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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/views/tabs/window_finder_mus.h" | 5 #include "chrome/browser/ui/views/tabs/window_finder_mus.h" |
6 | 6 |
7 #include "ui/aura/window.h" | 7 #include "ui/aura/window.h" |
8 #include "ui/views/mus/native_widget_mus.h" | 8 #include "ui/views/mus/native_widget_mus.h" |
9 #include "ui/views/mus/window_manager_connection.h" | 9 #include "ui/views/mus/window_manager_connection.h" |
10 | 10 |
11 WindowFinderMus::WindowFinderMus() {} | 11 WindowFinderMus::WindowFinderMus() {} |
12 | 12 |
13 WindowFinderMus::~WindowFinderMus() {} | 13 WindowFinderMus::~WindowFinderMus() {} |
14 | 14 |
15 gfx::NativeWindow WindowFinderMus::GetLocalProcessWindowAtPoint( | 15 gfx::NativeWindow WindowFinderMus::GetLocalProcessWindowAtPoint( |
16 const gfx::Point& screen_point, | 16 const gfx::Point& screen_point, |
17 const std::set<gfx::NativeWindow>& ignore) { | 17 const std::set<gfx::NativeWindow>& ignore) { |
18 std::set<ui::Window*> mus_windows = | 18 std::set<ui::Window*> mus_windows = |
19 views::WindowManagerConnection::Get()->GetRoots(); | 19 views::WindowManagerConnection::Get()->GetRoots(); |
20 // TODO(erg): Needs to deal with stacking order here. | 20 // TODO(erg): Needs to deal with stacking order here. |
21 | 21 |
22 // For every mus window, look at the associated aura window and see if we're | 22 // For every mus window, look at the associated aura window and see if we're |
23 // in that. | 23 // in that. |
24 for (ui::Window* mus : mus_windows) { | 24 for (ui::Window* mus : mus_windows) { |
25 views::Widget* widget = views::NativeWidgetMus::GetWidgetForWindow(mus); | 25 views::Widget* widget = views::NativeWidgetMus::GetWidgetForWindow(mus); |
26 if (widget && widget->GetWindowBoundsInScreen().Contains(screen_point)) { | 26 if (widget && widget->GetWindowBoundsInScreen().Contains(screen_point)) { |
27 aura::Window* content_window = widget->GetNativeWindow(); | 27 aura::Window* content_window = widget->GetNativeWindow(); |
28 | 28 |
29 // If we were instructed to ignore this window, ignore it. | 29 // If we were instructed to ignore this window, ignore it. |
30 if (ContainsKey(ignore, content_window)) | 30 if (base::ContainsKey(ignore, content_window)) |
31 continue; | 31 continue; |
32 | 32 |
33 return content_window; | 33 return content_window; |
34 } | 34 } |
35 } | 35 } |
36 | 36 |
37 return nullptr; | 37 return nullptr; |
38 } | 38 } |
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