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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef NGUnits_h | |
| 6 #define NGUnits_h | |
| 7 | |
| 8 namespace blink { | |
| 9 | |
| 10 class LayoutUnit; | |
| 11 | |
| 12 struct NGLogicalSize { | |
| 13 LayoutUnit inlineSize; | |
| 14 LayoutUnit blockSize; | |
| 15 }; | |
| 16 | |
| 17 struct NGLogicalOffset { | |
| 18 LayoutUnit inlineOffset; | |
| 19 LayoutUnit blockOffset; | |
| 20 }; | |
| 21 | |
| 22 struct NGPhysicalSize { | |
| 23 LayoutUnit width; | |
| 24 LayoutUnit height; | |
| 25 }; | |
| 26 | |
| 27 struct NGPhysicalLocation { | |
| 28 LayoutUnit x; | |
| 29 LayoutUnit y; | |
|
ikilpatrick
2016/08/09 16:21:56
If we want to be as close to the css specs as poss
cbiesinger
2016/08/09 16:36:43
Done.
| |
| 30 }; | |
| 31 | |
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eae
2016/08/09 16:19:39
Add NGPhysicalRect (in addition) and a NGPixelSnap
cbiesinger
2016/08/09 16:36:43
Done.
| |
| 32 struct NGPixelSnappedPhysicalSize { | |
| 33 int width; | |
| 34 int height; | |
| 35 }; | |
| 36 | |
| 37 struct NGPixelSnappedPhysicalLocation { | |
| 38 int x; | |
| 39 int y; | |
| 40 }; | |
| 41 | |
| 42 } // namespace blink | |
| 43 | |
| 44 #endif // NGUnits_h | |
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