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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLCaps.h" | 9 #include "GrGLCaps.h" |
10 | 10 |
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432 | 432 |
433 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); | 433 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); |
434 GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); | 434 GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); |
435 // Our render targets are always created with textures as the color | 435 // Our render targets are always created with textures as the color |
436 // attachment, hence this min: | 436 // attachment, hence this min: |
437 fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); | 437 fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); |
438 | 438 |
439 fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); | 439 fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); |
440 | 440 |
441 // Disable scratch texture reuse on Mali and Adreno devices | 441 // Disable scratch texture reuse on Mali and Adreno devices |
442 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() && | 442 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); |
443 kQualcomm_GrGLVendor != ctxInfo.vendor(); | |
444 | 443 |
445 #if 0 | 444 #if 0 |
446 fReuseScratchBuffers = kARM_GrGLVendor != ctxInfo.vendor() && | 445 fReuseScratchBuffers = kARM_GrGLVendor != ctxInfo.vendor() && |
447 kQualcomm_GrGLVendor != ctxInfo.vendor(); | 446 kQualcomm_GrGLVendor != ctxInfo.vendor(); |
448 #endif | 447 #endif |
449 | 448 |
450 // initFSAASupport() must have been called before this point | 449 // initFSAASupport() must have been called before this point |
451 if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) { | 450 if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) { |
452 GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxStencilSampleCount); | 451 GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxStencilSampleCount); |
453 } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { | 452 } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { |
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1935 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) { | 1934 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) { |
1936 if (options.fEnableInstancedRendering) { | 1935 if (options.fEnableInstancedRendering) { |
1937 fInstancedSupport = gr_instanced::GLInstancedRendering::CheckSupport(*th
is); | 1936 fInstancedSupport = gr_instanced::GLInstancedRendering::CheckSupport(*th
is); |
1938 #ifndef SK_BUILD_FOR_MAC | 1937 #ifndef SK_BUILD_FOR_MAC |
1939 // OS X doesn't seem to write correctly to floating point textures when
using | 1938 // OS X doesn't seem to write correctly to floating point textures when
using |
1940 // glDraw*Indirect, regardless of the underlying GPU. | 1939 // glDraw*Indirect, regardless of the underlying GPU. |
1941 fAvoidInstancedDrawsToFPTargets = true; | 1940 fAvoidInstancedDrawsToFPTargets = true; |
1942 #endif | 1941 #endif |
1943 } | 1942 } |
1944 } | 1943 } |
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