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1 # Copyright 2016 The Chromium Authors. All rights reserved. | 1 # Copyright 2016 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 | 4 |
5 import("//build/config/ui.gni") | 5 import("//build/config/ui.gni") |
6 | 6 |
7 component("init") { | 7 component("init") { |
8 output_name = "gl_init" | 8 output_name = "gl_init" |
9 | 9 |
10 public = [ | 10 public = [ |
11 "gl_factory.h", | 11 "gl_factory.h", |
12 ] | 12 ] |
13 | 13 |
14 sources = [ | 14 sources = [ |
15 "gl_factory.cc", | 15 "gl_factory.cc", |
16 "gl_init_export.h", | 16 "gl_init_export.h", |
17 "gl_initializer.h", | 17 "gl_initializer.h", |
18 ] | 18 ] |
19 defines = [ "GL_INIT_IMPLEMENTATION" ] | 19 defines = [ "GL_INIT_IMPLEMENTATION" ] |
20 | 20 |
| 21 include_dirs = [ "//third_party/swiftshader/include" ] |
| 22 |
21 deps = [ | 23 deps = [ |
22 "//base", | 24 "//base", |
23 "//ui/gfx", | 25 "//ui/gfx", |
24 ] | 26 ] |
25 | 27 |
26 public_deps = [ | 28 public_deps = [ |
27 "//ui/gl", | 29 "//ui/gl", |
28 ] | 30 ] |
29 | 31 |
30 if (is_android) { | 32 if (is_android) { |
31 sources += [ | 33 sources += [ |
32 "gl_factory_android.cc", | 34 "gl_factory_android.cc", |
33 "gl_initializer_android.cc", | 35 "gl_initializer_android.cc", |
34 ] | 36 ] |
35 } else if (is_win) { | 37 } else if (is_win) { |
36 sources += [ | 38 sources += [ |
37 "gl_factory_win.cc", | 39 "gl_factory_win.cc", |
38 "gl_initializer_win.cc", | 40 "gl_initializer_win.cc", |
39 ] | 41 ] |
40 | 42 |
41 libs = [ "dwmapi.lib" ] | 43 libs = [ "dwmapi.lib" ] |
42 ldflags = [ "/DELAYLOAD:dwmapi.dll" ] | 44 ldflags = [ "/DELAYLOAD:dwmapi.dll" ] |
43 | |
44 if (is_official_build) { | |
45 include_dirs = [ "//third_party/swiftshader/include" ] | |
46 } | |
47 } else if (is_mac) { | 45 } else if (is_mac) { |
48 sources += [ | 46 sources += [ |
49 "gl_factory_mac.cc", | 47 "gl_factory_mac.cc", |
50 "gl_initializer_mac.cc", | 48 "gl_initializer_mac.cc", |
51 ] | 49 ] |
52 | 50 |
53 libs = [ "OpenGL.framework" ] | 51 libs = [ "OpenGL.framework" ] |
54 } else if (use_x11) { | 52 } else if (use_x11) { |
55 sources += [ | 53 sources += [ |
56 "gl_factory_x11.cc", | 54 "gl_factory_x11.cc", |
57 "gl_initializer_x11.cc", | 55 "gl_initializer_x11.cc", |
58 ] | 56 ] |
59 | 57 |
60 deps += [ "//ui/gfx/x" ] | 58 deps += [ "//ui/gfx/x" ] |
61 } else if (use_ozone) { | 59 } else if (use_ozone) { |
62 sources += [ | 60 sources += [ |
63 "gl_factory_ozone.cc", | 61 "gl_factory_ozone.cc", |
64 "gl_initializer_ozone.cc", | 62 "gl_initializer_ozone.cc", |
65 ] | 63 ] |
66 | 64 |
67 deps += [ "//ui/ozone" ] | 65 deps += [ "//ui/ozone" ] |
68 } | 66 } |
69 } | 67 } |
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