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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include <limits.h> | 7 #include <limits.h> |
8 | 8 |
9 #include "core/fxcrt/include/fx_coordinates.h" | 9 #include "core/fxcrt/include/fx_coordinates.h" |
10 #include "core/fxcrt/include/fx_ext.h" | 10 #include "core/fxcrt/include/fx_ext.h" |
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143 } | 143 } |
144 if (nRects == 0) { | 144 if (nRects == 0) { |
145 return 0; | 145 return 0; |
146 } | 146 } |
147 for (int i = 0; i < nRects; i++) { | 147 for (int i = 0; i < nRects; i++) { |
148 pRects[i] = rects[i]; | 148 pRects[i] = rects[i]; |
149 pRects[i].Intersect(*this); | 149 pRects[i].Intersect(*this); |
150 } | 150 } |
151 return nRects; | 151 return nRects; |
152 } | 152 } |
153 FX_RECT CFX_FloatRect::GetOutterRect() const { | 153 FX_RECT CFX_FloatRect::GetOuterRect() const { |
154 CFX_FloatRect rect1 = *this; | 154 CFX_FloatRect rect1 = *this; |
155 FX_RECT rect; | 155 FX_RECT rect; |
156 rect.left = (int)FXSYS_floor(rect1.left); | 156 rect.left = (int)FXSYS_floor(rect1.left); |
157 rect.right = (int)FXSYS_ceil(rect1.right); | 157 rect.right = (int)FXSYS_ceil(rect1.right); |
158 rect.top = (int)FXSYS_floor(rect1.bottom); | 158 rect.top = (int)FXSYS_floor(rect1.bottom); |
159 rect.bottom = (int)FXSYS_ceil(rect1.top); | 159 rect.bottom = (int)FXSYS_ceil(rect1.top); |
160 rect.Normalize(); | 160 rect.Normalize(); |
161 return rect; | 161 return rect; |
162 } | 162 } |
163 FX_RECT CFX_FloatRect::GetInnerRect() const { | 163 FX_RECT CFX_FloatRect::GetInnerRect() const { |
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508 left = x[i]; | 508 left = x[i]; |
509 } | 509 } |
510 if (top < y[i]) { | 510 if (top < y[i]) { |
511 top = y[i]; | 511 top = y[i]; |
512 } | 512 } |
513 if (bottom > y[i]) { | 513 if (bottom > y[i]) { |
514 bottom = y[i]; | 514 bottom = y[i]; |
515 } | 515 } |
516 } | 516 } |
517 } | 517 } |
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