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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 syntax = "proto2"; | |
6 option optimize_for = LITE_RUNTIME; | |
7 | |
8 package tracing.proto; | |
9 | |
10 // An EventsChunk is a fixed portion of the trace ring buffer which is written | |
11 // exclusively by one writer (almost always 1 writer == 1 thread). It contains | |
12 // a variable number of variable-sized events. Events can be fragmented across | |
13 // several chunks. | |
14 message EventsChunk { | |
15 // Chunks produced by the same trace writer have the same writer_id. This | |
16 // allows to identify the next chunk for a writer (thread) in the ring buffer. | |
17 optional uint32 writer_id = 1; | |
18 | |
19 // A monotonic counter within the writer, to establish sequencing of chunks. | |
20 optional uint32 seq_id = 2; | |
21 | |
22 // Each event is a byte sequence that encapsulates the bytes for a single | |
23 // Event (see event.proto) or an incomplete fragment. | |
24 // Why this isn't just a "repeated Events" field? An Event can spawn across | |
25 // several chunks. In this case the reader has to first glue the byte | |
26 // sequences together and then process the event. | |
27 repeated bytes events = 3; | |
28 | |
29 // The first entry of |events| is a fragment which continues from the previous | |
30 // chunk. | |
31 optional bool first_event_continues_from_prev_chunk = 4; | |
32 | |
33 // The last entry of |events| is a fragment and contiues into the next chunk. | |
34 optional bool last_event_continues_on_next_chunk = 5; | |
35 } | |
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