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Issue 2225973003: cc: Remove usage of ComputeVisibleRects on main thread (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Do not skip for back face visibility Created 4 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/debug/invalidation_benchmark.h" 5 #include "cc/debug/invalidation_benchmark.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <limits> 10 #include <limits>
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63 InvalidationBenchmark::~InvalidationBenchmark() { 63 InvalidationBenchmark::~InvalidationBenchmark() {
64 } 64 }
65 65
66 void InvalidationBenchmark::DidUpdateLayers(LayerTreeHost* host) { 66 void InvalidationBenchmark::DidUpdateLayers(LayerTreeHost* host) {
67 LayerTreeHostCommon::CallFunctionForEveryLayer( 67 LayerTreeHostCommon::CallFunctionForEveryLayer(
68 host, [this](Layer* layer) { layer->RunMicroBenchmark(this); }); 68 host, [this](Layer* layer) { layer->RunMicroBenchmark(this); });
69 } 69 }
70 70
71 void InvalidationBenchmark::RunOnLayer(PictureLayer* layer) { 71 void InvalidationBenchmark::RunOnLayer(PictureLayer* layer) {
72 PropertyTrees* property_trees = layer->layer_tree_host()->property_trees(); 72 PropertyTrees* property_trees = layer->layer_tree_host()->property_trees();
73 LayerList update_list; 73 const TransformTree& transform_tree = property_trees->transform_tree;
74 update_list.push_back(layer); 74 int index = layer->transform_tree_index();
75 draw_property_utils::ComputeVisibleRectsForTesting( 75 layer->layer_tree_host()->BuildPropertyTreesForTesting();
76 property_trees, property_trees->non_root_surfaces_enabled, &update_list); 76 gfx::Point position =
77 gfx::Rect visible_layer_rect = layer->visible_layer_rect_for_testing(); 77 gfx::Point(layer->position().x(), layer->position().y());
78 gfx::Rect layer_rect = gfx::Rect(position, layer->bounds());
79 gfx::Rect screen_space_rect = MathUtil::MapEnclosingClippedRect(
80 transform_tree.ToScreen(index), layer_rect);
81 screen_space_rect.Intersect(
82 gfx::Rect(layer->layer_tree_host()->device_viewport_size()));
83 gfx::Rect visible_layer_rect = MathUtil::MapEnclosingClippedRect(
sunxd 2016/08/09 19:17:50 I forgot to make it a projection here. Please igno
84 transform_tree.FromScreen(index), screen_space_rect);
78 switch (mode_) { 85 switch (mode_) {
79 case FIXED_SIZE: { 86 case FIXED_SIZE: {
80 // Invalidation with a random position and fixed size. 87 // Invalidation with a random position and fixed size.
81 int x = LCGRandom() * (visible_layer_rect.width() - width_); 88 int x = LCGRandom() * (visible_layer_rect.width() - width_);
82 int y = LCGRandom() * (visible_layer_rect.height() - height_); 89 int y = LCGRandom() * (visible_layer_rect.height() - height_);
83 gfx::Rect invalidation_rect(x, y, width_, height_); 90 gfx::Rect invalidation_rect(x, y, width_, height_);
84 layer->SetNeedsDisplayRect(invalidation_rect); 91 layer->SetNeedsDisplayRect(invalidation_rect);
85 break; 92 break;
86 } 93 }
87 case LAYER: { 94 case LAYER: {
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131 // high quality, but they need to be identical in each run. Therefore, we use a 138 // high quality, but they need to be identical in each run. Therefore, we use a
132 // LCG and keep the state locally in the benchmark. 139 // LCG and keep the state locally in the benchmark.
133 float InvalidationBenchmark::LCGRandom() { 140 float InvalidationBenchmark::LCGRandom() {
134 const uint32_t a = 1664525; 141 const uint32_t a = 1664525;
135 const uint32_t c = 1013904223; 142 const uint32_t c = 1013904223;
136 seed_ = a * seed_ + c; 143 seed_ = a * seed_ + c;
137 return static_cast<float>(seed_) / std::numeric_limits<uint32_t>::max(); 144 return static_cast<float>(seed_) / std::numeric_limits<uint32_t>::max();
138 } 145 }
139 146
140 } // namespace cc 147 } // namespace cc
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