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Side by Side Diff: chrome/browser/ui/views/tabs/window_finder_mus.cc

Issue 2230203002: chrome: Use stl utilities from the base namespace (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Removed accidental components/ change Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/tabs/window_finder_mus.h" 5 #include "chrome/browser/ui/views/tabs/window_finder_mus.h"
6 6
7 #include "ui/aura/window.h" 7 #include "ui/aura/window.h"
8 #include "ui/views/mus/native_widget_mus.h" 8 #include "ui/views/mus/native_widget_mus.h"
9 #include "ui/views/mus/window_manager_connection.h" 9 #include "ui/views/mus/window_manager_connection.h"
10 10
11 WindowFinderMus::WindowFinderMus() {} 11 WindowFinderMus::WindowFinderMus() {}
12 12
13 WindowFinderMus::~WindowFinderMus() {} 13 WindowFinderMus::~WindowFinderMus() {}
14 14
15 gfx::NativeWindow WindowFinderMus::GetLocalProcessWindowAtPoint( 15 gfx::NativeWindow WindowFinderMus::GetLocalProcessWindowAtPoint(
16 const gfx::Point& screen_point, 16 const gfx::Point& screen_point,
17 const std::set<gfx::NativeWindow>& ignore) { 17 const std::set<gfx::NativeWindow>& ignore) {
18 std::set<ui::Window*> mus_windows = 18 std::set<ui::Window*> mus_windows =
19 views::WindowManagerConnection::Get()->GetRoots(); 19 views::WindowManagerConnection::Get()->GetRoots();
20 // TODO(erg): Needs to deal with stacking order here. 20 // TODO(erg): Needs to deal with stacking order here.
21 21
22 // For every mus window, look at the associated aura window and see if we're 22 // For every mus window, look at the associated aura window and see if we're
23 // in that. 23 // in that.
24 for (ui::Window* mus : mus_windows) { 24 for (ui::Window* mus : mus_windows) {
25 views::Widget* widget = views::NativeWidgetMus::GetWidgetForWindow(mus); 25 views::Widget* widget = views::NativeWidgetMus::GetWidgetForWindow(mus);
26 if (widget && widget->GetWindowBoundsInScreen().Contains(screen_point)) { 26 if (widget && widget->GetWindowBoundsInScreen().Contains(screen_point)) {
27 aura::Window* content_window = widget->GetNativeWindow(); 27 aura::Window* content_window = widget->GetNativeWindow();
28 28
29 // If we were instructed to ignore this window, ignore it. 29 // If we were instructed to ignore this window, ignore it.
30 if (ContainsKey(ignore, content_window)) 30 if (base::ContainsKey(ignore, content_window))
31 continue; 31 continue;
32 32
33 return content_window; 33 return content_window;
34 } 34 }
35 } 35 }
36 36
37 return nullptr; 37 return nullptr;
38 } 38 }
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