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Side by Side Diff: ui/gfx/render_text.h

Issue 2228833002: MacViews: Fix behavior of move and select commands when selection direction changes. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@use_text_commands
Patch Set: Created 4 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_RENDER_TEXT_H_ 5 #ifndef UI_GFX_RENDER_TEXT_H_
6 #define UI_GFX_RENDER_TEXT_H_ 6 #define UI_GFX_RENDER_TEXT_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 10
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322 const SelectionModel& selection_model() const { return selection_model_; } 322 const SelectionModel& selection_model() const { return selection_model_; }
323 323
324 const Range& selection() const { return selection_model_.selection(); } 324 const Range& selection() const { return selection_model_.selection(); }
325 325
326 size_t cursor_position() const { return selection_model_.caret_pos(); } 326 size_t cursor_position() const { return selection_model_.caret_pos(); }
327 void SetCursorPosition(size_t position); 327 void SetCursorPosition(size_t position);
328 328
329 // Moves the cursor left or right. Cursor movement is visual, meaning that 329 // Moves the cursor left or right. Cursor movement is visual, meaning that
330 // left and right are relative to screen, not the directionality of the text. 330 // left and right are relative to screen, not the directionality of the text.
331 // If |select| is false, the selection start is moved to the same position. 331 // If |select| is false, the selection start is moved to the same position.
332 void MoveCursor(BreakType break_type, 332 // |select_behavior| specifies the selection behavior in case the selection
333 VisualCursorDirection direction, 333 // direction is reversed.
334 bool select); 334 void MoveCursor(
335 BreakType break_type,
336 VisualCursorDirection direction,
337 bool select,
338 SelectionReversedBehavior select_behavior = SELECTION_DEFAULT);
tapted 2016/08/11 03:44:07 This isn't a good use of default arguments - if |s
karandeepb 2016/08/16 10:24:51 Acknowledged, removed the use of default args.
335 339
336 // Set the selection_model_ to the value of |selection|. 340 // Set the selection_model_ to the value of |selection|.
337 // The selection range is clamped to text().length() if out of range. 341 // The selection range is clamped to text().length() if out of range.
338 // Returns true if the cursor position or selection range changed. 342 // Returns true if the cursor position or selection range changed.
339 // If any index in |selection_model| is not a cursorable position (not on a 343 // If any index in |selection_model| is not a cursorable position (not on a
340 // grapheme boundary), it is a no-op and returns false. 344 // grapheme boundary), it is a no-op and returns false.
341 bool MoveCursorTo(const SelectionModel& selection_model); 345 bool MoveCursorTo(const SelectionModel& selection_model);
342 346
343 // Set the selection_model_ based on |range|. 347 // Set the selection_model_ based on |range|.
344 // If the |range| start or end is greater than text length, it is modified 348 // If the |range| start or end is greater than text length, it is modified
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849 // Lines computed by EnsureLayout. These should be invalidated upon 853 // Lines computed by EnsureLayout. These should be invalidated upon
850 // OnLayoutTextAttributeChanged and OnDisplayTextAttributeChanged calls. 854 // OnLayoutTextAttributeChanged and OnDisplayTextAttributeChanged calls.
851 std::vector<internal::Line> lines_; 855 std::vector<internal::Line> lines_;
852 856
853 DISALLOW_COPY_AND_ASSIGN(RenderText); 857 DISALLOW_COPY_AND_ASSIGN(RenderText);
854 }; 858 };
855 859
856 } // namespace gfx 860 } // namespace gfx
857 861
858 #endif // UI_GFX_RENDER_TEXT_H_ 862 #endif // UI_GFX_RENDER_TEXT_H_
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