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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_SNAPSHOT_DESERIALIZER_H_ | 5 #ifndef V8_SNAPSHOT_DESERIALIZER_H_ |
6 #define V8_SNAPSHOT_DESERIALIZER_H_ | 6 #define V8_SNAPSHOT_DESERIALIZER_H_ |
7 | 7 |
8 #include "src/heap/heap.h" | 8 #include "src/heap/heap.h" |
9 #include "src/objects.h" | 9 #include "src/objects.h" |
10 #include "src/snapshot/serializer-common.h" | 10 #include "src/snapshot/serializer-common.h" |
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27 | 27 |
28 // A Deserializer reads a snapshot and reconstructs the Object graph it defines. | 28 // A Deserializer reads a snapshot and reconstructs the Object graph it defines. |
29 class Deserializer : public SerializerDeserializer { | 29 class Deserializer : public SerializerDeserializer { |
30 public: | 30 public: |
31 // Create a deserializer from a snapshot byte source. | 31 // Create a deserializer from a snapshot byte source. |
32 template <class Data> | 32 template <class Data> |
33 explicit Deserializer(Data* data) | 33 explicit Deserializer(Data* data) |
34 : isolate_(NULL), | 34 : isolate_(NULL), |
35 source_(data->Payload()), | 35 source_(data->Payload()), |
36 magic_number_(data->GetMagicNumber()), | 36 magic_number_(data->GetMagicNumber()), |
| 37 next_map_index_(0), |
37 external_reference_table_(NULL), | 38 external_reference_table_(NULL), |
38 deserialized_large_objects_(0), | 39 deserialized_large_objects_(0), |
39 deserializing_user_code_(false), | 40 deserializing_user_code_(false), |
40 next_alignment_(kWordAligned) { | 41 next_alignment_(kWordAligned) { |
41 DecodeReservation(data->Reservations()); | 42 DecodeReservation(data->Reservations()); |
42 } | 43 } |
43 | 44 |
44 ~Deserializer() override; | 45 ~Deserializer() override; |
45 | 46 |
46 // Deserialize the snapshot into an empty heap. | 47 // Deserialize the snapshot into an empty heap. |
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122 SnapshotByteSource source_; | 123 SnapshotByteSource source_; |
123 uint32_t magic_number_; | 124 uint32_t magic_number_; |
124 | 125 |
125 // The address of the next object that will be allocated in each space. | 126 // The address of the next object that will be allocated in each space. |
126 // Each space has a number of chunks reserved by the GC, with each chunk | 127 // Each space has a number of chunks reserved by the GC, with each chunk |
127 // fitting into a page. Deserialized objects are allocated into the | 128 // fitting into a page. Deserialized objects are allocated into the |
128 // current chunk of the target space by bumping up high water mark. | 129 // current chunk of the target space by bumping up high water mark. |
129 Heap::Reservation reservations_[kNumberOfSpaces]; | 130 Heap::Reservation reservations_[kNumberOfSpaces]; |
130 uint32_t current_chunk_[kNumberOfPreallocatedSpaces]; | 131 uint32_t current_chunk_[kNumberOfPreallocatedSpaces]; |
131 Address high_water_[kNumberOfPreallocatedSpaces]; | 132 Address high_water_[kNumberOfPreallocatedSpaces]; |
| 133 int next_map_index_; |
| 134 List<Address> allocated_maps_; |
132 | 135 |
133 ExternalReferenceTable* external_reference_table_; | 136 ExternalReferenceTable* external_reference_table_; |
134 | 137 |
135 List<HeapObject*> deserialized_large_objects_; | 138 List<HeapObject*> deserialized_large_objects_; |
136 List<Code*> new_code_objects_; | 139 List<Code*> new_code_objects_; |
137 List<Handle<String> > new_internalized_strings_; | 140 List<Handle<String> > new_internalized_strings_; |
138 List<Handle<Script> > new_scripts_; | 141 List<Handle<Script> > new_scripts_; |
139 | 142 |
140 bool deserializing_user_code_; | 143 bool deserializing_user_code_; |
141 | 144 |
142 AllocationAlignment next_alignment_; | 145 AllocationAlignment next_alignment_; |
143 | 146 |
144 DISALLOW_COPY_AND_ASSIGN(Deserializer); | 147 DISALLOW_COPY_AND_ASSIGN(Deserializer); |
145 }; | 148 }; |
146 | 149 |
147 } // namespace internal | 150 } // namespace internal |
148 } // namespace v8 | 151 } // namespace v8 |
149 | 152 |
150 #endif // V8_SNAPSHOT_DESERIALIZER_H_ | 153 #endif // V8_SNAPSHOT_DESERIALIZER_H_ |
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