "ui/gl/gl_surface_wgl.h" 29 #include "ui/gl/gl_surface_wgl.h"
30 #include "ui/gl/gl_wgl_api_implementation.h" 30 #include "ui/gl/gl_wgl_api_implementation.h"
31 #include "ui/gl/vsync_provider_win.h" 31 #include "ui/gl/vsync_provider_win.h"
32 32
33 #if defined(ENABLE_SWIFTSHADER)
34 #include "software_renderer.h"
35 #endif
36
37 namespace gl { 33 namespace gl {
38 namespace init { 34 namespace init {
39 35
40 namespace { 36 namespace {
41 37
42 const wchar_t kD3DCompiler[] = L"D3DCompiler_47.dll"; 38 const wchar_t kD3DCompiler[] = L"D3DCompiler_47.dll";
43 39
44 // TODO(jmadill): Apply to all platforms eventually 40 // TODO(jmadill): Apply to all platforms eventually
45 base::LazyInstance<ANGLEPlatformImpl> g_angle_platform_impl = 41 base::LazyInstance<ANGLEPlatformImpl> g_angle_platform_impl =
46 LAZY_INSTANCE_INITIALIZER; 42 LAZY_INSTANCE_INITIALIZER;
(...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after
138 base::NativeLibrary egl_library = 134 base::NativeLibrary egl_library =
139 base::LoadNativeLibrary(gles_path.Append(L"libegl.dll"), nullptr); 135 base::LoadNativeLibrary(gles_path.Append(L"libegl.dll"), nullptr);
140 if (!egl_library) { 136 if (!egl_library) {
141 DVLOG(1) << "libegl.dll not found."; 137 DVLOG(1) << "libegl.dll not found.";
142 base::UnloadNativeLibrary(gles_library); 138 base::UnloadNativeLibrary(gles_library);
143 return false; 139 return false;
144 } 140 }
145 141
146 #if defined(ENABLE_SWIFTSHADER) 142 #if defined(ENABLE_SWIFTSHADER)
147 if (using_swift_shader) { 143 if (using_swift_shader) {
148 SetupSoftwareRenderer(gles_library); 144 // Register key so that SwiftShader doesn't display watermark logo.
145 typedef void (__stdcall *RegisterFunc)(const char* key);
146 RegisterFunc reg = reinterpret_cast<RegisterFunc>(
147 base::GetFunctionPointerFromNativeLibrary(gles_library, "Register"));
148 if (reg) {
149 reg("SS3GCKK6B448CF63");
150 }
149 } 151 }
150 #endif 152 #endif
151 153
152 if (!using_swift_shader) { 154 if (!using_swift_shader) {
153 // Init ANGLE platform here, before we call GetPlatformDisplay(). 155 // Init ANGLE platform here, before we call GetPlatformDisplay().
154 // TODO(jmadill): Apply to all platforms eventually 156 // TODO(jmadill): Apply to all platforms eventually
155 ANGLEPlatformInitializeFunc angle_platform_init = 157 ANGLEPlatformInitializeFunc angle_platform_init =
156 reinterpret_cast<ANGLEPlatformInitializeFunc>( 158 reinterpret_cast<ANGLEPlatformInitializeFunc>(
157 base::GetFunctionPointerFromNativeLibrary( 159 base::GetFunctionPointerFromNativeLibrary(
158 gles_library, "ANGLEPlatformInitialize")); 160 gles_library, "ANGLEPlatformInitialize"));
(...skipping 164 matching lines...) Expand 10 before | Expand all | Expand 10 after
323 } 325 }
324 326
325 ClearGLBindingsEGL(); 327 ClearGLBindingsEGL();
326 ClearGLBindingsGL(); 328 ClearGLBindingsGL();
327 ClearGLBindingsOSMESA(); 329 ClearGLBindingsOSMESA();
328 ClearGLBindingsWGL(); 330 ClearGLBindingsWGL();
329 } 331 }
330 332
331 } // namespace init 333 } // namespace init
332 } // namespace gl 334 } // namespace gl
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