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Issue 2226153002: Revert of Make ui/gl/... consistently use on Swiftshader includes on Windows official builds. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 4 months ago
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1 # Copyright 2016 The Chromium Authors. All rights reserved. 1 # Copyright 2016 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 4
5 import("//build/config/ui.gni") 5 import("//build/config/ui.gni")
6 6
7 component("init") { 7 component("init") {
8 output_name = "gl_init" 8 output_name = "gl_init"
9 9
10 public = [ 10 public = [
11 "gl_factory.h", 11 "gl_factory.h",
12 ] 12 ]
13 13
14 sources = [ 14 sources = [
15 "gl_factory.cc", 15 "gl_factory.cc",
16 "gl_init_export.h", 16 "gl_init_export.h",
17 "gl_initializer.h", 17 "gl_initializer.h",
18 ] 18 ]
19 defines = [ "GL_INIT_IMPLEMENTATION" ] 19 defines = [ "GL_INIT_IMPLEMENTATION" ]
20 20
21 include_dirs = [ "//third_party/swiftshader/include" ]
22
21 deps = [ 23 deps = [
22 "//base", 24 "//base",
23 "//ui/gfx", 25 "//ui/gfx",
24 ] 26 ]
25 27
26 public_deps = [ 28 public_deps = [
27 "//ui/gl", 29 "//ui/gl",
28 ] 30 ]
29 31
30 if (is_android) { 32 if (is_android) {
31 sources += [ 33 sources += [
32 "gl_factory_android.cc", 34 "gl_factory_android.cc",
33 "gl_initializer_android.cc", 35 "gl_initializer_android.cc",
34 ] 36 ]
35 } else if (is_win) { 37 } else if (is_win) {
36 sources += [ 38 sources += [
37 "gl_factory_win.cc", 39 "gl_factory_win.cc",
38 "gl_initializer_win.cc", 40 "gl_initializer_win.cc",
39 ] 41 ]
40 42
41 libs = [ "dwmapi.lib" ] 43 libs = [ "dwmapi.lib" ]
42 ldflags = [ "/DELAYLOAD:dwmapi.dll" ] 44 ldflags = [ "/DELAYLOAD:dwmapi.dll" ]
43
44 if (is_official_build) {
45 include_dirs = [ "//third_party/swiftshader/include" ]
46 }
47 } else if (is_mac) { 45 } else if (is_mac) {
48 sources += [ 46 sources += [
49 "gl_factory_mac.cc", 47 "gl_factory_mac.cc",
50 "gl_initializer_mac.cc", 48 "gl_initializer_mac.cc",
51 ] 49 ]
52 50
53 libs = [ "OpenGL.framework" ] 51 libs = [ "OpenGL.framework" ]
54 } else if (use_x11) { 52 } else if (use_x11) {
55 sources += [ 53 sources += [
56 "gl_factory_x11.cc", 54 "gl_factory_x11.cc",
57 "gl_initializer_x11.cc", 55 "gl_initializer_x11.cc",
58 ] 56 ]
59 57
60 deps += [ "//ui/gfx/x" ] 58 deps += [ "//ui/gfx/x" ]
61 } else if (use_ozone) { 59 } else if (use_ozone) {
62 sources += [ 60 sources += [
63 "gl_factory_ozone.cc", 61 "gl_factory_ozone.cc",
64 "gl_initializer_ozone.cc", 62 "gl_initializer_ozone.cc",
65 ] 63 ]
66 64
67 deps += [ "//ui/ozone" ] 65 deps += [ "//ui/ozone" ]
68 } 66 }
69 } 67 }
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