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Side by Side Diff: src/gpu/gl/GrGLRenderTarget.h

Issue 2225303002: Add flag for window rectangles to GrRenderTarget (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add GrRenderTarget flag for window rectangles Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLRenderTarget_DEFINED 9 #ifndef GrGLRenderTarget_DEFINED
10 #define GrGLRenderTarget_DEFINED 10 #define GrGLRenderTarget_DEFINED
11 11
12 #include "GrGLIRect.h" 12 #include "GrGLIRect.h"
13 #include "GrRenderTarget.h" 13 #include "GrRenderTarget.h"
14 #include "SkScalar.h" 14 #include "SkScalar.h"
15 15
16 class GrGLCaps;
16 class GrGLGpu; 17 class GrGLGpu;
17 class GrGLStencilAttachment; 18 class GrGLStencilAttachment;
18 19
19 class GrGLRenderTarget : public GrRenderTarget { 20 class GrGLRenderTarget : public GrRenderTarget {
20 public: 21 public:
21 // set fTexFBOID to this value to indicate that it is multisampled but 22 // set fTexFBOID to this value to indicate that it is multisampled but
22 // Gr doesn't know how to resolve it. 23 // Gr doesn't know how to resolve it.
23 enum { kUnresolvableFBOID = 0 }; 24 enum { kUnresolvableFBOID = 0 };
24 25
25 struct IDDesc { 26 struct IDDesc {
26 GrGLuint fRTFBOID; 27 GrGLuint fRTFBOID;
27 GrBackendObjectOwnership fRTFBOOwnership; 28 GrBackendObjectOwnership fRTFBOOwnership;
28 GrGLuint fTexFBOID; 29 GrGLuint fTexFBOID;
29 GrGLuint fMSColorRenderbufferID; 30 GrGLuint fMSColorRenderbufferID;
30 GrRenderTarget::SampleConfig fSampleConfig; 31 bool fIsMixedSampled;
31 }; 32 };
32 33
33 static GrGLRenderTarget* CreateWrapped(GrGLGpu*, 34 static GrGLRenderTarget* CreateWrapped(GrGLGpu*,
34 const GrSurfaceDesc&, 35 const GrSurfaceDesc&,
35 const IDDesc&, 36 const IDDesc&,
36 int stencilBits); 37 int stencilBits);
37 38
38 void setViewport(const GrGLIRect& rect) { fViewport = rect; } 39 void setViewport(const GrGLIRect& rect) { fViewport = rect; }
39 const GrGLIRect& getViewport() const { return fViewport; } 40 const GrGLIRect& getViewport() const { return fViewport; }
40 41
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76 void onAbandon() override; 77 void onAbandon() override;
77 void onRelease() override; 78 void onRelease() override;
78 79
79 // In protected because subclass GrGLTextureRenderTarget calls this version. 80 // In protected because subclass GrGLTextureRenderTarget calls this version.
80 size_t onGpuMemorySize() const override; 81 size_t onGpuMemorySize() const override;
81 82
82 private: 83 private:
83 // Constructor for instances wrapping backend objects. 84 // Constructor for instances wrapping backend objects.
84 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilA ttachment*); 85 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilA ttachment*);
85 86
87 static Flags ComputeFlags(const GrGLCaps&, const IDDesc&);
88
86 GrGLGpu* getGLGpu() const; 89 GrGLGpu* getGLGpu() const;
87 bool completeStencilAttachment() override; 90 bool completeStencilAttachment() override;
88 91
89 // The total size of the resource (including all pixels) for a single sample . 92 // The total size of the resource (including all pixels) for a single sample .
90 size_t totalBytesPerSample() const; 93 size_t totalBytesPerSample() const;
91 int msaaSamples() const; 94 int msaaSamples() const;
92 // The number total number of samples, including both MSAA and resolve textu re samples. 95 // The number total number of samples, including both MSAA and resolve textu re samples.
93 int totalSamples() const; 96 int totalSamples() const;
94 97
95 GrGLuint fRTFBOID; 98 GrGLuint fRTFBOID;
96 GrGLuint fTexFBOID; 99 GrGLuint fTexFBOID;
97 GrGLuint fMSColorRenderbufferID; 100 GrGLuint fMSColorRenderbufferID;
98 101
99 GrBackendObjectOwnership fRTFBOOwnership; 102 GrBackendObjectOwnership fRTFBOOwnership;
100 103
101 // when we switch to this render target we want to set the viewport to 104 // when we switch to this render target we want to set the viewport to
102 // only render to content area (as opposed to the whole allocation) and 105 // only render to content area (as opposed to the whole allocation) and
103 // we want the rendering to be at top left (GL has origin in bottom left) 106 // we want the rendering to be at top left (GL has origin in bottom left)
104 GrGLIRect fViewport; 107 GrGLIRect fViewport;
105 108
106 // onGpuMemorySize() needs to know the VRAM footprint of the FBO(s). However , abandon and 109 // onGpuMemorySize() needs to know the VRAM footprint of the FBO(s). However , abandon and
107 // release zero out the IDs and the cache needs to know the size even after those actions. 110 // release zero out the IDs and the cache needs to know the size even after those actions.
108 size_t fGpuMemorySize; 111 size_t fGpuMemorySize;
109 112
110 typedef GrRenderTarget INHERITED; 113 typedef GrRenderTarget INHERITED;
111 }; 114 };
112 115
113 #endif 116 #endif
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